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| Healing Power
| Healing Power
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| {{#simple-tooltip: Self | Self Range means that it applies to the user themselves, or something they can directly touch after casting it.}}
| Grants the user {{#simple-tooltip:  Hallowed Ground| This Ability allows the user to stab the weapon into the ground and kneel. While kneeling, a magical solid shield projects around them that only has enough space for them and their weapon. This Shield protects them from any harm, but not from Abilities that can break barriers (Mundane Techniques that break Barriers do not work against this Ability.) While in this stance, the user is healed fully, regardless of even dismemberment, but is immobile for 3 minutes. If the shield is somehow broken, the healing effect is Cancelled, and any healing done is reverted, while this Ability is put on a 1 hour cooldown. If the healing completes, it is also put on a 1 hour cooldown. Even though the wielder of Sangria is immune to Void-based Abilities, the shield is not. If a Void Ability dictates a shield breaking or being pass-through, it applies to the shield, even if the wielder is immune.  
| Grants the user {{#simple-tooltip:  Hallowed Ground| This Ability allows the user to stab the weapon into the ground and kneel. While kneeling, a magical solid shield projects around them that only has enough space for them and their weapon. This Shield protects them from any harm, but not from Abilities that can break barriers (Mundane Techniques that break Barriers do not work against this Ability.) While in this stance, the user is healed fully, regardless of even dismemberment, but is immobile for 3 minutes. If the shield is somehow broken, the healing effect is Cancelled, and any healing done is reverted, while this Ability is put on a 1 hour cooldown. If the healing completes, it is also put on a 1 hour cooldown. Even though the wielder of Sangria is immune to Void-based Abilities, the shield is not. If a Void Ability dictates a shield breaking or being pass-through, it applies to the shield, even if the wielder is immune. This shield of this Ability can only be broken once per fight, meaning it can only be countered once per combat scene.  
}}
}}
| N/A
| N/A

Revision as of 04:01, 2 June 2022

Sangria, Blessed Blade of the Glory-Seeker
Artifacts
NameSangria, Blessed Blade of the Glory-Seeker
OriginUnknown

Sangria, Blessed Blade of the Glory-Seeker is the legendary claymore of the God Emperor Allest of Unionist Faith, renowned for its glory and use at the hands of a legendary combatant. Initially forged by his direction, Sangria saw nearly only victory in the hands of Allest, until his demise. The blade was taken from Allest's corpse, and paraded as a trophy, until it was stolen for its value. The blade passed many hands before it reached the Regalian Archipelago again, brought to Vultaro by a staunch Unionist. From there, the blade was taken on a Pilgrimage to the Holy City. Sangria is a legendary artifact amongst Unionists, especially those who dedicate themselves to Allest, believing that the blade enacts his will in the modern day.

Origins

Sangria's origins are somewhat well-recorded, as its first appearance in history was in the hands of the God Emperor Allest, who was said to have it forged to unique and (at the time) strange specifications. During Allest's life, it was nearly synonymous with him, and predominantly found use in the subjugation of Nordskag by the God Emperor. After the God Emperor's death, the sword passed along many armies and collectors, some who wished to quickly discard of it as they found, in their hands, it did not live up to the legends of Allest's might.

Appearance

Sangria is a large claymore (though it changes shape to suit the user’s preference as a melee weapon, its default is a claymore). The claymore’s blade has been hammered to rippling, many-folded perfection and tempered so masterfully that its near-opalescent surface shines a distinctly violet color in some angles of light, and a menacing red in others. It was said that those Allest brandished it against would see red upon it if he intended to slay them, and see violet if he were to show them mercy, though this is entirely hearsay as the steel’s color is a purely mundane facet of its metalwork. The cross guard has been wrapped many times over with sacred linens typically reserved for wrapping Unionist dead before their cremation, still smelling faintly of funerary perfumes. Dead within its center is a golden eye, set with a silver pupil, connecting to the red leather-bound handle. From the pommel hangs a rosary composed of many beads carved from knuckle bones: each knuckle bone taken from a person the blade has cut down, severed from their hand with it, and having their name and a prayer for their soul etched into the polished bone.

Artifact Abilities and Specials

Abilities

Sangria is a Tier III Legendary Artifact, meaning it is one of the greatest Artifacts in the world.

Ability Name Ability Type Ability Range Ability Description Modifiers
Greater Void Immunity Constant Passive Self

Grants the user Greater Void Immunity

N/A
Blessed Armament Instant Power Varied

Grants the user Blessed Armament

N/A
Blessed Defense Constant Passive Self

Grants the user Blessed Defense

N/A
Hallowed Ground Healing Power Self

Grants the user Hallowed Ground

N/A

Specials

  • Artifact Twice-given: This Artifact is a Twice-given Artifact, meaning a second user must be registered as co-owner. This co-owner will wield the Artifact when they are online and the main wielder is offline. The Artifact can be stolen from the second owner. It is not possible to change co-owner after choosing.
  • Artifact Shapeshifting: The Artifact has a natural form described in the Appearance description, but can take the shape of any Weapon the user prefers, except for Ranged or Firearms Weapons. This mechanic cannot be done mid-combat to gain an advantage through the changing shape of the Weapon.
  • Artifact Mindwall: The Artifact protects the wielder's mind from foreign influences. While carrying or wielding the Artifact, the user is immune to Control Powers or any other Ability or Mechanic that affects the mind of the user, changed it, or subjects them to any form of foreign control or puppeteering.
  • Artifact Durability: Artifacts are immune to Physical or Magical damage, meaning the item can never be destroyed, degraded, aged, de-aged, corroded, corrupted, or damaged and blunted. Greater entities such as deities however can damage Artifacts. Additionally, the user is also immune to any Abilities or Mechanics that would disarm them.
  • Artifact Housebound: Artifacts have special rules applied to them when a Noble Family has possession of the Artifact. Their Noble Estate becomes a valid Raid-target pursuant the same rules applying to the Fae Sepulchre, and a Raid can be initiated against their estate with the intention of stealing the Artifact. Servants owning Artifacts counts as family ownership.
  • Sangria's Reputation: Sangria is one of the most holy Weapons among Unionists. Anyone who is the wielder of Sangria unlocks more favorable responses and potential responses that would not normally be available from Dogmatic Unionist people (not Evintarian, Vultragon, or Emended) across the Regalian Empire.
  • Sangria's Trueheart: Sangria empowers the wielder, but only true Unionists. While the Weapon and its normal Abilities can still be used by non-believers, only those who worship the Everwatcher, any Unionist schisms, will receive +2 Strength that can break the 7 Proficiency Point Limit, but does not grant additional Point Buy.
  • Sangria's Whispers: Sangria carries a partial will of its own. While it is not quite conscious in its own right, if the wielder has a natural disposition towards guilt, conscience, empathy, the Weapon will start speaking to them in their mind and encouraging them to feel these more strongly.
  • Sangria Shape: Sangria can impart visual changes to the user, either while using its abilities, while just wielding it, or passively. Such aesthetics are including but not limited to: Golden lines on the body, golden glowing eyes, a golden halo behind the head, golden glowing hands, white illuminating aura, echoing voice. For more, inquire with Lore Staff.

Lingering Blessing of Sangria

Tier III Artifacts have lingering effects on their hosts, if the hosts have been identified by Lore Staff as "Honorable Users", a definition somewhere between properly using the Artifact beyond self-gain and for community betterment, and also not powergaming with it. A Lingering Curse or Blessing will remain with the host until they retake the Artifact, after which all effects are immediately removed. The following effects are given to the host:

Specials

  • Artifact Hunger: This Artifact has thoroughly manifested in the person's mind that they have a permanent tracking Ability on the current owner of the Artifact. Wherever this new owner is, this person can track them down know where they are even if they use a disguise or shapeshift. This effect is cancelled if the new owner of the Artifact is also an Honorable User, in which case they cannot track the Artifact owner.
  • Artifact Heritage: This user has a lingering power that once belonged to the Artifact, but that they can now use independently of the Artifact. When they re-take the Artifact, this does not stack as all lingering Blessing effects are removed when they retake the Artifact. The specific Ability of Sangria that is given by the Lingering Curse is Hallowed Ground.
  • Artifact Memory: This user no longer owns the Artifact, but are still recognized as an Honorable user of the Artifact and worthy of its legacy. For this Artifact, it means the now ex-owner still has lingering favor from Dogmatic Unionists across the Regalian Empire in Progressions and the wider world.

Accreditation
Writersbirdsfoot_violet
ArtistsMonMarty
ProcessorsFinlaggan, Okadoka
Last EditorBirdsfoot violet on 06/2/2022.

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