Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

List of Fauna: Difference between revisions

From MassiveCraft Wiki
mNo edit summary
 
Line 1: Line 1:
Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events.
Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to [[Proficiencies]], [[Cultures]] or [[Heritages]]. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events.
:*''For a list of Fauna able to be ridden as Mounts as part of [[Mounted Point Buy]]/kept as aesthetic methods of travel, click [[Mounts|HERE]].''
:*''For a list of Fauna able to be ridden as Mounts as part of [[Mounted Point Buy]]/kept as aesthetic methods of travel, click [[Mounts|HERE]].''


Line 31: Line 31:


|fauna2    = [[Troll]]
|fauna2    = [[Troll]]
|fauna2desc = The Troll, a smaller and more reclusive cousin of the [[Ogre]], is a monstrous beast found in southern [[Ellador]] and eastern [[Jorrhildr]]. Trolls are well known for their fierce attitudes and cannibalism among their own species. The finer details concerning Trolls are unknown due to this aggression and their pension to live underground. They are marked as a danger by both Ogres and [[Alorian]] [[Races]] alike but as they breed and live underground, it is unlikely their numbers will sufficiently dwindle.
|fauna2desc = The Troll, a smaller and more reclusive cousin of the [[Ogre]], is a monstrous beast found in southern [[Ellador]] and eastern [[Jorrhildr]]. Trolls are well known for their fierce attitudes and cannibalism among their own species. The finer details concerning Trolls are unknown due to this aggression and their pension to live underground. They are marked as a danger by both Ogres and [[Alorian]] [[Heritages]] alike but as they breed and live underground, it is unlikely their numbers will sufficiently dwindle.


|fauna3    = [[Broadback Gorilla]]
|fauna3    = [[Broadback Gorilla]]
Line 37: Line 37:


|fauna4    = [[Vlomm Mole]]
|fauna4    = [[Vlomm Mole]]
|fauna4desc = The Vlomm Mole is a burrowing creature equal to, if not sometimes, exceeding the size of a cow with slow motions but a great durability. This is granted to the animal by its unique “plating,” patches of rocky growths along the vital parts of their bodies for defense. The [[Dwarves]] were the [[Race]] to tame them ages in the past, though since the collapse of the [[Dwarven]] nation beneath [[Ellador]], the ancient tunnels and caves now contain wild members of the species once again. Yet other Vlomm Moles remain in the care of the Dwarves, and can be found in their settlements, influencing the craftsmanship and artistry of this stout people.
|fauna4desc = The Vlomm Mole is a burrowing creature equal to, if not sometimes, exceeding the size of a cow with slow motions but a great durability. This is granted to the animal by its unique “plating,” patches of rocky growths along the vital parts of their bodies for defense. The [[Dwarves]] were the [[Heritage]] to tame them ages in the past, though since the collapse of the [[Dwarven]] nation beneath [[Ellador]], the ancient tunnels and caves now contain wild members of the species once again. Yet other Vlomm Moles remain in the care of the Dwarves, and can be found in their settlements, influencing the craftsmanship and artistry of this stout people.


|fauna5    = [[Skrunklehog]]
|fauna5    = [[Skrunklehog]]
Line 43: Line 43:


|fauna6    = [[Silat Wolf]]
|fauna6    = [[Silat Wolf]]
|fauna6desc = The Silat Wolf is a strange creature, a species of large wolf used as a Mount by [[Maquixtl]] outside of [[Westafar]] and one that is omnivorous, known to eat both meat and plants, even some fruits. Emerging at an unknown time centuries ago, the Silat Wolf survived at the edges of the [[Allorn Empire]] until its collapse, and the Maquixtl and subsequent recovery of nature allowed their population to rebound. Highly independent, those trained by the Genos [[Elves]] are suburb companions of that [[Race]].
|fauna6desc = The Silat Wolf is a strange creature, a species of large wolf used as a Mount by [[Maquixtl]] outside of [[Westafar]] and one that is omnivorous, known to eat both meat and plants, even some fruits. Emerging at an unknown time centuries ago, the Silat Wolf survived at the edges of the [[Allorn Empire]] until its collapse, and the Maquixtl and subsequent recovery of nature allowed their population to rebound. Highly independent, those trained by the Genos [[Elves]] are suburb companions of that [[Heritage]].


|fauna7    = [[Erker]]
|fauna7    = [[Erker]]
Line 49: Line 49:


|fauna8    = [[Anui Lion]]
|fauna8    = [[Anui Lion]]
|fauna8desc    = Anui Lions are huge, proud and loyal feline mounts to the [[Sihai]] [[Race]]. They were once feared animals of the wild, but it is said one warrior tamed one Anui Lion, and the rest was history. While they were once used as weapons of war between the various Sihai states beyond their ancient homeland, the emergence of the Jade Wall has seen them instead mainly serve as beasts of transportation and travel. Anui Lions have also inspired much iconography and imagery in Sihai artwork, and are well known in wider [[Aloria]] because of this.
|fauna8desc    = Anui Lions are huge, proud and loyal feline mounts to the [[Sihai]] [[Heritage]]. They were once feared animals of the wild, but it is said one warrior tamed one Anui Lion, and the rest was history. While they were once used as weapons of war between the various Sihai states beyond their ancient homeland, the emergence of the Jade Wall has seen them instead mainly serve as beasts of transportation and travel. Anui Lions have also inspired much iconography and imagery in Sihai artwork, and are well known in wider [[Aloria]] because of this.


|fauna9    = [[Qomond]]
|fauna9    = [[Qomond]]
|fauna9desc    = The Qomond is a creature of blended visuals. Its head is that of a shark, while the rest of its body is like that of a lion, and it can be just as ferocious as either animal. Tamed millennia ago by the [[Fin’ullen]] and having served that [[Race]] ever since as their main [[Mount]] when they must travel by land, the Qomond is a robust creature with the ability to form a strong bond with its rider. It is also known for a unique development, born into pools of water, before gradually working its way onto the land.
|fauna9desc    = The Qomond is a creature of blended visuals. Its head is that of a shark, while the rest of its body is like that of a lion, and it can be just as ferocious as either animal. Tamed millennia ago by the [[Fin’ullen]] and having served that [[Heritage]] ever since as their main [[Mount]] when they must travel by land, the Qomond is a robust creature with the ability to form a strong bond with its rider. It is also known for a unique development, born into pools of water, before gradually working its way onto the land.


|fauna10    = [[Mantavaar]]
|fauna10    = [[Mantavaar]]
Line 64: Line 64:


|fauna13    = [[Cheval du Ciel]]
|fauna13    = [[Cheval du Ciel]]
|fauna13desc    = The Cheval du Ciel is an impressive steed in the equestrian world and a beloved symbol of [[Ithanian]] society. A lithe but athletic horse with large wings and long tail hairs, the Cheval can both fly through the air with grace and speed, and gallop on the ground. It has been utilized by the advanced aerial units of [[Sovereign Ithania]] known as the Chevaux de l’Aïr for over two centuries, and today is found across Aloria as the elite horse of choice for warriors, nobles and statespeople of the [[Ailor]] [[Race]].
|fauna13desc    = The Cheval du Ciel is an impressive steed in the equestrian world and a beloved symbol of [[Ithanian]] society. A lithe but athletic horse with large wings and long tail hairs, the Cheval can both fly through the air with grace and speed, and gallop on the ground. It has been utilized by the advanced aerial units of [[Sovereign Ithania]] known as the Chevaux de l’Aïr for over two centuries, and today is found across Aloria as the elite horse of choice for warriors, nobles and statespeople of the [[Ailor]] [[Heritage]].


|fauna14    = [[Maarhanet]]
|fauna14    = [[Maarhanet]]
Line 125: Line 125:


|fauna4    = [[Marrack Ravager]]
|fauna4    = [[Marrack Ravager]]
|fauna4desc    = Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the [[Kathar]]. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other Races on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies.
|fauna4desc    = Marrack Ravagers are savage reptiles of violence and bloodlust that were tamed generations ago by the [[Kathar]]. Now their chief Mounts for conflict, the creatures are distinctive and recognized by many other [[Heritages]] on sight. Ravagers are unique not just for their love of blood and carnage, but also for possessing a small third eye upon their heads that serves an extra-sensory function. They are also known for their insanely long tails, reaching nearly twice as long as their stout bodies.


|fauna5    = [[Corr'daga]]
|fauna5    = [[Corr'daga]]
Line 140: Line 140:


|fauna9    = [[Satrap]]
|fauna9    = [[Satrap]]
|fauna9desc    = Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the [[Allar]] [[Race]], the species splitting into two varieties after the conflict in [[Sendrass]] drove the losing faction to the tropical islands of [[Hadar]]. The Allar, with the help of the [[Slizzar]], have helped to foster the native population of Hadarian Satraps into a powerful [[Mount]] for use by those two Races, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid.
|fauna9desc    = Satraps are beautiful sky serpents with two sets of feathered wings, which let them glide through the air and carry their passengers or load effectively. They have long been close to the [[Allar]] [[Heritage]], the species splitting into two varieties after the conflict in [[Sendrass]] drove the losing faction to the tropical islands of [[Hadar]]. The Allar, with the help of the [[Slizzar]], have helped to foster the native population of Hadarian Satraps into a powerful [[Mount]] for use by those two Heritages, but only for those with great skills and the full trust of their home city or village. Satraps are also known to be able to shoot precise sprays of water from their beaks after swallowing and storing a set amount of the liquid.


|fauna10    = [[Dirrin Reptile]]
|fauna10    = [[Dirrin Reptile]]
|fauna10desc    = The Dirrin Reptile is an extremely strange animal among the mounts of [[Aloria]]'s many [[Races]]. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the [[Suvial]], whose death-struggle with the [[Kathar]] of the [[Dread Empire]] has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial.
|fauna10desc    = The Dirrin Reptile is an extremely strange animal among the mounts of [[Aloria]]'s many [[Heritages]]. For one thing, it is not a reptile and is instead a giant salamander creature. However, its unique traits do not stop at just its size, as it is also somehow able to walk up vertical surfaces. They are highly valued and revered by the [[Suvial]], whose death-struggle with the [[Kathar]] of the [[Dread Empire]] has seen the unique use of such creatures in many battles. The Dirrin Reptile, while lacking sophisticated intellect, is still a steed much respected and used by the Suvial.


|fauna11    = [[Fire-Salamander]]
|fauna11    = [[Fire-Salamander]]
Line 206: Line 206:


|fauna8    = [[Matter Form]]
|fauna8    = [[Matter Form]]
|fauna8desc    = Matter Forms are the term best used to describe the creatures that inhabit the land of the [[Bralona]], the island of [[Justinia]], located in the [[Farsouth]] of [[Aloria]]. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona Race. Additionally, each Bralona subgroup, the [[Bronn]] and [[Bralla]], often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society.
|fauna8desc    = Matter Forms are the term best used to describe the creatures that inhabit the land of the [[Bralona]], the island of [[Justinia]], located in the [[Farsouth]] of [[Aloria]]. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona [[Heritage]]. Additionally, each Bralona subgroup, the [[Bronn]] and [[Bralla]], often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society.
}}
}}
{{Fauna}}
{{Fauna}}
[[category:World Lore]]
[[category:World Lore]]

Latest revision as of 20:46, 1 December 2024

Aloria is rich in fauna and is filled with a broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into two types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Heritages. The second are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Aloria is full of real-world animals and the lack of entries for creatures like lions or elephants does not discount them from the lore. We trust players to moderate how and where these fauna exist, whether that be in their backstory, or in events.

  • For a list of Fauna able to be ridden as Mounts as part of Mounted Point Buy/kept as aesthetic methods of travel, click HERE.

Lesser Peoples

Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.


Mammals


Birds


Amphibians & Reptiles


Arthropods & Arachnids


Mollusca


Magus