Aulyala, Ballista of Our Lady, is the personal greatbow of Alaïaam, an imperial princess of the early Allorn Empire. It was said that the bow was once used by Alaïaam to execute a corrupt Teledden prince from a distance five days away as a horse rides merely by meditating for thirty minutes, praying, and loosing a single arrow into the endless depths of the sky. Following Alaïaam's death, the Artifact passed down as an heirloom down the Allorn lineage, residing in the hands of warlike princesses who renounced their claims to the throne. Following the Cataclysm, it is said that the Estelley Goddess Sinnavei took the bow and ganted it to a loyal Mistwatcher bannerman, before bouncing around to various warriors as a gift for winning tournaments, or to seek favor.
Description
Aulaya is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is a greatbow cast in flexible silver metal which glimmers blue when light is shone upon it. Its length is decorated with etchings and brocade patterns, with Ancient Altalar runic script running alongside it. Aulaya's string is likewise made of an unbreakable, silvery metal fiber, and remains unstrung from the bow since its initial creation.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
When this Artifact is exchanged for a Collectible, seeks out new hands to punish corruption, leaving behind a Mystwill Longbow.
The Mystwill Longbow Collectible inherits the Permanent Mechanic of the Artifact.
While there are several Mystwill Longbows, each looks unique, though should be inspired by the Artifact.