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* Paladin Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar [[Magic]]. Still, in Regalia, non-Unionist God Powers are considered Magic in some way. | * Paladin Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar [[Magic]]. Still, in Regalia, non-Unionist God Powers are considered Magic in some way. | ||
* Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley. | * Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley. | ||
== | ==Stance Ability== | ||
The Hex Stance Stance Ability is required for all Theurgy Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Theurgy Point Buy Pack has been purchased. This Ability does not do much besides enable further Theurgy Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way. | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Stance | ||
| Stance Technique | | Stance Technique | ||
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | | {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Stance | During Paladin Stance, the user cannot use any Abilities from the following categories: Roguery Point Buy. While in Combat, the user treats all Enemies who are not of the same Religion as the user as Heretics, which alters their Paladin Point Buy Abilities. Afflicted Characters and Atheists are always considered Heretics, regardless of Religion. When the user reaches 4 HP, all Enemies, regardless of Religion, are considered Heretics. Stances are indefinite, but can be ended any time for a 20 Minute Cooldown. }} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine | ==Paladin Point Buy Packs== | ||
===Divine Antimagi=== | |||
This Pack allows the Paladin to turn Dark Magics on their users. | This Pack allows the Paladin to turn Dark Magics on their users. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Antimagi | ||
| Counter Power | | Counter Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip: Paladin Antimagi | To weaken Magic, use this Ability as a reaction to a Sinistral Magic Ability being used. That Magic Ability loses its Sinistral function, and becomes its non-Sinistral version, instead. Paladin Antimagi has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also, apply the Silenced Status to the target for 2 rounds. | ||
}} | }} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Savior=== | ===Divine Savior=== | ||
This Pack allows the Paladin to save an ally in need. | This Pack allows the Paladin to save an ally in need. | ||
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|- | |- | ||
| style="background-color:#fcf2d7;" | Divine Savior | | style="background-color:#fcf2d7;" | Divine Savior | ||
| | | Counter Power | ||
| {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Divine Savior| To protect an Ally, use this Ability to | | Grants the user {{#simple-tooltip: Divine Savior | To protect an Ally, use this Ability as a reaction to an ally taking damage from an Enemy. The Ally gains 1 Block Token, and Heals +1 HP. Paladin Savior does not Stack, and has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> If the attacking Enemy was a Heretic, heal +1 HP more to the Ally, and grant +1 Attack Stat (breaks cap up to 11) for the next 2 Attack Emotes. | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Aggro=== | ===Divine Aggro=== | ||
This Pack allows the Paladin to draw aggression to themselves. | This Pack allows the Paladin to draw aggression to themselves. | ||
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| Buff Power | | Buff Power | ||
| {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target | | Grants the user {{#simple-tooltip: Divine Aggro| To draw aggression from allies, use this Ability to target all Enemies within Range. If the targeted Enemies attack anyone other than the user, the user can grant 1 Block Token to any Allies within Emote Range. If the targeted Enemies only attack the user, the user gains +2 Defense Stat (breaks cap up to 9) for the next 2 rolls. Divine Aggro has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Grant 2 Block Tokens, given to one Ally or spread between two Allies. If +2 Defense Stat, gain +3 instead, for the next 3 rolls. | ||
}} | }} | ||
| N/A | | N/A | ||
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|} | |} | ||
===Divine | ===Divine Aura=== | ||
This Pack allows the Paladin to | This Pack allows the Paladin to reinforce other Paladins. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Aura | ||
| | | Passive Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 6 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Aura | To reinforce one’s allies, Divine Aura is a constant effect radiating Holy energy around the user. The first time a Status Effect (except Blinded) would be applied to any Allies, or self, within Range, ignore that application, and instead apply the Blinded Status Effect, as the Aura’s radiance protects. Divine Aura can be maintained indefinitely, or it can be detonated, applying the Prone Status Effect to all enemies within range. If detonated, Divine Aura has a 4 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> When detonated, choose one Heretic enemy, also apply Blinded Status Effect to them.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine | ===Divine Burn=== | ||
This Pack allows the Paladin to | This Pack allows the Paladin to banish evil. | ||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Burn | ||
| | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Melee Range | Melee Range means what the combatants consider within reasonable range to strike a target with a Melee attack regardless of weapon length. This can be anywhere between 1 to 2 blocks.}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip: Divine Burn | To overwhelmingly harm foes, use this ability as a reaction to the user winning an Attack Dice Roll versus an Enemy by a margin of at least 5. In 2 turns, deal an extra 1HP of Damage to that Enemy. Divine Burn does not Stack, and has a 1 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also deal another 1HP of Damage, another 2 turns after the first instance of extra Damage.}} | ||
}} | |||
| N/A | | N/A | ||
|- | |- | ||
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| style="background-color:#fcf2d7;" | Divine Smite | | style="background-color:#fcf2d7;" | Divine Smite | ||
| Instant Power | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: 5 Blocks | X Blocks range means that it must occur within that number of Minecraft blocks from where the User currently stands.}} | ||
| Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on | | Grants the user {{#simple-tooltip: Divine Smite| To cast away foes, use this Ability on an Enemy within Range. Displace the target away from the user by 5 Blocks, and apply the Brittle Status to them. Divine Smite has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> Also apply the Prone Status to the Target.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Rescue=== | |||
=== | This Pack allows the Paladin to banish evil. | ||
This Pack allows the Paladin to | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | | | style="background-color:#fcf2d7;" | Divine Rescue | ||
| | | | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: | | Grants the user {{#simple-tooltip:| To save an Ally from a dire situation, pick up an Ally within 4 blocks of the user, and charge in any direction horizontally within Range. This movement does not trigger Opportunity Attacks, and does not count as using the Ally’s movement. At the end of the Movement, also grant the Ally 1 Block Token. Divine Rescue has a 2 Hour Cooldown. <u>'''If the target is a Heretic:'''</u> No Heretic Function, only Targets Allies.}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
===Divine Revive=== | |||
===Divine | This Pack allows the Paladin to banish evil. | ||
This Pack allows the Paladin to | |||
{| class="wikitable" style="width:50%;" | {| class="wikitable" style="width:50%;" | ||
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | |- style="font-weight:bold; text-align:center; background-color:#c0c0c0;" | ||
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! Modifiers | ! Modifiers | ||
|- | |- | ||
| style="background-color:#fcf2d7;" | Divine | | style="background-color:#fcf2d7;" | Divine Revive | ||
| | | Instant Power | ||
| {{#simple-tooltip: | | {{#simple-tooltip: Emote Range | Emote Range means that it can target anyone who is within Emote Range (thus who can see your emotes when you use them).}} | ||
| Grants the user {{#simple-tooltip: Divine | | Grants the user {{#simple-tooltip:Divine Revive| This Ability can only be used when the user reaches 0 HP, and has no function before that. When the user reaches 0HP activate this ability, and wait 5 minutes. At the end of the 5 minutes, the user immediately Revives with 2HP. If another Revive Ability (Sacred Revive, Chem Revive, etc). targets the user, it instead adds +2HP to Divine Revive for each other Revive used. <u>'''If the target is a Heretic:'''</u> If the enemy who KO’d the user is a Heretic, revive with +1 Attack Stat (breaks cap up to 11).}} | ||
| N/A | | N/A | ||
|- | |- | ||
|} | |} | ||
{{Proficiency}} | {{Proficiency}} |
Revision as of 05:52, 20 December 2023
The Ability and Proficiency System | |
---|---|
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page. |
The Paladin Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. Paladin Point Buy provides Packs for a Character to become proficient in a Faith-based defensive style of combat, using holy blessings and the powers of the Gods to strike back at enemies who harm allies. Paladin Point Buy thrives with allies, but is generally not good on duelists or lone wolves. As with many other Faith based Proficiencies, Paladin Point Buy has several rules associated with it.
Paladin Point Buy Rules
- In order to Point Buy any Packs from Paladin Point Buy, the Character must be a devout worshipper of any Religion.
- Paladin Point Buy derives its power from the Gods, so it is considered God Magic, and not Planar Magic. Still, in Regalia, non-Unionist God Powers are considered Magic in some way.
- Paladin Point Buy should generally have aesthetics of bright lights, holy warriors, and works best with the aesthetics of the following Religions: Unionism and Estelley.
Stance Ability
The Hex Stance Stance Ability is required for all Theurgy Point Buy Abilities. This Ability cannot be point bought, but is included for free as long as at least one Theurgy Point Buy Pack has been purchased. This Ability does not do much besides enable further Theurgy Abilities, while adding some baseline buffs. As a general ground rule. Stances cannot be Countered, Prevented, Cancelled, or interrupted in any way.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Stance | Stance Technique | Self | Grants the user Divine Stance | N/A |
Paladin Point Buy Packs
Divine Antimagi
This Pack allows the Paladin to turn Dark Magics on their users.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Antimagi | Counter Power | Emote Range | Grants the user Paladin Antimagi | N/A |
Divine Savior
This Pack allows the Paladin to save an ally in need.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Savior | Counter Power | Emote Range | Grants the user Divine Savior | N/A |
Divine Aggro
This Pack allows the Paladin to draw aggression to themselves.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aggro | Buff Power | Melee Range | Grants the user Divine Aggro | N/A |
Divine Aura
This Pack allows the Paladin to reinforce other Paladins.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Aura | Passive Power | 6 Blocks | Grants the user Divine Aura | N/A |
Divine Burn
This Pack allows the Paladin to banish evil.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Burn | Instant Power | Melee Range | Grants the user Divine Burn | N/A |
Divine Smite
This Pack allows the Paladin to banish evil.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Smite | Instant Power | 5 Blocks | Grants the user Divine Smite | N/A |
Divine Rescue
This Pack allows the Paladin to banish evil.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Rescue | Emote Range | Grants the user | N/A |
Divine Revive
This Pack allows the Paladin to banish evil.
Ability Name | Ability Type | Ability Range | Ability Description | Modifiers |
---|---|---|---|---|
Divine Revive | Instant Power | Emote Range | Grants the user Divine Revive | N/A |
|