Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Meselya: Difference between revisions

From MassiveCraft Wiki
No edit summary
 
(10 intermediate revisions by 3 users not shown)
Line 1: Line 1:
{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = L08,R1,C1,Meselya,visible,Normal,255.png
|name            = Meselya, Moon-mirror Memory
|name            = Meselya, Moon-mirror Memory
|origin          = [[Estelley]]
|origin          = [[Estelley]]
|type            = Jewelry
|type            = Jewelry
|}}
|}}
Meselya is a glimmering, ornate ring of [[Lanlath]] design forged by the famous guild of Magical smiths called the Masters of Magnificence, who are responsible for a wide array of Lanlath heirloom weapons and artefacts distributed amongst the honorable Senleya knights and heroes of the people. This particular ring is the signet of the Great House of Val-Ilaï, which was famously destroyed along with much of their army and people in the throes of Cataclysm while attempting to discover what had become of the crumbling Allorn Empire. Since then the ring has passed from holder to holder as a symbol of both the prophecy that someday a new heir of the Val-Ilaï family will emerge from the shadows with all the family regalia and reclaim their dishonored name, but also an icon of bad luck, that if the wearer fails to honor the worthiness of this famous item, they will meet the same fate as its last bearers.
Meselya is a unique ring of [[Lanlath]] design crafted by the renowned guild of Magical smiths known as the Masters of Magnificence. It is the signet of the Great House of Val-Ilaï, a family that was destroyed in the Cataclysm. The ring is a symbol of a prophecy foretelling the emergence of a new heir of the Val-Ilaï family. It is also considered a bearer of bad luck for those who wear it, implying they will meet their end by having it in their possession. The House of Val-Ilaï played a significant role in bringing Ailor trained in warfare to the peaceful valleys of Lathan. After their fall, the fate of the Val-Ilaï descendants remains unclear.


==Origins==
==Description==
The House of Val-Ilaï were responsible for some of the first forays that the Senleya knights made to bring Ailor trained in the art of warfare to the peaceful valleys of Lathan. They were travelers and wayfarers with the sparrowhawk as their sigil, and a famously kindly disposition that made them easy to work with and less stiff than the average formal Lanlath nobility. In those days the Lanlath were already enemies of the Allorn Empire with the highest of suspicion and eyes on the back of their heads, so they traveled secretly and masquerading as Teledden. If one were to ask the average Elf a century ago, even a learned Allorn scholar, they might reply that Val-Ilaï was the name of a wayfarer family from the northern provinces that disappeared in the Mage Wars: but this is not so, for they were neither from the northern provinces, nor Allorn Elves at all, who disappeared back into Lathan when the portals closed, not because of the Mage Wars. After their fall in Cataclysm in protection of the people, things become a lot murkier, and it is unclear if there are even any Val-Ilaï descendants alive and what has become of them.
Meselya is a magical ring inscribed with feathered bird wings in faint silver on a darker, iron-toned body. When the bearer writes a letter, Meselya bleeds silver ink that snakes down their finger and flows into their pen, allowing them to write in any color they imagine for as long as they wish. The longer someone stares at them, the wings on Meselya seem to flutter and move like an optical illusion made real, unseen birds flying up and down along the jewelry's edges.


==Appearance==
==Artifact Mechanics==
Meselya is a clearly magical ring inscribed with the sigils of feathered bird wings in faint silver upon a darker, more iron-toned body. Unlike most Elven artifice that features moonlike Loon-Solay or shimmering Nightsilver, Meselya's materials are decidedly mundane metals but with more of a persistent enchantment. When the bearer is writing a letter, Meselya bleeds silver ink that snakes down their pointer finger and flows into their pen, allowing them to write in whatever color they imagine for as long as they would wish. What makes the ring clearly magical is that the longer someone stares at them, the more the wings inscribed on its sides seem to flutter and move like an optical illusion made real, unseen birds flying up and down along the edges of the jewelry.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
* Meselya grants the wielder access to Val-Ilaï's Gardens, a pocket sanctuary in Lathan (instance Region) that can be accessed via a magical door created with the Artifact (Contact Staff to move it). The door cannot be opened by any means, only the wielder, anyone they let in, and the Estelley Gods can open the door, no one else can break in without permission. While within the Gardens, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.
===Sparked Mechanics===
* Meselya's wielder can choose 3 Free Packs from the following Categories: [[Cleric Point Buy]], [[Shielding Point Buy]], or [[Magic Point Buy]].
* Meselya protects the wielder. Meselya's wielder is immune to being Cursed, and any Curses they have placed in them when the Artifact is Sparked are immediately removed. Additionally, during Events, if the wielder is in lethal danger, Leyon will appear protecting them and potentially their friends or allies from lethal danger that they are about to get themselves into so long as it is not entirely self-provoked due to intentional provocation.
* Meselya grants the wielder a minor version of Mind Control that allows them to read the emotional states of others, and what their immediate feelings (not thoughts) are about the situation they are in. They can also try and subtly push certain emotions to the surface or suppress others, but this aspect would require OOC consent from the target.
* Meselya was granted to protect the wielder. Meselya grants the wielder +2 Defense Stat (breaking Cap up to 9) while making Defense Rolls against attacks from any Character that is Void Aligned. Additionally, even when not defending against these Characters, the wielder's Defense Dice Roll Minimum is set to 3.


==Artifact Mechanics==
==Collectible Artifact==
Meselya is a Lanlath Exist Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
====Permanent Mechanics====
* When this Artifact is exchanged for a Collectible, the Artifact seeks out greater perfection, leaving behind a Power Ring.
*  Whenever the user makes an out of combat Dice Roll using Magic, they always succeed at the highest result. (Remember, Magic may not always be capable of solving all problems, even if successful).
* The Power Ring Collectible inherits the Permanent Mechanic of the Artifact.
* While there are several Power Rings, each looks unique, though should be inspired by the Artifact.


====Artifactspark Mechanics====
* Choose 2 Free Packs from the following Categories: Magic Point Buy, Paladin Point Buy, Shielding Point Buy
* Meselya is covered in winged iconography to honor the Senleya of House Val-Ilaï. When an ally fails a Defense Dice Roll within Emote Range,  the wielder can grant that ally a Block Token (after the attack completes). This doesn’t use an action, but can only be used up to three times in a Combat Scene.
* Meselya allows the user to classify any Sinistral Magic Point Buy Abilities as not Sinistral, but only for Abilities that specifically target the user or their allies. Additionally, Meselya allows its wielder entry to the abandoned Twilight Valley of Val-Ilaï under Lanlath escort, who have not resettled the place in respect for the House's return someday.
====Legendary Artifactspark Mechanics====
* Choose 1 Free Pack from the following Category: Magic Point Buy
* House Val-Ilaï was greatly admired for the poet-soldiers that it produced.  Whenever the user makes an out of combat Dice Roll using Magic, they always succeed at the highest result. (Remember, Magic may not always be capable of solving all problems, even if successful). Additionally, the user can use their Magic Stat as their Persuasion Stat.
* The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this tepeort mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists =  
|Writers = OkaDoka, ellereller
|Writers = OkaDoka, ellereller, MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 00:45, 7 October 2024

Meselya, Moon-mirror Memory
Artifacts
NameMeselya, Moon-mirror Memory
OriginEstelley
TypeJewelry

Meselya is a unique ring of Lanlath design crafted by the renowned guild of Magical smiths known as the Masters of Magnificence. It is the signet of the Great House of Val-Ilaï, a family that was destroyed in the Cataclysm. The ring is a symbol of a prophecy foretelling the emergence of a new heir of the Val-Ilaï family. It is also considered a bearer of bad luck for those who wear it, implying they will meet their end by having it in their possession. The House of Val-Ilaï played a significant role in bringing Ailor trained in warfare to the peaceful valleys of Lathan. After their fall, the fate of the Val-Ilaï descendants remains unclear.

Description

Meselya is a magical ring inscribed with feathered bird wings in faint silver on a darker, iron-toned body. When the bearer writes a letter, Meselya bleeds silver ink that snakes down their finger and flows into their pen, allowing them to write in any color they imagine for as long as they wish. The longer someone stares at them, the wings on Meselya seem to flutter and move like an optical illusion made real, unseen birds flying up and down along the jewelry's edges.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Meselya grants the wielder access to Val-Ilaï's Gardens, a pocket sanctuary in Lathan (instance Region) that can be accessed via a magical door created with the Artifact (Contact Staff to move it). The door cannot be opened by any means, only the wielder, anyone they let in, and the Estelley Gods can open the door, no one else can break in without permission. While within the Gardens, they can suspend (not remove, just pause) the effects of any player-applied Curses, including Custom Kit Prized Curses. Curse effects immediately re-activate as soon as the individual exits the Sanctuary.

Sparked Mechanics

  • Meselya's wielder can choose 3 Free Packs from the following Categories: Cleric Point Buy, Shielding Point Buy, or Magic Point Buy.
  • Meselya protects the wielder. Meselya's wielder is immune to being Cursed, and any Curses they have placed in them when the Artifact is Sparked are immediately removed. Additionally, during Events, if the wielder is in lethal danger, Leyon will appear protecting them and potentially their friends or allies from lethal danger that they are about to get themselves into so long as it is not entirely self-provoked due to intentional provocation.
  • Meselya grants the wielder a minor version of Mind Control that allows them to read the emotional states of others, and what their immediate feelings (not thoughts) are about the situation they are in. They can also try and subtly push certain emotions to the surface or suppress others, but this aspect would require OOC consent from the target.
  • Meselya was granted to protect the wielder. Meselya grants the wielder +2 Defense Stat (breaking Cap up to 9) while making Defense Rolls against attacks from any Character that is Void Aligned. Additionally, even when not defending against these Characters, the wielder's Defense Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact seeks out greater perfection, leaving behind a Power Ring.
  • The Power Ring Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Power Rings, each looks unique, though should be inspired by the Artifact.

Accreditation
WritersOkaDoka, ellereller, MantaRey
Last EditorMonMarty on 10/7/2024.

» Read more