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|text = Tier I Basic Artifacts are some of the weakest (and presumably duplicate) Artifacts in the world. | |text = Tier I Basic Artifacts are some of the weakest (and presumably duplicate) Artifacts in the world. | ||
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• [[Baardensang]] • [[Zanzibart]] • | • [[Baardensang]] • [[Zanzibart]] • [[Coins of Greed]] | ||
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Revision as of 05:07, 29 April 2023
Either by divine intervention or by artificial construction, the world of Aloria has numerous Artifacts produced throughout the ages, powerful objects with often magical powers. In the hands of their wielders, Artifacts have been used to do great good and great evil, and sometimes yet these objects themselves drove them to these moral extremes. Artifacts are extremely rare, and more often than not does only one of each exist in the world. They are difficult to find, though when found, draw considerable attention to their owner both from the public eye, as well as more sinister forces.
Artifact Rules
Artifact ownership is tied to several rules, specifically for owners but also those trying to take Artifacts from owners.
- Artifact conflict is not opt-in, at least on the server. A player cannot be too tired, drunk, or not interested when they are attacked for the Artifact in the street.
- Artifacts may not be transferred with collusion or OOC intent. If a player no longer wants an Artifact they are to contact Lore Staff to hand it off system side.
- Artifact owners may not combat-log from an ambush or crp fight, if they have to go mid-fight, the Artifact is automatically dropped on the ground where they logged.
- Artifacts cannot be destroyed, disarmed, magicked away, yanked from the owner's hands or otherwise disappeared with the use of Abilities or otherwise.
- Artifacts can however be changed in some unique circumstances related to Divine Entities, who are in fact also capable of destroying Artifacts.
- Artifacts cannot be taken during any Raid on Estates, Manors, Noble Estates, or Clandestine Bases, even if either side is KO'd during the Raid.
- Artifacts can be taken in day to day RP, including CRP surrounding Regalian Keeps, which are not system Raids, rather classified as normal CRP.
- Artifacts are always recognizable for what they are, they cannot be disguised and cannot be hidden from day to day roleplay, and are always worn.
- Artifacts can be disguised if the user needs it to be for a small period, for example an event. This is based on the Honor System, and not to prevent theft.
- Artifact ownership is never Meta information. You are permitted to source the Custom Kit Repo. to know who owns what Artifact at any time, and use this information IC.
- Artifacts can only be taken when an owner is fully Knocked Out and defeated. Though, blackmail and other forms of IC coercion for voluntary surrender are permitted.
- Artifacts of the same type (Weapon, Jewelry, Shield) cannot be wielded at the same time. This also includes Mythics. Different types are permitted but never the same.
- If Staff deem an Artifact Owner too inactive, a first warning/request for more activity will be given. After, if no improvement is met, the Artifact will be lost.
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