Toggle menu
Toggle personal menu
Not logged in
Your IP address will be publicly visible if you make any edits.

Zanzibart: Difference between revisions

From MassiveCraft Wiki
mNo edit summary
No edit summary
Line 1: Line 1:
{{Info Artifacts
{{Info Artifacts
|image          = Zanzibartk.png
|image          = L16,R1,C1,Zanzibart,visible,Normal,255.png
|name            = Zanzibart, The Unforgiven
|name            = Zanzibart, The Unforgiven
|origin          = [[House Kade]]
|origin          = [[House Kade]]
|type            = Weapon
|type            = Weapon
|}}
|}}
Zanzibart was produced with a volatile gold alloy, strengthened to avoid the weakness of its inherent properties, but shining brilliant enough to be noticeable, and an as of yet mystery dark blue metal with a full appearance. Zanzibart's inner core also implies a mixture of copper or other bronze-like metal, creating a gradient effect on the sharp edges of the mace head. Zanzibart has an inscription in [[Anglian]] on the attachment between the head and the hilt, reading "Forgive me, Zanzibart, the tale sung by Troubadours".
Zanzibart was produced with a volatile gold alloy, strengthened to avoid the weakness of its inherent properties, but shining brilliant enough to be noticeable, and an as-of-yet mystery dark blue metal with a full appearance. Zanzibart's inner core also implies a mixture of copper or other bronze-like metal, creating a gradient effect on the sharp edges of the mace head. Zanzibart has an inscription in [[Anglian]] on the attachment between the head and the hilt, reading "Forgive me, Zanzibart, the tale sung by Troubadours".


==Appearance==
==Appearance==
Line 11: Line 11:


==Artifact Mechanics==
==Artifact Mechanics==
Zanzibart is a [[Unionist]] God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Zanzibart grants the wielder the Thousandblade [[Bloodcast]] Chapter mechanic of contacting House Kade. If the wielder is already a Thousandblade Bloodcast, they gain a different Bloodcast Chapter mechanic of their choice.
*
====Artifactspark Mechanics====
===Sparked Mechanics===
* Choose 2 Free Packs from the following Categories: Athletic Point Buy, Cleric Point Buy, Veteran Point Buy
*
* Zanzibart is a weapon of wanderers and troubadours. Its wielder gains a +2 to the minimum of their Attack Dice Rolls (up to 4) whenever they’re outside of the Regalian City, or in one of the City’s Parks.
*
* Zanzibart remembers those who pass. For every Movement Ability used within Emote Range of Zanzibart’s wielder, gain one charge. When three charges are reached, the user of Zanzibart gains +2 Defense Stat. (breaking cap up to 9).
===Sparked Combat Mechanics===
 
*
====Legendary Artifactspark Mechanics====
*
* Choose 1 Free Pack from the following Category: Cleric Point Buy
==Collectible Artifact==
* Zanzibart is a tragic creation that will pull tragedy with it. On contributing to KOing a target with Zanzibart (contributing means dealing at least 4HP of damage), apply a Curse. While Cursed, the sufferer’s Defense Stat is set to 1, and can no longer gain bonuses to it. Optionally, they can also be afflicted with a morose sense of guilt. Requires 2 mages with 7 magic proficiency, or two Unionist Priests, to cleanse.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
Marty Will Fill This In
The UNIQUE NAME  Collectible inherits the Permanent Mechanic of Zanzibart but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Zanzibart.




Line 28: Line 29:
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers =  
|Writers = MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Revision as of 21:04, 21 September 2024

Zanzibart, The Unforgiven
Artifacts
NameZanzibart, The Unforgiven
OriginHouse Kade
TypeWeapon

Zanzibart was produced with a volatile gold alloy, strengthened to avoid the weakness of its inherent properties, but shining brilliant enough to be noticeable, and an as-of-yet mystery dark blue metal with a full appearance. Zanzibart's inner core also implies a mixture of copper or other bronze-like metal, creating a gradient effect on the sharp edges of the mace head. Zanzibart has an inscription in Anglian on the attachment between the head and the hilt, reading "Forgive me, Zanzibart, the tale sung by Troubadours".

Appearance

Zanzibart is a mace, though its head is larger than most maces or morningstars tend to be, leaning more towards the latter in the size of its head with spikes. Zanzibart defies most other design styles, being very unusual, and having almost draconic-like appearance qualities to it.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: Marty Will Fill This In The UNIQUE NAME Collectible inherits the Permanent Mechanic of Zanzibart but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Zanzibart.



Accreditation
WritersMantaRey
ArtistsMonMarty
Last EditorMantaRey on 09/21/2024.

» Read more