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{{Info Artifacts
{{Info Artifacts
|image          = Afaffa.gif
|image          = L01,R1,C1,Panopticon,visible,Normal,255.png
|name            = Panopticon
|name            = Panopticon
|origin          = Unknown
|origin          = Unknown
|tier            = Legendary Tier III
|type            = Weapon
|type            = Weapon
|}}
|}}
The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its own alignment, or indeed who might have possibly made it, though depictions of the Panopticon date back to Seraph murals, leading some to speculate that either it is a reproduction of something ancient, or the Panopticon may yet be the oldest Artifact in existence, being over 70,000 years old, and yet in pristine condition. The Panopticon itself is purely a hollow hilt of a weapon, an intricately woven pattern of thin metal-like golden material that is completely indestructible. The Panopticon when not in use, is about a foot long, however when held in hand, extends a weapon the shape of which the wielder is most comfortable, styled based on the primary planar alignment of the wielder.  
The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its alignment or who might have possibly made it, though depictions of the Panopticon date back to Seraph murals, leading some to speculate that either it is a reproduction of something ancient, or the Panopticon may yet be the oldest Artifact in existence, being over 70,000 years old, yet in pristine condition. The Panopticon disappeared following the Cataclysm, either looted from an Elven repository or lost on the battlefield, the chronicles are unclear. It is rumored that the Panopticon is depicted as a key on Seraph murals to a massive doorway, though no scholar has ever verified a doorway that fits this design as a key.


==Lore==
==Description==
The Panopticon's nature and origins are heavily disputed among Elven scholars, given the object's intricate woven pattern's presence on some Seraph Murals. Elven scholars have been unable to ascertain whether the object is a reproduction from a later era, or indeed was made by the Seraph, or even older than them. The Seraph design theory runs into several issues, primarily in that the Artifact is able to detect planar alignment, and seemingly generate a weapon out of it, many of the alignments not yet existing in Aloria during the days of the Seraph. The Panopticon has been researched invariably by a large host of Allorn scholars through the ages, and there even scant reports of the object being investigated by Meraic scholars who could not figure out where its infinite power source was drawing from (refusing to entertain the notion of religion, as it was powered even by atheist Meraic scholars). The Panopticon disappeared following the Cataclysm, either looted from an Elven repository, or lost on the battlefield, the chronicles are unclear. It is rumored that the Panopticon is depicted as a key on Seraph murals to a massive doorway, though no scholar has ever verified a doorway that fits this design as a key.
The Panopticon is purely a hollow hilt of a weapon, an intricately woven pattern of thin metal-like golden material that is completely indestructible. The Panopticon, when not in use, is about a foot long. When held in hand extends a weapon the shape of which the wielder is most comfortable, its style based on the primary planar alignment of the wielder.


==Artifact Mechanics==
==Artifact Mechanics==
Panopticon is an Omni Magic Artifact, meaning Void, Exist, Ordial and God Magic at once. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.  
====Permanent Mechanics====
===Permanent Mechanics===
* Panopticon when its Artifactspark is removed, freezes to become a dagger, keeping the hilt, just so that Artifact de-powering doesn't turn it into a useless hilt.
* Panopticon is a weapon and a primal key to lock away powerful Magic in an area (for example Magical corruption) into a Power Vault. A Power Vault becomes a semi-submerged magical tomb to contain said energy, the door of which can only be opened by Panopticon in theory (though dark entities are also capable of opening the door). This does not remove the Magic, it merely contains it, creating a highly congested source of Magic that draws Demons and Mages alike who want to drink from its power but cannot access it. In order to create a Power Vault, contact World Staff.
====Artifactspark Mechanics====
===Sparked Mechanics===
* Panopticon takes the shape of any melee weapon that the wielder would like, including but limited to swords, axes, maces, hammers, spears, halberds, voulges, pikes etc.
* Panopticon's wielder can choose 3 Free Packs from the following Categories: [[Magic Point Buy]], [[Adapt Point Buy]], or [[Invoke Point Buy]].
* Panopticon takes the aesthetics from the planar alignment of the wielder, changing color and material as it does so. Even if the material is ever-moving, it is indestructible.
* Panopticon is both key to lock and unlock things. Panopticon can be used to unlock any mundane door. If this function is used in a player-owned region like a rental, OOC consent is required to break through their door. However, Clandestine Bases, free Noble Estates, and other Custom-Kit-based properties do not require OOC consent. Panopticon cannot be used to break open small things like lockboxes, only doors and gates.
* Panopticon is capable of detecting when the wielder is either shapeshifted or disguised, assuming the alignment they want it to present, as opposed to their actual alignment.
* Panopticon can force a doorway where there is none. Panopticon can, once per day, create a one-way portal between the location of the wielder and any location they wish to reach they have either seen before or been given a description of by someone else, on the map of Regalia. This portal allows others to pass through but is one-directional, meaning there is no way to travel back for the remainder of the day. When exiting the Panopticon portal, loud sounds are produced, requiring emotes for arrival. Panopticon's user and those traveling along are allowed to use OOC movement to travel to the exit point, which can even be inside the bases or Estates of other Players.  
* Panopticon allows the wielder to temporarily re-classify their own Alignment, changing the Alignment of their Abilities in turn. This can be done any number of times, but reverts on loss.
* Panopticon as a weapon was used to seal away things that were not meant for a mortal world. Panopticon grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on [[Mystech]] and [[Undead]]. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.
 
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, the Artifact vanishes, leaving behind a Truesight Blade.
* The Truesight Blade Collectible inherits the Permanent Mechanic of the Artifact.
* While there are several Truesight Blades, each looks unique, though should be inspired by the Artifact.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty, MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 16:13, 7 October 2024

Panopticon
Artifacts
NamePanopticon
OriginUnknown
TypeWeapon

The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its alignment or who might have possibly made it, though depictions of the Panopticon date back to Seraph murals, leading some to speculate that either it is a reproduction of something ancient, or the Panopticon may yet be the oldest Artifact in existence, being over 70,000 years old, yet in pristine condition. The Panopticon disappeared following the Cataclysm, either looted from an Elven repository or lost on the battlefield, the chronicles are unclear. It is rumored that the Panopticon is depicted as a key on Seraph murals to a massive doorway, though no scholar has ever verified a doorway that fits this design as a key.

Description

The Panopticon is purely a hollow hilt of a weapon, an intricately woven pattern of thin metal-like golden material that is completely indestructible. The Panopticon, when not in use, is about a foot long. When held in hand extends a weapon the shape of which the wielder is most comfortable, its style based on the primary planar alignment of the wielder.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Panopticon is a weapon and a primal key to lock away powerful Magic in an area (for example Magical corruption) into a Power Vault. A Power Vault becomes a semi-submerged magical tomb to contain said energy, the door of which can only be opened by Panopticon in theory (though dark entities are also capable of opening the door). This does not remove the Magic, it merely contains it, creating a highly congested source of Magic that draws Demons and Mages alike who want to drink from its power but cannot access it. In order to create a Power Vault, contact World Staff.

Sparked Mechanics

  • Panopticon's wielder can choose 3 Free Packs from the following Categories: Magic Point Buy, Adapt Point Buy, or Invoke Point Buy.
  • Panopticon is both key to lock and unlock things. Panopticon can be used to unlock any mundane door. If this function is used in a player-owned region like a rental, OOC consent is required to break through their door. However, Clandestine Bases, free Noble Estates, and other Custom-Kit-based properties do not require OOC consent. Panopticon cannot be used to break open small things like lockboxes, only doors and gates.
  • Panopticon can force a doorway where there is none. Panopticon can, once per day, create a one-way portal between the location of the wielder and any location they wish to reach they have either seen before or been given a description of by someone else, on the map of Regalia. This portal allows others to pass through but is one-directional, meaning there is no way to travel back for the remainder of the day. When exiting the Panopticon portal, loud sounds are produced, requiring emotes for arrival. Panopticon's user and those traveling along are allowed to use OOC movement to travel to the exit point, which can even be inside the bases or Estates of other Players.
  • Panopticon as a weapon was used to seal away things that were not meant for a mortal world. Panopticon grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Mystech and Undead. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact vanishes, leaving behind a Truesight Blade.
  • The Truesight Blade Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Truesight Blades, each looks unique, though should be inspired by the Artifact.

Accreditation
WritersMonMarty, MantaRey
ArtistsMonMarty
Last EditorScribbe on 10/7/2024.

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