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* Choose 2 Free Packs from the following Categories: Athletic Point Buy, Cleric Point Buy, Veteran Point Buy | * Choose 2 Free Packs from the following Categories: Athletic Point Buy, Cleric Point Buy, Veteran Point Buy | ||
* Zanzibart is a weapon of wanderers and troubadours. Its wielder gains a +2 to the minimum of their Attack Dice Rolls (up to 4) whenever they’re outside of the Regalian City, or in one of the City’s Parks. | * Zanzibart is a weapon of wanderers and troubadours. Its wielder gains a +2 to the minimum of their Attack Dice Rolls (up to 4) whenever they’re outside of the Regalian City, or in one of the City’s Parks. | ||
* Zanzibart remembers those who pass. For every Movement Ability used within Emote Range of Zanzibart’s wielder, gain one charge. When | * Zanzibart remembers those who pass. For every Movement Ability used within Emote Range of Zanzibart’s wielder, gain one charge. When three charges are reached, the user of Zanzibart gains +2 Defense Stat. (breaking cap up to 9). | ||
====Legendary Artifactspark Mechanics==== | ====Legendary Artifactspark Mechanics==== | ||
* Choose 1 Free Pack from the following Category: Cleric Point Buy | * Choose 1 Free Pack from the following Category: Cleric Point Buy |
Revision as of 04:28, 6 July 2024
Zanzibart, The Unforgiven | |
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Artifacts | |
Name | Zanzibart, The Unforgiven |
Origin | House Kade |
Tier | Rare Tier I |
Type | Weapon |
Zanzibart was produced with a volatile gold alloy, strengthened to avoid the weakness of its inherent properties, but shining brilliant enough to be noticeable, and an as of yet mystery dark blue metal with a full appearance. Zanzibart's inner core also implies a mixture of copper or other bronze-like metal, creating a gradient effect on the sharp edges of the mace head. Zanzibart has an inscription in Anglian on the attachment between the head and the hilt, reading "Forgive me, Zanzibart, the tale sung by Troubadours".
Appearance
Zanzibart is a mace, though its head is larger than most maces or morningstars tend to be, leaning more towards the latter in the size of its head with spikes. Zanzibart defies most other design styles, being very unusual, and having almost draconic-like appearance qualities to it.
Artifact Mechanics
Zanzibart is a Unionist God Magic Artifact. There are rules associated with Artifact Ownership, see the Artifact Page. Artifacts also provide Mechanics.
Permanent Mechanics
- Zanzibart grants the wielder the Thousandblade Bloodcast Chapter mechanic of contacting House Kade. If the wielder is already a Thousandblade Bloodcast, they gain a different Bloodcast Chapter mechanic of their choice.
Artifactspark Mechanics
- Choose 2 Free Packs from the following Categories: Athletic Point Buy, Cleric Point Buy, Veteran Point Buy
- Zanzibart is a weapon of wanderers and troubadours. Its wielder gains a +2 to the minimum of their Attack Dice Rolls (up to 4) whenever they’re outside of the Regalian City, or in one of the City’s Parks.
- Zanzibart remembers those who pass. For every Movement Ability used within Emote Range of Zanzibart’s wielder, gain one charge. When three charges are reached, the user of Zanzibart gains +2 Defense Stat. (breaking cap up to 9).
Legendary Artifactspark Mechanics
- Choose 1 Free Pack from the following Category: Cleric Point Buy
- Zanzibart is a tragic creation that will pull tragedy with it. On contributing to KOing a target with Zanzibart (contributing means dealing at least 4HP of damage), apply a Curse. While Cursed, the sufferer’s Defense Stat is set to 1, and can no longer gain bonuses to it. Optionally, they can also be afflicted with a morose sense of guilt. Requires 2 mages with 7 magic proficiency, or two Unionist Priests, to cleanse.
- The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
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