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Malghoriirn

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Revision as of 21:18, 21 September 2024 by MantaRey (talk | contribs)
Malghoriirn, Gold-Barbed Venom
Artifacts
NameMalghoriirn, Gold-Barbed Venom
OriginEvolism
TypeWeapon

Malghoriirn, the Gold-Barbed Venom, is a cruel slight against the Evolist God Apotheon, where the tail of one of his followers was ripped away and fashioned into a perverse weapon to instead serve Catheron's will. Kalandryl Ranvanokh Malghoriirn was a follower of Apotheon and was concerned that the idea of perfection would be lost to him upon his death. In an act to pass down perfection from generation to generation, he struck a deal with Catheron to create an Artifact worthy of this cause. In a cruel fate, Kaladryl's tail and spine were ripped out by the Evolist God, with Malghoriirn created in the process. Kaladryl's wish came true, at the cost of his life.

Description

Malghoriirn is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Malghoriirn is an indisputably beautiful spear just the same as it is a cruel one, with the length of its haft a spine spun in sun-charred, hardened sinew and the end of it a golden scorpion’s stinger. Void-Script can be seen continuously running down the spear’s length, as if never being able to quite settle down, and forever on the search for the place perfect for it.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Malghoriirn but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Malghoriirn.

Accreditation
Writersbahmboozled, FireFan96, MantaRey
ArtistsMonMarty
Processorsbirdsfoot_violet
Last EditorMantaRey on 09/21/2024.

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