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[[file:Tangerine.gif]]
{{Info Artifacts
This Page is prone to Shrodinger's Tangerine.
|image          = L19,R1,C1,Baardensang,visible,Normal,255.png
''"Can we call speculating over unreleased content Schrodinger's Tangerine" - Okadoka 4/20/21''
|name            = Baardensang, Scorned Disappointment
Keep in mind, content on this page will shift and change.
|origin          = Emperor [[Cedromar]]
|type            = Weapon
|}}
Baardensang, Scorned Disappointment, was initially commissioned by Emperor Cedromar as a gift to one of his favored champions, rumored to have been a Viridian Knight. However, this champion soon disappeared before the Emperor delivered the gift to them, and the weapons were left carefully abandoned by the side of the road somewhere in a box. It was said that the Artifact was re-discovered by a former Viridian, now Bloodcast Knight, in their deepest state of miserable disappointment, after visiting the ruins of the Viridian Castle destroyed in the Lo Occupation. It was carried by this knight for a time, until a chance meeting with the abdicated Emperor prompted the Bloodcast to place the weapons at the ruins, where they were eventually picked up by another Viridian Knight, repeating the cycle of wielders who carried Baardensang for a time, only to discard it in a similar manner.


==Description==
Baardensang is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is not a single weapon, but two blades, one being a longsword and the other being a shortsword, both with similar designs and inseparable, as some unseen force keeps these two weapons together. Both weapons are made of Blacksteel with a brilliant silver shine, silver engravings of intricate Fornoss and Unionism symbolism on the blades themselves, and green leather binding and tassels.


Schooling is a [[Proficiency#Point-Buy|Point-Buy]] mechanic that allows a Character to have attended a major academy or institution somewhere in the world and gotten an education there. Each school costs 3 Proficiency Points to have attended. When you purchase a pack, specify which School of that pack you attended on your Character Application. Attending a school gives a Character the bragging right of having gone there, but also a unique mechanic that can be used in Progressions to reflect their higher education, and a function that can be used in-game. Whether or not a school blocks students is indicated by the 'Open' or 'Only' next to its name. Open means anyone can go. Only means only the Race or Culture that runs the school can go. There is no cap on how many schools your Character can have attended, although it should make sense in the Backstory you have written up for them. Some packs can be bought multiple times, to get more schools of that pack, but this doesn't apply to all packs. Check the descriptions for more information.
==Artifact Mechanics==
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
*
===Sparked Mechanics===
*
*
===Sparked Combat Mechanics===
*
*
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Marty Will Fill This In
The Chivalric Blade Collectible inherits the Permanent Mechanic of Baardensang, but can only be used by Knights who remain loyal to the Emperor and their Order. While there are several Chivlaric Blades, each looks unique, though should be inspired by the appearance of Baardensang.


==Packs==
{{Artifacts}}
{| class="wikitable"
{{Accreditation
|- style="font-weight:bold; text-align:center; background-color:#c0c0c0;"
|Artists = MonMarty
! School Type
|Writers = fantuinn, MonMarty, FireFan96
! Schools
|Processors =  
! Locations
}}
! Function
[[category:Artifacts]]
! Progression Use
! Backstory Rights
|-
| style="width: 10%;" | '''Riding School'''
| style="width: 27%;" |
*Drixon School of Calemberg (Ailor Open)
*Lancierron School of Ivaëlle (Altalar Open)
*Morroïs School of Hortutor (Avanthar Open)
*Banat-Ânya School of Horses (Ailor Open)
*Viridian, Villiers-Eclaire, Darkwald, and Parthas Orders (Knights Only)
| style = "width: 15%;" |
*Calemberg
*Tanaar Ivaëlle
*Avanth Hortutor
*Baldmark
*Knightly Training*
| style = "width: 20%;" | Grants the Character 3 years of Riding School experience with a variety of mounts, allowing them to in theory be able to ride any type of war-mount. This Pack can only be purchased once as all Riding Schools are the same.
| Allows the Character some communication contacts at their School to communicate with in Geo Politics who will be somewhat positive towards them.
| None
|-
| '''Admiral School'''
|
*Imperial Regalian Naval Academy (Ailor Open)
*Dormin Naval School of Thought (Ailor Open)
*Silverwind Pirate Commune (Ailor Open)
*Talant Ilha-Faial Academy (Altalar Open)
*Zarmanh College (Asha Only)
*Zurmaaltaarvan (Slizzar Only)
*Qamanalanha Admiral School (Kathar Only)
|
*Dragenthal
*Essalonia
*Silverwind
*Talant Ilha Faial
*Kingdom of Nakhoor
*Ssassrakand
*Saivale
| Grants the Character 3 years of Academic Naval Theory schooling, giving them the know how to either function as a Captain or Admiral. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will be able to part-take in Progressions as a Captain or Admiral.
| The Character can have employment in the national Navies of the specific school they went to.
|-
| '''Finance School'''
|
*Al-Arraas Hamanh College (Qadir Open)
*Narlas College for Commerce (Ailor Open)
*Masaya Coin Academy (Songaskia Open)
*Olamaan Economic Theoretica (Altalar Only)
*Lion Pelt, Monzon, Blackguard, and Parthas Orders (Knights Only)
|
*Qadir Hadrityas
*Dragenthal
*Masaya
*Tanaar Ivaëlle
*Knightly Training*
| Grants the Character 3 years of Economic learning at an Economic theory institute. This Pack can be purchased only once as most economic schools teach the same theorem.
| The Character becomes less likely to be scammed or cheated out of a financial Progression Action.
| The Character can have a modest trade company that is doing well in the nation of the school they went to.
|-
| '''Command School'''
|
*Imperial Regalian Marshal Academy (Ailor Open)
*Calemberg Ordner School (Ailor Only)
*Oussafalin Academy Songay (Songaskia Open)
*Mizalaan College for War (Altalar Open)
*Solsanthëa Silverhelm Commandery (Altalar Only)
*Roktokaar College for War (Kathar Only)
*Minenlaamjar College for War (Suvial Only)
*Collége de Guerre et État (Ithanian Only)
*Skole Militair Nordskag (Ailor Open)
*Viridian, Villiers-Eclaire, and Blackguard Orders (Knights Only)
|
*Crown Isle
*Calemberg
*Masaya
*Tanaar Llarana
*Tanaar Hyä-Ereya
*Saivale
*Avela Monvarindra
*Ithania
*Nordskag
*Knightly Training*
| Grants the Character 3 years of Academic Marshal Theory schooling, giving them the know how to either function as a General or Frontline Commander. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will be able to part-take in Progressions as a General or Marshal.
| The Character can have employment in the national Armies of the specific school they went to.
|-
| '''Statesman School'''
|
*Duchess Morgannan Society (Imperial Only)
*Regalian Statesman Academy (Ailor Open)
*Ivaëlleanthe Presidium (Altalar Open)
*Kollokana Academy Songay (Songaskia Open)
*Hadarian College of Governance (Allar Open)
*Al-Hafirah Hamanh College (Qadir Open)
*Viridian, Villiers-Eclaire, Lion Pelt, Darkwald, and Monzon Orders (Knights Only)
|
*Irvellan
*Vixhall
*Tanaar Ivaëlle
*Masaya
*Fessa Huallo
*Qadir Hadrityas
*Knightly Training*
| Grants the Character 3 years of Academic learning on how to run a successful state bureaucracy or administration. This Pack can be purchased multiple times for different Schools to expand learning of different ideologies.
| The Character will face less failed nation-level implementation of policy.
| None
|-
| '''Diplomacy School'''
|
*Regalian Diplomatic Academy (Ailor Open)
*Eälessa College for Tact (Altalar Open)
*Aerzyraaqvan (Slizzar Only)
*Collegiate d’Évraux (Ailor Open)
*Viridian, Villiers-Eclaire, and Wards of Fae Orders (Knights Only)
|
*Anglia
*Tanaar Essaëlle
*Ssassrakand
*Ithania
*Knightly Training*
| Grants the Character 3 years of hands-on Diplomatic learning both from theory at the School, but also from internships at foreign diplomats as secretaries. This pack can only be purchased once.
| The Character will no longer cause diplomatic accidents by accidentally offending another nation’s diplomatic protocol, which is possible for those without formal training.
| The Character will have been well-travelled, having seen many capitals of many nations, even if they should logically not have the financial means to do it themselves.
|-
| '''Natural Sciences School'''
|
*Regalian Ecological Academy (Ailor Open)
*Al-Hamjad Hamanh College (Qadir Open)
*Great Oak Order (Knights Only)
|
*Vultaro
*Qadir Hadrityas
*Knightly Training*
| Grants the Character 3 years of learning of Natural Sciences and a greater understanding of the natural laws of physics, medicine, meteorology and geography of the world. This Pack can be purchased numerous times to learn additional doctrines.
| The Character can detect additional Geographic, Medical, Physics or Meteorological effects in situations that may otherwise appear Occult, or have different theories during certain Occult Progression trips.
| Your Character can insist on the prefix Doctor in front of their name, though there is no law dictating that Doctor must be used as title address. If Noble, Doctor is also less important than any other title the Noble may have, including title-less Noble.
|-
| '''Espionage School'''
|
*Ssassrakand Mentoring College (Slizzar Only)
*Regalian Informational Academy (Ailor Open)
*Cro-Aezzan Society of Observation (Allar Open)
*Praanistha College of Insight (Altalar Only)
*Groupe d’Intervention Pratique (Ailor Open)
*Thr-Aqontaal Society (Kathar Only)
*Darkwald, Monzon, and Parthas Orders (Knights Only)
|
*Ssassrakand
*San Girobalda
*Fessa Huallo
*Suvial States
*Ithania
*Saivale
*Knightly Training*
| Grants the Character 3 years of learning at a school that specializes in how to gather information particularly from other nations, societies and communities. This involves both theory classes and in-practice field tests. This Pack can only be purchased once. 
| The Character can use additional espionage options during Geopolitics progressions when interacting with non-Regalia societies.
| None
|-
| '''Cleric School'''
|
*Canon College of Sancelle (Sancellist Unionism)
*Minolla Convecture (Faith of Estel)
*College of Priesthood (Shambala)
*College of Vultdragonism (Vultdragon Unionism)
*Kollegio Etosio (Etosian Unionism)
*Collège des Prêtres  (Priscelle Unionism)
*Zondeloze Dogartan School (Dogartan Unionism)
*Paarthalaar Prefect Seminary (Kathar Prefects)
*Nessrassi Freemnazq Colzar (Slizzar Only)
*Viridian, Villiers-Eclaire, Darkwald, Oranjen, and Parthas Orders (Knights Only)
|
*Any Sancellist Region
*Any Estellian Region
*Any Songaskian Region
*Any Vultarin Region
*Any Etosian Region
*Any Priscelle Region
*Any Anglian Region
*Any Dread Region
*Ssassrakand
*Knightly Training*
| Grants the Character 3 years of learning at a School for their organized religion. It is mandatory that a Character who part-takes in their first School is of the actual religion of that School. This Pack can be purchased multiple times however. While the first School must have been of the faith of the Character, additional Schools don’t have to be, and can be treated as “expanding religious horizons to know better how to debate them and disprove them”.
| This Pack does not grant Progression uses, but is mandatory before a Character can be an ordained Priest of that particular Religion. Without the Sancellist School for example, the Character is not allowed to be a Sancellist Unionist Curate.
| None
|-
| '''Performance School'''
|
*Door-Inner Huis College (Ailor Open)
*Nicolodi’s Dance Academy (Ailor Open)
*Madame Bette’s Performing Arts Institute (Ailor Open)
|
*Anglia
*Vultaro
*Any Ithanian Region
| Grants the Character 3 years of learning at a School for Performative Arts. This involves theory, but also classes and actual stage performance practicals. This Pack can be bought multiple times to add more learning.
| None
| The Character can be famous for their stage performances in the area where the School is (Door-Inner in Anglia, Nicolodi’s in Vultaro, Madame in Ithania & Pays-Sud).
|-
| '''Archaeology School'''
|
*Imperial Regalian Archaeology Academy (Ailor Open)
*Litántha Allornata (Altalar Only)
*Al-Sharorah Hamanh College (Qadir Open)
*Tohn Amantheet (Maraya Only)
*Great Oak, Darkwald, and Wards of Fae Orders (Knights Only)
|
*Crown Isle
*Ol Lavei Tyrai
*Qadir Hadrityas
*Home Swarm
*Knightly Training*
| Grants the Character 3 years of theoretical learning at an Archeology and research institute to old civilizations. This Pack can be repeated numerous times to learn more about the Archeology of the School’s specific source culture, as they only teach the source culture’s Archeological sites and ruin exploration.
| Allows the Character to not have to look around for ruins. Provided they are looking for (for example) Ailor Ruins, and have studied at the Ailor School, they no longer need to play a game of cat and mouse, and will know where to find that type of ruins in a general area immediately. This however will still fail if the area has already been explored fully or all ruins have already been looted.
| None
|}
*Certain Knightly Orders allow their members to learn the equivalent of certain School Types during their training. Knights who wish to learn these School Types may invest the 3 points per Type where applicable, but cannot attend any other schools in the same Type category. Furthermore, Knights cannot claim any of the Backstory Rights, as their membership to their Knightly Order is a lifelong commitment. The Bloodcast Order is the exception to this, and their Knights may freely join any Schooling they wish.

Revision as of 22:37, 20 September 2024

Baardensang, Scorned Disappointment
Artifacts
NameBaardensang, Scorned Disappointment
OriginEmperor Cedromar
TypeWeapon

Baardensang, Scorned Disappointment, was initially commissioned by Emperor Cedromar as a gift to one of his favored champions, rumored to have been a Viridian Knight. However, this champion soon disappeared before the Emperor delivered the gift to them, and the weapons were left carefully abandoned by the side of the road somewhere in a box. It was said that the Artifact was re-discovered by a former Viridian, now Bloodcast Knight, in their deepest state of miserable disappointment, after visiting the ruins of the Viridian Castle destroyed in the Lo Occupation. It was carried by this knight for a time, until a chance meeting with the abdicated Emperor prompted the Bloodcast to place the weapons at the ruins, where they were eventually picked up by another Viridian Knight, repeating the cycle of wielders who carried Baardensang for a time, only to discard it in a similar manner.

Description

Baardensang is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. It is not a single weapon, but two blades, one being a longsword and the other being a shortsword, both with similar designs and inseparable, as some unseen force keeps these two weapons together. Both weapons are made of Blacksteel with a brilliant silver shine, silver engravings of intricate Fornoss and Unionism symbolism on the blades themselves, and green leather binding and tassels.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: Marty Will Fill This In The Chivalric Blade Collectible inherits the Permanent Mechanic of Baardensang, but can only be used by Knights who remain loyal to the Emperor and their Order. While there are several Chivlaric Blades, each looks unique, though should be inspired by the appearance of Baardensang.


Accreditation
Writersfantuinn, MonMarty, FireFan96
ArtistsMonMarty
Last EditorFirefan96 on 09/20/2024.

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