Hydtithe, Second Skin, was allegedly created by the Body Arken as an experiment with Creation Particles, though not intelligent enough to work on its own nor too magically dependent to be considered its preference for life. It first appeared in the Regalian Sewers around 272 AC, where it would drain the vitality of those who wore it, leaving behind drained cadavers and puppeteered corpses in its wake. It eventually was taken by the Azure Order, where it seemed to shift its symbiotic nature from being entirely parasitic to something more mutual, or at least commensalistic. It eventually resurfaced in Amontaar in 312 AC, where it eventually made its way back to Regalia.
Description
Kinvahc is classified as an Accessory Artifact, meaning it cannot be wielded at the same time with other Accessory Artifacts by the same owner. Kinvahc is a simple circlet that has been created with dark steel, inscribed with Void-Script The rough translation is read as a unique word, ‘mindsipper’. However, additional script can be read, which changes upon each host that it makes contact with. While in possession of a rogue Darkscale, reptilian talons were added onto the circlet, which created a ring of blood-stained talons that curve upwards. The circlet is always cold, even when worn. The metal bends in shape to fit the head of its wearer, no matter their size.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Marty Will Fill This In
The UNIQUE NAME Collectible inherits the Permanent Mechanic of Kinvahc but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Kinvahc.