Sandspite, Hammer of Gears, was created by the Machinist, who was the patron of the Skyborn people for centuries before their betrayal led to its untimely demise. Now revived, the Machinist plots its revenge with the help of loyalists and new allegiance alike, who benefit from the corruptive influence of his malefic tools. Sandpsite was a gift from the Death God, handed down to one of its champions, to wield in its name and kill the enemies of its worship. It eventually made its way to Al-Alus, where it seduced a famous machining family to the power of the Machinist. When they were discovered, the family and Sandspite were exiled from the city, where the Artifact vanished into the hands of the Rishiq.
Description
Sandspite is classified as a Weapon Artifact, meaning it cannot be wielded at the same time as other Weapon Artifacts by the same owner. Sandspite is a tall, brass polearm with a gear network at the top of the shaft that unfolds into a hammerhead. The hammer face is embossed with Death Script, and the shaft with etchings in the Skyborn artistic style inlaid with blue rock. Sandspite's base is wrapped with a faded blue fabric. Through each gap in the gears, space seems to carry a sickly green glow.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
Sparked Mechanics
Sparked Combat Mechanics
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Marty Will Fill This In
The UNIQUE NAME Collectible inherits the Permanent Mechanic of Sandspite but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Sandspite.