Cleric Point Buy

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The Cleric Point buy is part of the bigger Proficiency System. Please read the Proficiency Page first before reading this one. The Cleric Point Buy provides Packs for the Character to become proficient in specific types of Holy Magic given by their god, which is used for healing and support. Talomancy is a general term that describes "powers derives from Gods", or more specifically God Magic. It differs from Void or Exist Magic in that it comes from the Alorian Realm and as such is native to the roleplay world, but having God Magic does not make a Character Mundane, yet not quite Occult either. Talomancy is accepted in most religious societies as blessings or service to their various Gods, though it is important to note that not all God Magic is equally legal in Regalia. For example, only God Magic from Unionism's schisms are acknowledged as true God Magic in Regalia, while all other forms of God Magic are considered Occult until proven otherwise (which is effectively impossible to prove).

Religiosity

Cleric Point Buy is considered God Magic, which is Primal in nature, and exclusively granted to people who are devout followers of their God and Religion. God Magic is not something people are born with, except for Godborn, but something people are granted directly by their Gods, or through study in Temples, Monasteries, and Religious Orders. God Magic takes many different forms, and is especially varied depending on the Religion it is drawn from. It can even be gained from Gods who are seen as 'dead' or are traditionally absent, as their collective worship and memory powers it instead. God Magic is not seen as traditionally 'Magic' inside of its own Religion. For example, a Unionist Lothar Knight does not see a Unionist Cleric Point Buy user as a Mage, or heretic, but would see an Old Gods God Magic user as one, and vice versa. Only specific religions grant God Magic, which is outlined below. Cleric Point Buy specifically is representative of the healers, clerics, and sages of a Religion, who use their magic to heal and protect. A Character must choose one of the following Religions in order to take Cleric Point Buy. They must be a Faithful of the Religion, and if they ever lose faith, or convert away, they lose their Cleric Point Buy for the duration, or forever.

  • Unionism: All variants of Unionism (Emended Unionism, Evintarian Unionism) can have God Magic.
  • Old Gods: Both variants of Old Gods (Aesir, and Vanir worship) can have God Magic.
  • Baskarr: Baskarr worshippers can have God Magic.
  • Asaredu: Asaredu worshippers can have God Magic, but Da'amu and Asinum worshippers tend to also have Ordial Spell Point Buy.
  • Dragon Worship: Dragon Worshippers can have God Magic, but only if they are Archon, which is explained on that page.
  • Pagan Faiths: Pagan Faiths worshippers can have God Magic, but only of the present and "alive" Religions (Gilded Order, Blood Covenant, and Sarna).

The Following Religions cannot take Cleric Point Buy, but alternatives are described here.

Exclusivity

Cleric Point Buy has some extra rules on what it can and cannot be combined with, and how it should be used.

  • Someone with Cleric Point Buy can only be a worshipper of one of the applicable Religions. They cannot worship multiple.
  • Afflicted characters cannot take, or use, Cleric Point Buy. It is disabled for the duration of affliction.
  • Characters with Cleric Point Buy are not considered Occult by default, but if they combine Cleric Point Buy with, for example, Spell Point Buy, they become Occult of that Dimension. This does not alter the classification of their God Magic.

Cleric Point Buy Packs

Players are encouraged to "flavor" and manifest these Packs however they would like based on their Characters' Religion. The Ability descriptions, and Pack Names, below, are purely for OOC categorization and clarity. They are intentionally short and to the point of the mechanics, to encourage players to come up with their own fun ways to describe how they use their magic.

Healing Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Healing Hands Healing Power Melee Range

Grants the user Healing Hands

N/A

Saving Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Saving Grace Instant Power 10 Blocks

Grants the user Saving Grace

N/A

Cleansing Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Group Cleanse Instant Power 3 Blocks

Grants the user Group Cleanse

N/A

Prolonged Healing Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Timed Healing Healing Power Emote Range

Grants the user Timed Healing

N/A

Bolstering Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Bolstering Link Power Emote Range

Grants the user Bolstering

N/A

Martyrdom Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Martyrdom Counter Power Emote Range

Grants the user Martyrdom

N/A

Gear Blessings Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Gear Boon Buff Power 5 Blocks

Grants the user Gear Boon

N/A

Stability Blessing Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Stability Boon Buff Power Self

Grants the user Stability Boon

N/A

Weakening Ward Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Weakening Ward Link Power Emote Range

Grants the user Weakening Ward

N/A

Rebuke Faith Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Rebuke Faith Counter Power Emote Range

Grants the user Rebuke Faith

N/A

Mercy Pack

Ability Name Ability Type Ability Range Ability Description Modifiers
Mercy of Life Healing Power Self

Grants the user Mercy of Life

N/A