Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Brightedge: Difference between revisions

From MassiveCraft Wiki
No edit summary
No edit summary
 
(4 intermediate revisions by 2 users not shown)
Line 1: Line 1:
{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = Darkbridhg.png
|name            = Brightedge, Parting Gift
|name            = Brightedge, Parting Gift
|origin          =  [[Iorwerth]]
|origin          =  [[Iorwerth]]
|type            = Weapon
|type            = Weapon
|}}
|}}
Brightedge, Parting Gift, is a weapon of Ordial Cultist origins created by the faithful of Iorwerth, the builder of traps and mazes to ensnare the unwitting, but always against the will of the God, trapped by the dark god of Death, the Malefica. Legend has it that the edge of the scythe was originally one of the blades of a grandiose pair of scissors used by the craftsman to cut rope with which to bind his siege equipment. With his liberation from the Malefica it has taken on a new meaning as something left behind in kindness to the one who freed him.
The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia.


==Origins==
==Description==
It is held that the oversized scissors of the once-god Iorwerth were broken in two by believers to create the twin weapons Brightedge and Blackedge, named very literally for being the top and bottom halves of the differently colored implement. Most of Iorwerth's tools only started to be recovered around 290 AC as mortals took an increasing interest in him, with this one in particular reaching the public eye in 305 AC when Evolist religious independently verified its nature after buying both it and its sibling from a disreputable underground Elven market. Brightedge changed hands frequently until around 311 AC, when it came into possession of Emil Velkov, who championed a quest to free Iorwerth from his binds to the Malefica by stealing his husband’s soul from it. This quest was not publicly known or well understood until 312, when a chain-reaction occurred too quickly for any of the Evolist Gods (or their worshippers) or the Malefica to act against, stealing the soul from it and freeing Iorwerth. Iorwerth vested some of his remaining power to cleanse Brightedge into the form it now takes.
Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.
 
==Appearance==
Brightedge is a wicked-edged scythe with a blade sharpened and angled towards one side, the whole edge gleaming like it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is lashed with sturdy ties to a long handle of solid gray Leystone, with burning, pale lilac Draconic runes etched vertically down the length. At the top of the handle, a leather-strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm. It adjusts itself to the height of its size of its wielder, but the size it assumes with taller wielders is closer to its true one.


==Artifact Mechanics==
==Artifact Mechanics==
Brightedge is a God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Brightedge is a parting gift destined to protect its holder. When fighting an Evolist or Malefica Worshipper, Brightedge grants its holder a +2 to Defense Stat (breaks cap up to 9). Additionally, when in Staff DMed events, Brightedge may grant its holder a vision to avoid doom. (Contact Staff DM for use)
*
====Artifactspark Mechanics====
===Sparked Mechanics===
* Choose 2 Free Packs from the following Categories: Magic Point Buy, Cleric Point Buy, Bruiser Point Buy
*
* Brightedge’s new purpose is to protect rather than destroy. It gives the wielder +2 to their minimum Attack Roll while within any Dragon Temple, Dragon Ruin, labyrinth, or building built by Iorwerth. Additionally, Brightedge can direct the user towards the remaining Dungeons and Death-Traps Iorwerth made in service to the Malefica, granting them unique quests to dismantle and destroy them, and potentially empowering Brightedge or discovering more Artifacts of Iorwerth. Quests can be run by the player artifact holder in RP Instances (Create a Ticket for limitations/rules/guidelines, but at a baseline artifact holder hosted events cannot offer tangible artifact rewards/empower Brightedge), or by Lore Staff, but Lore Staff may decline frequent requests if they are busy, and Lore Staff events will be considerably more dangerous (but with greater potential for tangible rewards, if successful).
*
* Brightedge exists in memory of a love unending. If fighting in the same scene as a romantic partner, the wielder of Brightedge gains a +2 to their minimum Defense roll (Does not stack if multiple partners are in a scene).
===Sparked Combat Mechanics===
====Legendary Artifactspark Mechanics====
*
* Choose 1 Free Pack from the following Category: Magic Point Buy
*
* Brightedge holds a will to never be held down again. The wielder of Brightedge is immune to the Trapped Status Effect, and if they would be Displaced, the wielder can choose the direction to be displaced in (instead of whoever displaced them).  
==Collectible Artifact==
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
*The Iorwerth Tool Collectible inherits the Permanent Mechanic of Brightedge but can only be used by Gate Guard Mortisphages. While there are several Iorwerth Tools, each looks unique, though should be inspired by the appearance of Brightedge.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = Okadoka, birdsfoot_violet
|Writers = Okadoka, birdsfoot_violet, FireFan96
|Processors =  
|Processors = MantaRey
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 20:04, 21 September 2024

Brightedge, Parting Gift
Artifacts
NameBrightedge, Parting Gift
OriginIorwerth
TypeWeapon

The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia.

Description

Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The Iorwerth Tool Collectible inherits the Permanent Mechanic of Brightedge but can only be used by Gate Guard Mortisphages. While there are several Iorwerth Tools, each looks unique, though should be inspired by the appearance of Brightedge.

Accreditation
WritersOkadoka, birdsfoot_violet, FireFan96
ArtistsMonMarty
ProcessorsMantaRey
Last EditorMantaRey on 09/21/2024.

» Read more