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{{Info Artifacts | {{Info Artifacts | ||
|image = | |image = Darkbridhg.png | ||
|name = | |name = Brightedge, Parting Gift | ||
|origin = | |origin = [[Iorwerth]] | ||
|type = Weapon | |type = Weapon | ||
|}} | |}} | ||
Brightedge, Parting Gift, is a scythe created by the former Death God Iorwerth, the builder of traps and mazes to ensnare the unwitting. Legend has it that the edge of the scythe was originally one of the blades of a grandiose pair of scissors used by the craftsman to cut rope with which to bind his siege equipment, with the other blade being used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC, who led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, this quest came to a successful conclusion, with Iorwerth reunited with Cadell, and cleansing Brightedge after gaining the Dragonsoul of the Draconist God Gaia. | |||
==Description== | ==Description== | ||
Brightedge is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Brightedge is a wicked-edged scythe with a blade sharpened and angled towards one side, the whole edge gleaming like it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is lashed with sturdy ties to a long handle of solid gray Leystone, with burning, pale lilac Draconic runes etched vertically down the length. At the top of the handle, a leather-strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm. | |||
==Artifact Mechanics== | ==Artifact Mechanics== | ||
Line 22: | Line 22: | ||
==Collectible Artifact== | ==Collectible Artifact== | ||
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: | Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: | ||
Marty Will Fill This In | *Marty Will Fill This In | ||
The | *The Iorwerth Tool Collectible inherits the Permanent Mechanic of Brightedge but can only be used by Gate Guard Mortisphages. While there are several Iorwerth Tools, each looks unique, though should be inspired by the appearance of Brightedge. | ||
{{Artifacts}} | {{Artifacts}} | ||
{{Accreditation | {{Accreditation | ||
|Artists = MonMarty | |Artists = MonMarty | ||
|Writers = | |Writers = Okadoka, birdsfoot_violet, FireFan96 | ||
|Processors = | |Processors = | ||
}} | }} | ||
[[category:Artifacts]] | [[category:Artifacts]] |
Revision as of 00:15, 21 September 2024
Brightedge, Parting Gift | |
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Artifacts | |
Name | Brightedge, Parting Gift |
Origin | Iorwerth |
Type | Weapon |
Brightedge, Parting Gift, is a scythe created by the former Death God Iorwerth, the builder of traps and mazes to ensnare the unwitting. Legend has it that the edge of the scythe was originally one of the blades of a grandiose pair of scissors used by the craftsman to cut rope with which to bind his siege equipment, with the other blade being used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC, who led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, this quest came to a successful conclusion, with Iorwerth reunited with Cadell, and cleansing Brightedge after gaining the Dragonsoul of the Draconist God Gaia.
Description
Brightedge is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Brightedge is a wicked-edged scythe with a blade sharpened and angled towards one side, the whole edge gleaming like it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is lashed with sturdy ties to a long handle of solid gray Leystone, with burning, pale lilac Draconic runes etched vertically down the length. At the top of the handle, a leather-strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
- Marty Will Fill This In
- The Iorwerth Tool Collectible inherits the Permanent Mechanic of Brightedge but can only be used by Gate Guard Mortisphages. While there are several Iorwerth Tools, each looks unique, though should be inspired by the appearance of Brightedge.
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