More actions
No edit summary |
|||
Line 17: | Line 17: | ||
===Sparked Mechanics=== | ===Sparked Mechanics=== | ||
* The Artifact's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark. | * The Artifact's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark. | ||
* The Artifact wielder can summon a Bonecrypt Gateway to the Bonecrypt Realm (an Instanced Region) which is one of the buildings that Gaia was forced to make for the Malefica, but was released from its control. The portal can only exist in one place at once, but the wielder can request it to be moved in a Discord Ticket. Additionally, insofar available manpower stretches, the Artifact wielder may request Gaia to give them a quest that takes place inside this Bonecrypt Realm to serve the Dragons or Gaia specifically (who also has some loyalties to Regalia, The Breizh people, or the Aelrrigan Order. | * The Artifact wielder can summon a Bonecrypt Gateway to the Bonecrypt Realm (an Instanced Region) which is one of the buildings that Gaia was forced to make for the Malefica, but was released from its control. The portal can only exist in one place at once, but the wielder can request it to be moved in a Discord Ticket. Additionally, insofar available manpower stretches, the Artifact wielder may request Gaia to give them a quest that takes place inside this Bonecrypt Realm to serve the Dragons or Gaia specifically (who also has some loyalties to Regalia, The Breizh people, or the Aelrrigan Order). | ||
* If the Artifact wielder's romantic partner is in the same Combat scene as them, the romantic Partner gains +2 Attack Stat (breaking Cap to 11) while within Emote Range of the Artifact wielder and active in Combat. | * If the Artifact wielder's romantic partner is in the same Combat scene as them, the romantic Partner gains +2 Attack Stat (breaking Cap to 11) while within Emote Range of the Artifact wielder and active in Combat. | ||
* | * Brightedge protects its wielder from servants of the Beyond. Any Event Monster or Player Character who is an Ordial Spirit (including Invaded, not including Nature/Shard Bound), cannot see the wielder of Brightedge, so long as they do not initiate Combat, do not speak, and do not attempt to steal anything. | ||
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1. | * This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1. | ||
==Collectible Artifact== | ==Collectible Artifact== | ||
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties: | Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties: |
Revision as of 01:56, 7 October 2024
Brightedge, Parting Gift | |
---|---|
Artifacts | |
Name | Brightedge, Parting Gift |
Origin | Iorwerth |
Type | Weapon |
The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia.
Description
Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
- This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
- The Artifact's wielder can see backward in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures). Brightedge in particular shows the wielder glimpses of possible calamity, disaster, or doom that might befall a person, thus allowing the wielder to warn them of their spiral to destruction.
Sparked Mechanics
- The Artifact's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
- The Artifact wielder can summon a Bonecrypt Gateway to the Bonecrypt Realm (an Instanced Region) which is one of the buildings that Gaia was forced to make for the Malefica, but was released from its control. The portal can only exist in one place at once, but the wielder can request it to be moved in a Discord Ticket. Additionally, insofar available manpower stretches, the Artifact wielder may request Gaia to give them a quest that takes place inside this Bonecrypt Realm to serve the Dragons or Gaia specifically (who also has some loyalties to Regalia, The Breizh people, or the Aelrrigan Order).
- If the Artifact wielder's romantic partner is in the same Combat scene as them, the romantic Partner gains +2 Attack Stat (breaking Cap to 11) while within Emote Range of the Artifact wielder and active in Combat.
- Brightedge protects its wielder from servants of the Beyond. Any Event Monster or Player Character who is an Ordial Spirit (including Invaded, not including Nature/Shard Bound), cannot see the wielder of Brightedge, so long as they do not initiate Combat, do not speak, and do not attempt to steal anything.
- This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
- When this Artifact is exchanged for a Collectible, Brightedge must continue the gift of parting, leaving behind a Brighthope Scythe.
- The Brighthope Scythe Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
- While there are several Brighthope Scythes, each looks unique, though should be inspired by the appearance of the Artifact.
|
Accreditation | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
|