More actions
Ruton, Necklace of the Gravedeep | |
---|---|
Artifacts | |
Name | Ruton, Necklace of the Gravedeep |
Origin | Fornoss |
Type | Jewelry |
Ruton, Necklace of the Gravedeep, is a Dwarven artifact created by Dáuw, the Dwarven God of the Fornoss pantheon. It was forged to combat the Enemies of the Deep and is part of a larger collection of jewelry. Ruton has a rich history, having seen battles with Vampires, Dakkar, Ailor riots, and monsters in the City of Regalia. It was supposedly forged in the deepest Dwarven forge and has passed through the hands of many Dwarves. The necklace was discarded by the Dakkar and eventually made its way back to the Deepdelver legions. Despite its origins, Ruton holds a special place even for Dwarves who do not worship Fornoss.
Description
Ruton appears as a regular iron chain but is surprisingly light to the wearer. When underground, it glows with a faint green hue, revealing ancient Dwarven runes on three cast iron tablets. These runes contain spells of protection and benedictions of Dáuw to encourage strength and fortitude. However, Ruton is terrified of fire and will start aggressively chiming and vibrating if held near it.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
- Marty Will Fill This In
- The UNIQUE NAME Collectible inherits the Permanent Mechanic of Ruton but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Ruton.
|
Accreditation | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
|