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Cleric Point Buy: Difference between revisions

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Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.
Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.
===Sacred Healing Pack===
===Sacred Healing Pack===
This Pack allows the Cleric to heal their allies in Combat.
This pack allows the Cleric to heal their allies in Combat.
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===Sacred Rebuke Pack===
===Sacred Rebuke Pack===
This pack allows the Cleric to engage in some apostasy.  
This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith.
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=== Sacred Siphon Pack===
=== Sacred Siphon Pack===
This Pack allows the Cleric to empower allies on an enemy's use of power.
This pack allows the Cleric to empower allies on an enemy's use of power.
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=== Sacred Burn Pack===
=== Sacred Burn Pack===
This Pack allows the Cleric to weaken and slowly burn an enemy up close.
This pack allows the Cleric to weaken and slowly burn an enemy up close.
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=== Sacred Bleed Pack===
=== Sacred Bleed Pack===
This Pack allows the Cleric to slow down an enemy's ability to heal.
This pack allows the Cleric to slow down an enemy's ability to heal.
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=== Sacred Judgement Pack===
=== Sacred Judgement Pack===
This Pack allows the Cleric to prevent Dark Magic and punish the user of it.
This pack allows the Cleric to punish and weaken anyone who uses dark magics.
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=== Sacred Portent Pack===
=== Sacred Portent Pack===
This Pack allows the Cleric to give divine guidance to an ally, improving their next action.
This pack allows the Cleric to give divine guidance to an ally, improving their next action.
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===Sacred Circle Pack===
===Sacred Circle Pack===
This Pack allows the Cleric to take a knee and pray, sacrificing themself to cleanse allies.
This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies.
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Revision as of 21:01, 13 March 2024

The Ability and Proficiency System
This page involves the Abilities and Proficiency system, which is a core part of how Combat Roleplay and "Competitive" Roleplay works on Massivecraft. To see an explanation of general Rules, Terminology, and Mechanics used on this page, read the Abilities page. To see a broader explanation of the Abilities and Rules used on this page, read the Proficiency Page. To see an indexed list of all Abilities, read the Ability List Page.

The Cleric Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of powers granted by their god. Please read the Magic page to understand the full nuance of God Magic.

Religiosity

Cleric Point Buy is mostly considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and Religion. God Magic is not something people are born with, except for Godborn, but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. Cleric Point Buy can, however, be treated as Planar Magic, for religions that favor Planar Magic, or for Characters who can't/won't mix God & Planar Magic. The previous rule is "all or nothing," meaning Cleric Point Buy Packs must be All God Magic, or All Planar Magic.

Cleric Point Buy Packs

Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic. For example, an Evolist might use their own blood to cast these abilities, while a Unionist might pray to conjure light, etc etc.

Sacred Healing Pack

This pack allows the Cleric to heal their allies in Combat.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Healing Buff Power Emote Range

Grants the user Sacred Healing

N/A

Sacred Martyr Pack

This pack allows the Cleric to sacrifice themselves for their allies' benefit.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Martyr Movement Power 10 Blocks

Grants the user Sacred Martyr

N/A

Sacred Gear Pack

This pack allows the Cleric to enchant their allies' equipment with religious symbols and supernatural vigor.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Gear Buff Power 5 Blocks

Grants the user Sacred Gear

N/A

Sacred Rebuke Pack

This pack allows the Cleric to engage in some apostasy, and weaken the magic of their enemies that don't share their faith.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Rebuke Dispel Power Emote Range

Grants the user Sacred Rebuke

N/A

Sacred Feather Pack

This pack allows the Cleric to protect their allies from life-threatening falls.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Feather Buff Power Viewing Distance

Grants the user Sacred Feather

N/A

Sacred Revive Pack

This pack allows the Cleric to bring their allies back from the brink of death.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Revive Buff Power Self

Grants the user Sacred Revive

N/A

Sacred Siphon Pack

This pack allows the Cleric to empower allies on an enemy's use of power.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Siphon Dispel Power Emote Range

Grants the user Sacred Dispel

N/A

Sacred Burn Pack

This pack allows the Cleric to weaken and slowly burn an enemy up close.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Burn Instant Power Melee Range

Grants the user Sacred Burn

N/A

Sacred Bleed Pack

This pack allows the Cleric to slow down an enemy's ability to heal.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Bleed Instant Power Self

Grants the user Sacred Bleed

N/A

Sacred Judgement Pack

This pack allows the Cleric to punish and weaken anyone who uses dark magics.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Judgement Instant Power Emote Range

Grants the user Sacred Judgement

N/A

Sacred Portent Pack

This pack allows the Cleric to give divine guidance to an ally, improving their next action.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Portent Buff Power Self

Grants the user Sacred Portent

N/A

Sacred Circle Pack

This pack allows the Cleric to take a knee and pray, sacrificing themselves to cleanse allies.

Ability Name Ability Type Ability Range Ability Description Modifiers
Sacred Circle Buff Power 3 Blocks

Grants the user Sacred Circle

N/A