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{{Info Artifacts | {{Info Artifacts | ||
|image = | |image = L01,R1,C1,Panopticon,visible,Normal,255.png | ||
|name = Panopticon | |name = Panopticon | ||
|origin = Unknown | |origin = Unknown | ||
|type = Weapon | |type = Weapon | ||
|}} | |}} | ||
The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its | The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its alignment or who might have possibly made it, though depictions of the Panopticon date back to Seraph murals, leading some to speculate that either it is a reproduction of something ancient, or the Panopticon may yet be the oldest Artifact in existence, being over 70,000 years old, yet in pristine condition. The Panopticon disappeared following the Cataclysm, either looted from an Elven repository or lost on the battlefield, the chronicles are unclear. It is rumored that the Panopticon is depicted as a key on Seraph murals to a massive doorway, though no scholar has ever verified a doorway that fits this design as a key. | ||
==Description== | |||
The Panopticon is purely a hollow hilt of a weapon, an intricately woven pattern of thin metal-like golden material that is completely indestructible. The Panopticon, when not in use, is about a foot long. When held in hand extends a weapon the shape of which the wielder is most comfortable, its style based on the primary planar alignment of the wielder. | |||
==Artifact Mechanics== | ==Artifact Mechanics== | ||
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page. | |||
====Permanent Mechanics==== | ====Permanent Mechanics==== | ||
* Panopticon takes the shape of any melee weapon that the wielder would like, with no real limitations. The wielder gains a +2 to Attack Stat (breaks cap up to 11) when attacking someone using Magic as their Attack or Defense Stat. While de-sparked, it is locked into the appearance of what it was last transformed | * Panopticon takes the shape of any melee weapon that the wielder would like, with no real limitations. The wielder gains a +2 to Attack Stat (breaks cap up to 11) when attacking someone using Magic as their Attack or Defense Stat. While de-sparked, it is locked into the appearance of what it was last transformed into. | ||
===Sparked Mechanics=== | |||
=== | |||
* Choose 2 Free Packs from the following Categories: Magic Point Buy, Adapt Point Buy, Cleric Point Buy | * Choose 2 Free Packs from the following Categories: Magic Point Buy, Adapt Point Buy, Cleric Point Buy | ||
* Panopticon allows the wielder to temporarily re-classify their | * Panopticon allows the wielder to temporarily re-classify their Alignment to any combination they desire, changing the Alignment of their Abilities in turn. This can be done any number of times but reverts on loss. Additionally, it is capable of detecting when the wielder is either shapeshifted or disguised, assuming the alignment they want it to present, as opposed to their actual alignment. | ||
* When the wielder of Panopticon is of a Planar alignment other than their original, actual Planar Alignment, they gain the effects of Magic Bolster from Magic Point Buy while under 6HP. This does not consume an action | ===Sparked Combat Mechanics=== | ||
* | |||
* When the wielder of Panopticon is of a Planar alignment other than their original, actual Planar Alignment, they gain the effects of Magic Bolster from Magic Point Buy while under 6HP. This does not consume an action and persists until KO’d. | |||
==Collectible Artifact== | |||
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties: | |||
* Marty Will Fill This In | |||
* The UNIQUE NAME Collectible inherits the Permanent Mechanic of the Panopticon but can only be used by MARTY/ALEX FILL THIS IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of the Panopticon. | |||
{{Artifacts}} | {{Artifacts}} | ||
{{Accreditation | {{Accreditation | ||
|Artists = MonMarty | |Artists = MonMarty | ||
|Writers = MonMarty | |Writers = MonMarty, MantaRey | ||
|Processors = | |Processors = | ||
}} | }} | ||
[[category:Artifacts]] | [[category:Artifacts]] |
Revision as of 19:20, 21 September 2024
Panopticon | |
---|---|
Artifacts | |
Name | Panopticon |
Origin | Unknown |
Type | Weapon |
The Panopticon is ostensibly a weapon hilt of disputed origins that seems to attune itself to the wearer's preferences in melee combat and their Dimensional alignment. This artifact has defied any attempts to identify its alignment or who might have possibly made it, though depictions of the Panopticon date back to Seraph murals, leading some to speculate that either it is a reproduction of something ancient, or the Panopticon may yet be the oldest Artifact in existence, being over 70,000 years old, yet in pristine condition. The Panopticon disappeared following the Cataclysm, either looted from an Elven repository or lost on the battlefield, the chronicles are unclear. It is rumored that the Panopticon is depicted as a key on Seraph murals to a massive doorway, though no scholar has ever verified a doorway that fits this design as a key.
Description
The Panopticon is purely a hollow hilt of a weapon, an intricately woven pattern of thin metal-like golden material that is completely indestructible. The Panopticon, when not in use, is about a foot long. When held in hand extends a weapon the shape of which the wielder is most comfortable, its style based on the primary planar alignment of the wielder.
Artifact Mechanics
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.
Permanent Mechanics
- Panopticon takes the shape of any melee weapon that the wielder would like, with no real limitations. The wielder gains a +2 to Attack Stat (breaks cap up to 11) when attacking someone using Magic as their Attack or Defense Stat. While de-sparked, it is locked into the appearance of what it was last transformed into.
Sparked Mechanics
- Choose 2 Free Packs from the following Categories: Magic Point Buy, Adapt Point Buy, Cleric Point Buy
- Panopticon allows the wielder to temporarily re-classify their Alignment to any combination they desire, changing the Alignment of their Abilities in turn. This can be done any number of times but reverts on loss. Additionally, it is capable of detecting when the wielder is either shapeshifted or disguised, assuming the alignment they want it to present, as opposed to their actual alignment.
Sparked Combat Mechanics
- When the wielder of Panopticon is of a Planar alignment other than their original, actual Planar Alignment, they gain the effects of Magic Bolster from Magic Point Buy while under 6HP. This does not consume an action and persists until KO’d.
Collectible Artifact
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
- Marty Will Fill This In
- The UNIQUE NAME Collectible inherits the Permanent Mechanic of the Panopticon but can only be used by MARTY/ALEX FILL THIS IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of the Panopticon.
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