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{{Info Artifacts
{{Info Artifacts
|image          = Darkbridhg.png
|image          = Notevilbridede.png
|name            = Brightedge, Parting Gift
|name            = Brightedge, Parting Gift
|origin          =  [[Iorwerth]]
|origin          =  [[Iorwerth]]
|type            = Weapon
|type            = Weapon
|}}
|}}
Brightedge, Parting Gift, is a scythe created by the former Death God Iorwerth, the builder of traps and mazes to ensnare the unwitting. Legend has it that the edge of the scythe was originally one of the blades of a grandiose pair of scissors used by the craftsman to cut rope with which to bind his siege equipment, with the other blade being used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC, who led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, this quest came to a successful conclusion, with Iorwerth reunited with Cadell, and cleansing Brightedge after gaining the Dragonsoul of the Draconist God Gaia.
The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia. Brightedge originally was a Grim Artifact, but was cleansed when Gaia ascended.


==Description==
==Description==
Brightedge is classified as a Weapon Artifact, meaning it cannot be wielded at the same time with other Weapon Artifacts by the same owner. Brightedge is a wicked-edged scythe with a blade sharpened and angled towards one side, the whole edge gleaming like it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is lashed with sturdy ties to a long handle of solid gray Leystone, with burning, pale lilac Draconic runes etched vertically down the length. At the top of the handle, a leather-strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.
Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.


==Artifact Mechanics==
==Artifact Mechanics==
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
===Permanent Mechanics===
*
* The Artifact's wielder can see backward in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures). Brightedge in particular shows the wielder glimpses of possible calamity, disaster, or doom that might befall a person, thus allowing the wielder to warn them of their spiral to destruction.
===Sparked Mechanics===
===Sparked Mechanics===
*
* Brightedge's wielder can choose 3 Free Packs from the following Categories: [[Magic Point Buy]], [[Melee Point Buy]], [[Mounted Point Buy]]. (If Mounted Point Buy is Chosen, Brightedge summons a Spectral Steed from the Leylines).
*
* The Artifact wielder can summon a Bonecrypt Gateway to the Bonecrypt Realm (an Instanced Region) which is one of the buildings that Gaia was forced to make for the Malefica, but was released from its control. The portal can only exist in one place at once, but the wielder can request it to be moved in a Discord Ticket. Additionally, insofar available manpower stretches, the Artifact wielder may request Gaia to give them a quest that takes place inside this Bonecrypt Realm to serve the Dragons or Gaia specifically (who also has some loyalties to Regalia, The Breizh people, or the Aelrrigan Order).
===Sparked Combat Mechanics===
* If the Artifact wielder's romantic partner is in the same Combat scene as them, the romantic Partner gains +2 Attack Stat (breaking Cap to 11) while within Emote Range of the Artifact wielder and active in Combat.
*
* Brightedge as a weapon represents Gaia's righteous freedom. Brightedge grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Evolists and [[Minor_Faiths | Mortis Cult Worshippers]]. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.
*
 
==Collectible Artifact==
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
*Marty Will Fill This In
* When this Artifact is exchanged for a Collectible, Brightedge must continue the gift of parting, leaving behind a Brighthope Scythe.
*The Iorwerth Tool Collectible inherits the Permanent Mechanic of Brightedge but can only be used by Gate Guard Mortisphages. While there are several Iorwerth Tools, each looks unique, though should be inspired by the appearance of Brightedge.
* The Brighthope Scythe Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).  
* While there are several Brighthope Scythes, each looks unique, though should be inspired by the appearance of the Artifact.


{{Artifacts}}
{{Artifacts}}
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|Artists = MonMarty
|Artists = MonMarty
|Writers = Okadoka, birdsfoot_violet, FireFan96
|Writers = Okadoka, birdsfoot_violet, FireFan96
|Processors =  
|Processors = MantaRey
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 03:33, 7 October 2024

Brightedge, Parting Gift
Artifacts
NameBrightedge, Parting Gift
OriginIorwerth
TypeWeapon

The scythe Brightedge, also known as the Parting Gift, was created by the former Death God Iorwerth. Legend has it that the scythe's blade was originally one of the blades of a grand pair of scissors used by Iorwerth to cut rope. The other blade was used to create the Artifact Blackedge. Brightedge changed hands frequently until it became owned by Emil Velkov in 311 AC. Velkov led a quest to free Iorwerth from the Malefica by stealing his husband Cadell's soul from it. In 312 AC, the quest came to a successful conclusion, with Iorwerth being reunited with Cadell and Brightedge being cleansed after gaining the Dragonsoul of the Draconist God Gaia. Brightedge originally was a Grim Artifact, but was cleansed when Gaia ascended.

Description

Brightedge is a Weapon Artifact, which means it cannot be wielded at the same time as other Weapon Artifacts by the same owner. It is a wicked-edged scythe with a blade sharpened and angled towards one side. The entire edge gleams as if it is made of tin and starlight, with mottled, pale Damascus patterns appearing when it is tilted and light spills over it. The former scissor blade is secured with sturdy ties to a long handle of solid gray Leystone. Burning, pale lilac Draconic runes are etched vertically down the length of the handle. At the top of the handle, a leather strap is tied tightly, and attached to it is a smithed silver Breizh good luck charm.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • The Artifact's wielder can see backward in time (coordinate with other players to tell their past) or see glimpses of possible futures in multi-time thread theory (just make them up, there are thousands of possible futures). Brightedge in particular shows the wielder glimpses of possible calamity, disaster, or doom that might befall a person, thus allowing the wielder to warn them of their spiral to destruction.

Sparked Mechanics

  • Brightedge's wielder can choose 3 Free Packs from the following Categories: Magic Point Buy, Melee Point Buy, Mounted Point Buy. (If Mounted Point Buy is Chosen, Brightedge summons a Spectral Steed from the Leylines).
  • The Artifact wielder can summon a Bonecrypt Gateway to the Bonecrypt Realm (an Instanced Region) which is one of the buildings that Gaia was forced to make for the Malefica, but was released from its control. The portal can only exist in one place at once, but the wielder can request it to be moved in a Discord Ticket. Additionally, insofar available manpower stretches, the Artifact wielder may request Gaia to give them a quest that takes place inside this Bonecrypt Realm to serve the Dragons or Gaia specifically (who also has some loyalties to Regalia, The Breizh people, or the Aelrrigan Order).
  • If the Artifact wielder's romantic partner is in the same Combat scene as them, the romantic Partner gains +2 Attack Stat (breaking Cap to 11) while within Emote Range of the Artifact wielder and active in Combat.
  • Brightedge as a weapon represents Gaia's righteous freedom. Brightedge grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Evolists and Mortis Cult Worshippers. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Brightedge must continue the gift of parting, leaving behind a Brighthope Scythe.
  • The Brighthope Scythe Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
  • While there are several Brighthope Scythes, each looks unique, though should be inspired by the appearance of the Artifact.

Accreditation
WritersOkadoka, birdsfoot_violet, FireFan96
ArtistsMonMarty
ProcessorsMantaRey
Last EditorBirdsfoot violet on 10/7/2024.

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