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{{Info Artifacts
{{Info Artifacts
|image         = noimg.png
|image           = Darkneckl.png
|name         = Spurned Animus, Reluctant Gift
|name           = Spurned Animus, Reluctant Gift
|origin          = Rejection Arken
|origin          = Rejection Arken
|type         = Jewelry
|type           = Jewelry
|}}
|}}
Spurned Animus is an Artifact with no History, Legends, or Tales written about it. It first appeared in Amontaar, in late 311 AC, and has only occasionally changed hands as a passing curiosity. It is an artifact created by the Rejection Arken, and only recently has it been considered complete. The artifact hosts a Void Demon, bound to it, and well understood to be created by it, though the mechanisms of doing so have only recently been understood. When a large swathe of Regalians and other foreign national arrived in Amontaar during the summer of 312 AC, the full powers of Spurned Animus were revealed, with the jewelry returning to Regalia soon after.


==Description==
Spurned Animus is classified as a Jewelry Artifact, meaning it cannot be wielded at the same time with other Jewelry Artifacts by the same owner. Spurned Animus is a ruby-red gem set in a brassy golden necklace of intricate but alien design, resembling more the jagged cracks and curls of Void Script, though not Katharic. At parts, the brassy metal seems to be broken like it cracked under stress, then was refilled with a purer molten gold that lacks the same gritty finish, shimmering differently when held in the light. The amulet part is suspended on thread of the same metal, worn around one’s neck without a clasp.


==Origins==
Spurned Animus is an Artifact with no History, Legends, or Tales written about it. It first appeared in Amontaar, in late 311 AC, and has only occasionally changed hands as a passing curiosity. It is an artifact created by the Rejection Arken, and is considered incomplete. The artifact hosts a Void Demon, bound to it, and well understood to be created by it, though the mechanisms of doing so are not fully understood. The current Demon bound to the Artifact is tight-lipped on its nature, for now. ((More Information may be added to this page, as it is discovered)).
==Appearance==
Spurned Animus is a ruby-red gem set in a brassy golden necklace of intricate but alien design. Resembling more the jagged cracks and curls of Void Script than anything favored by mortal hands, it is nonetheless decidedly not Katharic. At parts, the brassy metal seems to be broken like it cracked under stress, and then was refilled with a purer molten gold that lacks the same gritty finish, shimmering differently when held in the light. The amulet part is suspended on thread of the same metal, worn around one’s neck without a clasp. Altogether, the jewelry is also suspiciously light, more like a trinket or a coin than the weight one would expect, due to its Magical nature.
==Artifact Mechanics==
==Artifact Mechanics==
Spurned Animus is a Void Magic Artifact. As Spurned Animus is an Artifact, there are several rules associated with Artifact Ownership, see Artifact page. Spurned Animus also provides the following specials:
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* The wielder gains [[Hobbies | Magical Talent]], as a part of using this Artifact, without the wielder actually being considered Magical or as having Magic. Any Magic Point Buy Packs gained with this Artifact do not count as the user having Magic.
*
====Artifactspark Mechanics====
===Sparked Mechanics===
* Choose 2 Free Packs from the following Categories: [[Roguery Point Buy]], [[Invoke Point Buy]], [[Adapt Point Buy]]
*
* The wielder of Spurned Animus gains 1 Pack from [[Prayer Point Buy]] for free, even if they normally cannot invest in Prayer Point Buy due to lockouts. This does not count as Godly intervention, but as magic from this Artifact.
*
* The wielder of Spurned Animus can choose one enemy in a Combat Roleplay Scene (except during 1v1’s). That enemy counts as everything for the purposes of Abilities used by the wielder that only work against certain things (ex. people of a religion, mystech, mages, etc).  
===Sparked Combat Mechanics===
* The wielder of Spurned Animus can impose limitations upon the Bound Demon attached to the Artifact and created by it. The Artifact does not allow the wielder to fully command what the Demon does, but they can prevent it from doing certain things, if they are clever enough with their wording. They can also summon the Demon ((make a ticket)). The current Demon's name is: Animus.
*
 
*
====Legendary Artifactspark Mechanics====
==Collectible Artifact==
* Choose 1 Free Pack from the following Category: [[Invoke Point Buy]]
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
* This Artifact's Legendary Function has already been used, and is unavailable, until a hidden condition is met.
*Marty Will Fill This In
* The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
*The '''UNIQUE NAME''' Collectible inherits the Permanent Mechanic of Spurned Animus but can only be used by '''WHOEVER MARTY/ALEX WANT TO USE IT'''. While there are several '''UNIQUE NAME''', each looks unique, though should be inspired by the appearance of Spurned Animus.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = N/A
|Artists = N/A
|Writers = birdsfoot_violet, Okanara
|Writers = birdsfoot_violet, Okanara, FireFan96
|Processors = Okanara
|Processors = Okanara
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Revision as of 23:25, 20 September 2024

Spurned Animus, Reluctant Gift
Artifacts
NameSpurned Animus, Reluctant Gift
OriginRejection Arken
TypeJewelry

Spurned Animus is an Artifact with no History, Legends, or Tales written about it. It first appeared in Amontaar, in late 311 AC, and has only occasionally changed hands as a passing curiosity. It is an artifact created by the Rejection Arken, and only recently has it been considered complete. The artifact hosts a Void Demon, bound to it, and well understood to be created by it, though the mechanisms of doing so have only recently been understood. When a large swathe of Regalians and other foreign national arrived in Amontaar during the summer of 312 AC, the full powers of Spurned Animus were revealed, with the jewelry returning to Regalia soon after.

Description

Spurned Animus is classified as a Jewelry Artifact, meaning it cannot be wielded at the same time with other Jewelry Artifacts by the same owner. Spurned Animus is a ruby-red gem set in a brassy golden necklace of intricate but alien design, resembling more the jagged cracks and curls of Void Script, though not Katharic. At parts, the brassy metal seems to be broken like it cracked under stress, then was refilled with a purer molten gold that lacks the same gritty finish, shimmering differently when held in the light. The amulet part is suspended on thread of the same metal, worn around one’s neck without a clasp.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Spurned Animus but can only be used by WHOEVER MARTY/ALEX WANT TO USE IT. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Spurned Animus.

Accreditation
Writersbirdsfoot_violet, Okanara, FireFan96
ArtistsN/A
ProcessorsOkanara
Last EditorFirefan96 on 09/20/2024.

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