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| Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events. | | Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to [[Proficiencies]], [[Cultures]] or [[Heritages]]. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events. |
| :*''For a list of Fauna able to be ridden as Mounts as part of [[Mounted Point Buy]]/kept as aesthetic methods of travel, click [[Mounts|HERE]].'' | | :*''For a list of Fauna able to be ridden as Mounts as part of [[Mounted Point Buy]]/kept as aesthetic methods of travel, click [[Mounts|HERE]].'' |
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| |fauna2 = [[Troll]] | | |fauna2 = [[Troll]] |
| |fauna2desc = The Troll, a smaller and more reclusive cousin of the [[Ogre]], is a monstrous beast found in southern [[Ellador]] and eastern [[Jorrhildr]]. Trolls are well known for their fierce attitudes and cannibalism among their own species. The finer details concerning Trolls are unknown due to this aggression and their pension to live underground. They are marked as a danger by both Ogres and [[Alorian]] [[Races]] alike but as they breed and live underground, it is unlikely their numbers will sufficiently dwindle. | | |fauna2desc = The Troll, a smaller and more reclusive cousin of the [[Ogre]], is a monstrous beast found in southern [[Ellador]] and eastern [[Jorrhildr]]. Trolls are well known for their fierce attitudes and cannibalism among their own species. The finer details concerning Trolls are unknown due to this aggression and their pension to live underground. They are marked as a danger by both Ogres and [[Alorian]] [[Heritages]] alike but as they breed and live underground, it is unlikely their numbers will sufficiently dwindle. |
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| |fauna3 = [[Broadback Gorilla]] | | |fauna3 = [[Broadback Gorilla]] |
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| |fauna4 = [[Vlomm Mole]] | | |fauna4 = [[Vlomm Mole]] |
| |fauna4desc = The Vlomm Mole is a burrowing creature equal to, if not sometimes, exceeding the size of a cow with slow motions but a great durability. This is granted to the animal by its unique “plating,” patches of rocky growths along the vital parts of their bodies for defense. The [[Dwarves]] were the [[Race]] to tame them ages in the past, though since the collapse of the [[Dwarven]] nation beneath [[Ellador]], the ancient tunnels and caves now contain wild members of the species once again. Yet other Vlomm Moles remain in the care of the Dwarves, and can be found in their settlements, influencing the craftsmanship and artistry of this stout people. | | |fauna4desc = The Vlomm Mole is a burrowing creature equal to, if not sometimes, exceeding the size of a cow with slow motions but a great durability. This is granted to the animal by its unique “plating,” patches of rocky growths along the vital parts of their bodies for defense. The [[Dwarves]] were the [[Heritage]] to tame them ages in the past, though since the collapse of the [[Dwarven]] nation beneath [[Ellador]], the ancient tunnels and caves now contain wild members of the species once again. Yet other Vlomm Moles remain in the care of the Dwarves, and can be found in their settlements, influencing the craftsmanship and artistry of this stout people. |
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| |fauna5 = [[Skrunklehog]] | | |fauna5 = [[Skrunklehog]] |
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| |fauna6 = [[Silat Wolf]] | | |fauna6 = [[Silat Wolf]] |
| |fauna6desc = The Silat Wolf is a strange creature, a species of large wolf used as a Mount by [[Maquixtl]] outside of [[Westafar]] and one that is omnivorous, known to eat both meat and plants, even some fruits. Emerging at an unknown time centuries ago, the Silat Wolf survived at the edges of the [[Allorn Empire]] until its collapse, and the Maquixtl and subsequent recovery of nature allowed their population to rebound. Highly independent, those trained by the Genos [[Elves]] are suburb companions of that [[Race]]. | | |fauna6desc = The Silat Wolf is a strange creature, a species of large wolf used as a Mount by [[Maquixtl]] outside of [[Westafar]] and one that is omnivorous, known to eat both meat and plants, even some fruits. Emerging at an unknown time centuries ago, the Silat Wolf survived at the edges of the [[Allorn Empire]] until its collapse, and the Maquixtl and subsequent recovery of nature allowed their population to rebound. Highly independent, those trained by the Genos [[Elves]] are suburb companions of that [[Heritage]]. |
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| |fauna7 = [[Erker]] | | |fauna7 = [[Erker]] |
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| |fauna8 = [[Anui Lion]] | | |fauna8 = [[Anui Lion]] |
| |fauna8desc = Anui Lions are huge, proud and loyal feline mounts to the [[Sihai]] [[Race]]. They were once feared animals of the wild, but it is said one warrior tamed one Anui Lion, and the rest was history. While they were once used as weapons of war between the various Sihai states beyond their ancient homeland, the emergence of the Jade Wall has seen them instead mainly serve as beasts of transportation and travel. Anui Lions have also inspired much iconography and imagery in Sihai artwork, and are well known in wider [[Aloria]] because of this. | | |fauna8desc = Anui Lions are huge, proud and loyal feline mounts to the [[Sihai]] [[Heritage]]. They were once feared animals of the wild, but it is said one warrior tamed one Anui Lion, and the rest was history. While they were once used as weapons of war between the various Sihai states beyond their ancient homeland, the emergence of the Jade Wall has seen them instead mainly serve as beasts of transportation and travel. Anui Lions have also inspired much iconography and imagery in Sihai artwork, and are well known in wider [[Aloria]] because of this. |
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| |fauna9 = [[Qomond]] | | |fauna9 = [[Qomond]] |
| |fauna9desc = The Qomond is a creature of blended visuals. Its head is that of a shark, while the rest of its body is like that of a lion, and it can be just as ferocious as either animal. Tamed millennia ago by the [[Fin’ullen]] and having served that [[Race]] ever since as their main [[Mount]] when they must travel by land, the Qomond is a robust creature with the ability to form a strong bond with its rider. It is also known for a unique development, born into pools of water, before gradually working its way onto the land. | | |fauna9desc = The Qomond is a creature of blended visuals. Its head is that of a shark, while the rest of its body is like that of a lion, and it can be just as ferocious as either animal. Tamed millennia ago by the [[Fin’ullen]] and having served that [[Heritage]] ever since as their main [[Mount]] when they must travel by land, the Qomond is a robust creature with the ability to form a strong bond with its rider. It is also known for a unique development, born into pools of water, before gradually working its way onto the land. |
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| |fauna10 = [[Mantavaar]] | | |fauna10 = [[Mantavaar]] |
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| |fauna13 = [[Cheval du Ciel]] | | |fauna13 = [[Cheval du Ciel]] |
| |fauna13desc = The Cheval du Ciel is an impressive steed in the equestrian world and a beloved symbol of [[Ithanian]] society. A lithe but athletic horse with large wings and long tail hairs, the Cheval can both fly through the air with grace and speed, and gallop on the ground. It has been utilized by the advanced aerial units of [[Sovereign Ithania]] known as the Chevaux de l’Aïr for over two centuries, and today is found across Aloria as the elite horse of choice for warriors, nobles and statespeople of the [[Ailor]] [[Race]]. | | |fauna13desc = The Cheval du Ciel is an impressive steed in the equestrian world and a beloved symbol of [[Ithanian]] society. A lithe but athletic horse with large wings and long tail hairs, the Cheval can both fly through the air with grace and speed, and gallop on the ground. It has been utilized by the advanced aerial units of [[Sovereign Ithania]] known as the Chevaux de l’Aïr for over two centuries, and today is found across Aloria as the elite horse of choice for warriors, nobles and statespeople of the [[Ailor]] [[Heritage]]. |
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| |fauna14 = [[Maarhanet]] | | |fauna14 = [[Maarhanet]] |
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| |fauna4 = [[Marrack Ravager]] | | |fauna4 = [[Marrack Ravager]] |
| |fauna4desc = Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the [[Kathar]]. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other Races on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies. | | |fauna4desc = Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the [[Kathar]]. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other [[Heritages]] on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies. |
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| |fauna5 = [[Corr'daga]] | | |fauna5 = [[Corr'daga]] |
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| |fauna9 = [[Satrap]] | | |fauna9 = [[Satrap]] |
| |fauna9desc = Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the [[Allar]] [[Race]], the species splitting into two varieties after the conflict in [[Sendrass]] drove the losing faction to the tropical islands of [[Hadar]]. The Allar, with the help of the [[Slizzar]], have helped to foster the native population of Hadarian Satraps into a powerful [[Mount]] for use by those two Races, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid. | | |fauna9desc = Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the [[Allar]] [[Heritage]], the species splitting into two varieties after the conflict in [[Sendrass]] drove the losing faction to the tropical islands of [[Hadar]]. The Allar, with the help of the [[Slizzar]], have helped to foster the native population of Hadarian Satraps into a powerful [[Mount]] for use by those two Heritages, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid. |
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| |fauna10 = [[Dirrin Reptile]] | | |fauna10 = [[Dirrin Reptile]] |
| |fauna10desc = The Dirrin Reptile is an extremely strange animal among the mounts of [[Aloria]]'s many [[Races]]. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the [[Suvial]], whose death-struggle with the [[Kathar]] of the [[Dread Empire]] has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial. | | |fauna10desc = The Dirrin Reptile is an extremely strange animal among the mounts of [[Aloria]]'s many [[Heritages]]. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the [[Suvial]], whose death-struggle with the [[Kathar]] of the [[Dread Empire]] has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial. |
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| |fauna11 = [[Fire-Salamander]] | | |fauna11 = [[Fire-Salamander]] |
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| |fauna8 = [[Matter Form]] | | |fauna8 = [[Matter Form]] |
| |fauna8desc = Matter Forms are the term best used to describe the creatures that inhabit the land of the [[Bralona]], the island of [[Justinia]], located in the [[Farsouth]] of [[Aloria]]. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona Race. Additionally, each Bralona subgroup, the [[Bronn]] and [[Bralla]], often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society. | | |fauna8desc = Matter Forms are the term best used to describe the creatures that inhabit the land of the [[Bralona]], the island of [[Justinia]], located in the [[Farsouth]] of [[Aloria]]. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona [[Heritage]]. Additionally, each Bralona subgroup, the [[Bronn]] and [[Bralla]], often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society. |
| }} | | }} |
| {{Fauna}} | | {{Fauna}} |
| [[category:World Lore]] | | [[category:World Lore]] |
Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Heritages. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events.
- For a list of Fauna able to be ridden as Mounts as part of Mounted Point Buy/kept as aesthetic methods of travel, click HERE.
Lesser Peoples
Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.
Lesser Races |
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| Ogre | Ogres are gray or blue Human-like creatures found in the north of Aloria. Their history is ancient, going back as far as the days of the Drovv. In more recent times they have harassed Velheim Ailor brave enough to encroach upon the territory of their Truggs, tribal groups. These Truggs are led by Chieftains who speak for their Truggs in the annual “Great Horn” debates across the north. Ogres are known especially for their alchemically valuable blood, and for their heavy, durable bones, which are sought after by artisans and weaponsmiths alike. While they are formally considered extinct in some quarters after a disastrous conflict in Ellador, most northerners suspect the Lesser Race has survived the turmoil but has hidden away for the foreseeable future. |
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| Thylan | Similar to the Ogres of Ellador in that they are a near-sentient mammalian species the Thylan have been a non-dominating feature of Jorrhildr since pre- Cataclysm times. As tall as a Dwarf and easily outnumbering the Urlan and Velheim Ailor that live alongside them, Thylan are nevertheless badly adapted for the various demanding climates of Jorrhildr. Due to their failure to adapt properly, the Thylan are currently considered a common, though manageable threat or, in some particularly well-fortified areas, a pest. In recent years, however, Jorrhildr’s numerous Seraph ruins have garnered ever more scrutiny from the outside world, though reaching them requires a long and dangerous trek through Thylan-infested lands. |
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| Moloq | The Moloq are a form of aquatic life native to the waters that lie between Westafar and wider Aloria, being known to the Eronidas, Teledden, Fin'ullen and later Maquixtl as unique creatures of the water. Semi-aquatic and just as likely to be found on land as within the waves, the Moloq have greatly evolved as a society in recent centuries to have greater order and unity than they did in the past. With thick tendrils from their head which serve as the basis for a Maquixtl transformation, and a quartet of arms, the Moloq are impressive creatures who have often been overlooked in the newer centuries of Alorian history, a situation ultimately to their benefit as they continue to multiply and grow as a near-sentient species. |
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| Ghor Ka Bloodscale | |
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Mammals
Mammals |
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| Frostshale | To Be Written… |
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| Troll | The Troll, a smaller and more reclusive cousin of the Ogre, is a monstrous beast found in southern Ellador and eastern Jorrhildr. Trolls are well known for their fierce attitudes and cannibalism among their own species. The finer details concerning Trolls are unknown due to this aggression and their pension to live underground. They are marked as a danger by both Ogres and Alorian Heritages alike but as they breed and live underground, it is unlikely their numbers will sufficiently dwindle. |
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| Broadback Gorilla | The Broadback Gorilla, also known as the Ichtli, is a large, powerful gorilla-like animal native to the forests of Guldar. Formerly creatures encountered by the Eronidas in their time, and later by the Maquixtl, this species is dangerous when roused to anger by trespassers to their territory. The Broadback Gorilla is also notable for being sampled for its Genos and is used by the Maquixtl to create one of the many forms they can manifest in themselves. |
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| Vlomm Mole | The Vlomm Mole is a burrowing creature equal to, if not sometimes, exceeding the size of a cow with slow motions but a great durability. This is granted to the animal by its unique “plating,” patches of rocky growths along the vital parts of their bodies for defense. The Dwarves were the Heritage to tame them ages in the past, though since the collapse of the Dwarven nation beneath Ellador, the ancient tunnels and caves now contain wild members of the species once again. Yet other Vlomm Moles remain in the care of the Dwarves, and can be found in their settlements, influencing the craftsmanship and artistry of this stout people. |
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| Skrunklehog | The Skrunklehog also commonly just called Skrunkly, is a very common rodent on the Ellador Continent (though it is actually not a Rodent, Ailor scholars have classified it as such due to its behavior). The Skrunklehog both has large populations in the wild, as well as in domesticated households, as these animals have a very temperate disposition that makes them very suitable to domestication. Skrunklehog are especially popular in Ellador, where children frequently catch a wild Skrunkly, and then tame it. These critters are in fact so grateful for being hand-fed, that they can be domesticated in a single generation, and then provide domesticated offspring beyond that point. Skrunklies can be found as far south as Hadar, imported as house pets, or just for entertainment. Nearly every house pet store in Aloria has at least one Skrunklehog for sale, with potential breeding mates in the back in case they ever run out. |
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| Silat Wolf | The Silat Wolf is a strange creature, a species of large wolf used as a Mount by Maquixtl outside of Westafar and one that is omnivorous, known to eat both meat and plants, even some fruits. Emerging at an unknown time centuries ago, the Silat Wolf survived at the edges of the Allorn Empire until its collapse, and the Maquixtl and subsequent recovery of nature allowed their population to rebound. Highly independent, those trained by the Genos Elves are suburb companions of that Heritage. |
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| Erker | A ram-like beast with tusks and more horns than its head seems capable of bearing, the Erker is a frightening creature when first encountered. However, the Urlan tamed many long ago, and those most often seen are in their company, unnerving but no longer surrounded with superstition or speculation, though many a northern horror tale still mentions them. Ridden by the Urlan, Erkers are likely to only rise in prevalence as the years go on, and as the Urlan continue to spread. |
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| Anui Lion | Anui Lions are huge, proud and loyal feline mounts to the Sihai Heritage. They were once feared animals of the wild, but it is said one warrior tamed one Anui Lion, and the rest was history. While they were once used as weapons of war between the various Sihai states beyond their ancient homeland, the emergence of the Jade Wall has seen them instead mainly serve as beasts of transportation and travel. Anui Lions have also inspired much iconography and imagery in Sihai artwork, and are well known in wider Aloria because of this. |
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| Qomond | The Qomond is a creature of blended visuals. Its head is that of a shark, while the rest of its body is like that of a lion, and it can be just as ferocious as either animal. Tamed millennia ago by the Fin’ullen and having served that Heritage ever since as their main Mount when they must travel by land, the Qomond is a robust creature with the ability to form a strong bond with its rider. It is also known for a unique development, born into pools of water, before gradually working its way onto the land. |
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| Mantavaar | Mantavaar are large, tiger-like creatures with six legs and striped bodies. Where they differ from the base feline appearance though, is having a humanoid face for their own visage. This is accentuated by a truly breathtaking array of diversity within the species, as they evolve visual traits based on their diets. The animals were likely known to the Eronidas, but it is the Maquixtl who have tamed them into rideable beasts of warfare. They are also known for their love of climbing, and for forming bonds with others of a similar age rather than groups based on family units. |
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| Felipipi | The Felipipi is a creature with a blend of feline and canine attributes. It has one outstanding feature however, a prominent hollow horn upon its head that can put people to sleep through the haunting melody that the wind can play through the twisting structure. The Felipipi is an ancient creature of Farahdeen, native to the region yet hunted by the Qadir seeking to learn all they could of its strange horn. However, the Songaskia were far less interested in such a feature as a trophy, and instead tamed the great beasts. They are now ridden by the best of the Songaskia animal tamers and riders, though populations of their kind also survive in the deserts deep within their eastern homeland. |
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| Ulaan-Shiraal | The Ulaan-Shiraal straddles the line for many between an equine and a cervid, but its form is ultimately that of a horse. They are quite noticeable, having a slender, lithe build alongside elegant antlers and an exceptionally long tail. With the rebirth of the Allorn Empire, it is only a matter of time until the Ulaan become synonymous once again with the Teledden who so commonly rode them in past centuries. |
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| Cheval du Ciel | The Cheval du Ciel is an impressive steed in the equestrian world and a beloved symbol of Ithanian society. A lithe but athletic horse with large wings and long tail hairs, the Cheval can both fly through the air with grace and speed, and gallop on the ground. It has been utilized by the advanced aerial units of Sovereign Ithania known as the Chevaux de l’Aïr for over two centuries, and today is found across Aloria as the elite horse of choice for warriors, nobles and statespeople of the Ailor Heritage. |
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| Maarhanet | The Maarhanet is one of many animals domesticated by the Asha people long ago during the golden years of the Dewamenet Empire while Asha technology was at its peak. Still serving a value to their society after their technological ascension, the species carried on within their territory. Those within the Allorn Empire suffered a far wost fate, which was soon brought upon the Maarhanet of the Dewamenet as well. The species was rendered almost extinct, but survived, going on to thrive after the collapse of the Allorn Empire, and today, some even live reclaimed in Asha territory. Enormous, powerful, and aquatic, the Maarhanet is a fearsome living tool of war when wielded by the Asha, and a terrifying animal to cross while in the wild. |
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| Aaltaar Bok | The Aaltaar Bok is a wholly domesticated bovine closely tied to the Eronidas, as it was brought with them from their homeland during the Eronidas Exodus. Of impressive size and weight, the Bok is still surprisingly quick on its hooves, and while often used as a source of meat, leather, and labor, also seen its use as a mount among the rural Eronidas. They are known for their bright-white coat, but also for the impressive Lug-Bok, a mutation in the species which produces huge, impressive beasts of great size and strength which lead their herds across their grazing fields and plains. The Aaltaar Bok is heavily devoted to the Eronidas, so much so that they will become aggressive and wild should they lack the presence of one, which means that the two are always located near each other. |
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| Springbok | A goat-like animal famous for its exceptional balance, the capacity to jump up high ledges, and scale steep mountains, the Springbok has been a majestic feature of Guldar for many years. The mammal was encountered by the Eronidas but has been most embraced by the Maquixtl, who sampled its Genos to create one of their many Genos Forms, allowing them to benefit from the animal’s speed and sturdy frame. The animal is relatively isolated, and while populous, is not easily encountered in the wild, hiding away from the world in the mountains it calls home. |
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| Evjer | The Evjer is a large mustelid that was well adapted to the cold, even before the arrival of the Isldar who eventually caused a blast of Magic that froze much of the traditional lands trekked by the Evjer. The animal made a fortunate impression and was eventually domesticated, and now serves as the Mounts of many Isldar, though wild members of their species still exist. Evjer are also noted for their high sociability and agility, despite what appears at first glance to be a bulky frame. |
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| Barroth | The Barroth is a swine-like creature with reptilian traits well recognized in the world today. Used as a Mount for conflict by the Eronidas, and as an agricultural animal by the Maquixtl, the large animal existed for millennia back on Guldar and was transplanted to wider Aloria in the Eronidas Exodus. Barroth are very durable and complex, social creatures, with a great deal of friendliness between siblings that lasts their lifetimes. |
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| Drowdan Stag |
- A Large cervid of unknown origins, the Drowdan Stag rushes through the corrupted wilds of Drowda.
- Drowdan Stags are unique for their large, backward facing, moose-like antlers, deep blue or purple coats of hair, and for the bioluminescence of their bodies matched by similarly stark electric blue or purple eyes.
- Drowdan Stags largely exist in the wild, their population moving in a ceaseless migration corridor across a number of the distinct regions of Drowda, seeking to avoid the worst of the demonic landscape. However, some were fully domesticated by the Sihndar over two centuries ago, and serve as honored mounts of messengers and warriors on high-profile missions.
- The Drowdan Stag population is low, divided between the Nine Herds, large groups of up to several thousand Stags which complete a migration pattern across the landscape year after year.
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Birds
Birds |
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| Aphed | The secluded affairs of the Gods of Khama are an ancient topic of discussion and investigation for many, with scholars and priests still contemplating the many stories and parables that these gods have to tell in their lessons. One of these most obscure Gods is Mauthek, the Tranquil God of Death, who is seen as the benefactor and creator of the Aphed. Deeply tied to the Khama afterlife, as well as the affairs of Mauthek, the Aphed are seen as his eyes and ears far away from Du’en, observing for him the scenes of great death and dismay in the world, and taking flight at night in spectral magnificence, to relay to him the souls that shall be soon arriving for judgment. Well-storied are the beliefs surrounding the Aphed, but all are aware of the ominous majesty of this ghostly bird. |
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| Giant Crane | To Be Written… |
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| Morrok | Morroks are huge predator birds native to Ellador, but tamed early on by the Dwarves and becoming beasts of war, dropping special pods behind enemy lines to let Dwarven warriors pour forth. Following the freezing of Ellador their numbers dwindled, and today they are rare, both in Ellador and overseas in Dwarven communities scattered across Aloria. They are best known for their testy personalities and are regarded as a strange company for the Dwarves to keep, though ones they have had for centuries, if not over a millennium. |
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| Saidiau | Saidiau is a type of bird that have served as a symbol of love for as long as the Sihai people have existed, their bright blue and green plumage a startling sight in the mountains of Jadeheart. They are invaluable avian companions and messenger birds, traveling great distances with ease. They are known to be kind and social creatures, devoted to one another. They have always had large numbers on their side, and have weathered the many chaotic events of the recent centuries of Jadeheart's history with grace. |
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| Longtail Gryphon | Viewed as a strange beast by both the Asha and the Allorn Empire, this native Ithanian species is rarely, if ever, interacted with by any being outside of its own species. Later into the time of the Allorn Empire, the beast became symbolic of Ithania itself, subsequently causing their image became a standard architectural feature. In the years since the Cataclysm, the animal has retreated deeper into the Ithanian forests they reside in. The creature’s most notable feature is its inability to fit into neither avian nor mammalian, simply defined as a feline head connected to a bird-like body. Today, they are most commonly seen set in stone as a minor animal in the pantheon of architectural symbolism the highly cultured Ithanians make use of though some Ithanian nobles do seek the challenge of hunting down this beast. |
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| Mist Beasts | The Mist Beasts of Solleria are strange unions of avian features with those of other animals. For more information, click HERE. |
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Amphibians & Reptiles
Amphibians & Reptiles |
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| Two-Claw Raptor | An agile nightmare to some, and a loyal companion to others, the Two-Claw Raptor has had a long history with the Allar. Ultimately tamed some three centuries before the Cataclysm, they proved pivotal in the civil war where both sides made use of their ferocity, speed, and tracking ability through the jungles they called home. Naturally living in large packs, a significant number of tamed Two-Claw Raptors traveled with the future Hadarian Allar away from Sendrass when they were defeated, and now call Hadaria a second home. However, wild packs, and Sendrassian Allar Mounts, still lurk in Sendrass to this day. |
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| Long Maw Saurian | The Long Maw Saurian is a relentless predator, dominating the continent of Sendrass for millennia despite the Allar trying to force it away at one time. Infamous for being one of the largest and strongest predators on Aloria, this enormous creature has had a great impact on the military culture and lifestyle of the Allar in the form of the tale of the first hunters who took a Long Maw down. They are also known for possessing several unique body features suspected to have gifted to them by their diet and the Void worshipers who won the Allar's civil war. As a result, its body parts are highly sought after by Allar alchemists. |
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| Maaris Cobra | The Maaris Cobra is known as an exotic Mount of the Songaskia who is well adapted to the clime it exists in. Its stark black color scheme easily marks it out in the desert sands, as does its ability to defend itself from attack by spitting its venom. The animal is also well known for its aggressive male-to-male mentality in the wild, though domestication has all but extinguished it in those tamed and ridden across the sands of Farahdeen. |
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| Marrack Ravager | Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the Kathar. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other Heritages on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies. |
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| Corr'daga | Corr’daga are unique reptiles known to only one area of Hadaria, that being the Minoor Isles. First encountered immediately upon the arrival of the Altalar settlers fleeing the degradation of the Allorn Empire, the species ability to run on water, and easily climb trees in a corkscrew fashion has made them a useful tool by the Minoor military. Known for their great migrations, and lethargic nature, the Corr’daga is also brightly colored and leaves a mark on all who encounter one. |
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| Shssisse | Shssisses are strange, highly slippery reptiles with an unknown background and very unique abilities. They have the ability to camouflage in Void-rich environments and can mimic speech, though some reports claim certain members have real intelligence and can talk properly. They are found both in the wilds of Drowda, where the Sihndar consider them an emblem of the Void, but also in the urban centers of the Dread Empire. Here, the Kathar appear to have the animal domesticated as symbols of status and power, though the tales they tell of the creatures are quite outlandish. |
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| Qilkar | One of the stranger creatures to emerge from the Essence-soaked lands of the Sihndar, the Qilkar is a large chiropteran-esque beast which also possesses strange reptilian features. Ridden by the Sihndar as a unique mount in their expeditions abroad and at home, the creature does not fly as its chiropteran features might suggest. Instead, it can leap great distances, and grip onto the ground, granting them superior and sudden movement in regions with rough terrain. |
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| Taraq | The Taraq is one of the strangest animals of the Ashal Islands, though its original domestication and views by the ancient Asha are lost. The animal is unique for a number of reasons: from a strange, feline-like face; to their heavily armored bodies with slightly pointed club tails; to their live births next to the river estuaries they live near. The creature has been sought after by many outsiders for centuries for their meat, and the glory of felling such a beast, though the “danger” factor of the myths around the creature have greatly diminished since knowledge has been shared of their herbivorous nature. |
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| Satrap | Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the Allar Heritage, the species splitting into two varieties after the conflict in Sendrass drove the losing faction to the tropical islands of Hadar. The Allar, with the help of the Slizzar, have helped to foster the native population of Hadarian Satraps into a powerful Mount for use by those two Heritages, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid. |
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| Dirrin Reptile | The Dirrin Reptile is an extremely strange animal among the mounts of Aloria's many Heritages. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the Suvial, whose death-struggle with the Kathar of the Dread Empire has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial. |
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| Fire-Salamander | The Fire-Salamander is an immense creature native to the volcanic caverns found across Guldar. Known for their size, the creatures can breathe fire through a simple means of biology. How such large amphibians thrive in such a scorching climate is not entirely clear, even to the Maquixtl who have extracted the animal’s Genos for use in one of their many appearance-altering forms, but they do thrive. Their numbers remain small, but they are unlikely to disappear from Westafar anytime soon. |
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Arthropods & Arachnids
Arthropods & Arachnids |
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| Elmin | Elmin are large, rideable insects with moth-like qualities used by the Maraya as a method of non- Crystaltech transportation. Their origin is mysterious, with explanations ranging from experimentation with ancient Vault-stored creatures, to them being a natural creature long removed from Sendrass. They have a wide range of colorations that coat their large bodies, and this beautiful, soft “fur” is appreciated even by some of the biggest lepidopterophobes. |
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| Giant Spider | The Giant Spider has terrified many people for decades and was originally widespread across the north and west of Aloria until the Cataclysm, which isolated them to only two continents. They are certainly not an ideal creature to encounter for arachnophobes, well-known for their venom and varied dens, living in web-dense trees, tunnels beneath the earth, and mountain cave systems. They are also the feature of many horror stories among the colonists of Fendarfelle and the Sihndar of Drowda, but with the rise of Bone Horrors, many Giant Spider populations close to the coastline have seen a drastic reduction as they suffer at the hands of these undead beasts. |
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| Giant Scorpion | It is rumored that the Asha of the Dewamenet Empire rode the backs of scorpions the size of mountains, terrible beasts that could breathe fire, pierce city walls with their stingers, and tear even the strongest of lines of soldiers asunder with their claws. The reality is far more mundane, but still a sight to scare most warriors. Giant Scorpions exist in various populations across the west of Aloria, with one notable subspecies indeed domesticated by the Asha for riding. However, it does not dwarf any home or structure, and fortunately for the world, Giant Scorpions are uncommon in modern times. |
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| Fendar Rotbiter |
- Fendar Rotbiters are Medium to Large segmented, centipede-like organisms which, while traditionally happy to eat rotten trees, can and will also consume rotting flesh.
- The thick, smooth covering of the Fendar Rotbiter carapace is a deep blue hue, while their many limbs are a shade of deep brown. They sense through the use of two long antennae above bulbous, mirrored eyes.
- Fendar Rotbiters can only be found in Fendarfelle, where they run wild and infest the jungles. They generally keep away from settlements, but attacks have been known to occur, with their bite capable of delivering a painful acidic toxic that can leave permanent scars, further adding to their infamy.
- Fendar Rotbiters are likely far more common in the inland regions of Fendarfelle, but many believe they are likely suffering adversely due to the arrival of Bone Horrors to the area some years ago.
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Mollusca
Mollusca |
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| Grashobaig | The Grashobaig are a species of giant and deadly snails. They are slow creatures with a powerful defense mechanism in the form of toxic secretions in their slime trail and saliva. They are typically found along the western coastlines of Altaleï and Westwynd and in certain areas of Sileria, slowly moving in an endless quest for new food sources. The gastropod is diverse, from their color to the shape of their shell. It’s these shells, as well as their poison, that have driven the Grashobaig into rarity, as each product can be sold for a hefty price. It has not helped that the regions they are so prominent were recently embroiled in warfare on a scale unseen in over three centuries. |
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| Tlohtli Barnacle | The Tlohtli Barnacle is a unique organism native to the swamps of Guldar. A mixture between a barnacle and a cephalopod, they are highly effective feeders, but have another trait that makes them truly unique. They are capable of projecting nightmare visions on anyone encroaching on their territory. This psychic power is fairly strong, though not without its limits. They were at first feared, though eventually eagerly devoured, by the Eronidas, with the later-arriving Maquixtl extracting the animal’s Genos to grant themselves a form possessing haunting aquatic traits. The Tlohtli Barnacle is well known because of these different factors, and will likely continue to thrive for many years to come. |
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Magus
Magus |
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| Ellon-Wing | Ellon-Wings are unique creatures of the air which have mysterious origins. Some claim them to be creatures similar to the Aetherbeast, sea creatures somehow elevated into the air. However, unlike those creatures, the Ellon-Wing appears charged with Magic, and has been regarded as a marvel by many Mages for its seeming natural use of such skills. Their numbers are thin following the Cataclysm, but have started to emerge more and more as many magical events across Aloria awaken lost secrets and mysteries of the past. |
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| Aetherbeast | To Be Written… |
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| Wyvern | The Wyvern is a mysterious creature once thought endemic to Ellador alone, but has been shown to be present in both Jadeheart and Westafar. These winged animals, ridden by the Isldar, Sihai and Maquixtl, have proven dangerous in combat against wild animals and other sentient peoples who have tangled with the Isldar, while the Sihai once made use of them for support in defense of the Jade Wall. Their uses beyond an elite mount among the Maquixtl is unknown. Given the recent conflict in Ellador, some Velheim nations fear the day that great snowstorms will come bearing these creatures hiding inside them for more than just a scouting visit, while others worry of a time when the might of the distant Maquixtl turns toward Aloria. |
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| Qarresh | The Qarresh is one of the strangest “creatures” in Aloria with many insisting that they are an advanced machine, or calling them one of the greatest products of Magic known to exist. For the Slizzar themselves, their sole keepers, they are simply companions, one of the few pieces of home a Slizzar may possess when out and about in the wider world. As the black cube is capable of disguising itself as other Mounts, it can even aid the Slizzar who owns it by blending in, though it cannot replicate the full extent of their chosen disguises' abilities. |
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| Construct | Unnatural, magical, and unknowably ancient, Constructs are the artificial de facto guardians of ancient sites across Aloria, bound to the limits of the ruins that they have inhabited for many hundreds of years. Most lurk in the sites of lost civilizations, found most commonly in the remains of the Seraph, but not unknown in the ruins of the Allorn Empire and beyond; their appearances are in turn as varied as their creators, often shaped like no living being, unable to be communicated with, possessing only the knowledge to drive off perceived threats to themselves and their ruins. Some are only tales today, rendered extinct centuries ago, yet many more live on to threaten expeditions across Aloria. |
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| Bone Horror | Bone Horrors did not exist beyond the nightmares of the common folk until 304 AC. While Undead do exist on Aloria, they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the Bone Horror Crisis began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the Undead, these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, Qadir mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living. |
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| Temple Orphan | The Temple Orphan is the greatest horror which stalks Solangeria and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing. |
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| Matter Form | Matter Forms are the term best used to describe the creatures that inhabit the land of the Bralona, the island of Justinia, located in the Farsouth of Aloria. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona Heritage. Additionally, each Bralona subgroup, the Bronn and Bralla, often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society. |
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| Lesser Races | |
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| Mammals | |
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| Birds | |
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| Amphibians & Reptiles | |
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| Arthropods & Arachnids | |
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| Mollusca | |
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| Magus | |
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