The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia.
Description
Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
When this Artifact is exchanged for a Collectible, Brightedge must continue the gift of parting, leaving behind a Brighthope Scythe.
The Brighthope Scythe Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
While there are several Brighthope Scythes, each looks unique, though should be inspired by the appearance of the Artifact.