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Meratar: Difference between revisions

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Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
====Permanent Mechanics====
* Meratar retains some of its original Elven Magics. The wearer gains one [[Lanlath]] heritage Mechanic of their choice, except Mechanic 2, which is forbidden.
*  
====Sparked Mechanics====
====Sparked Mechanics====
* Choose 2 Free Packs from the following Categories: Magic Point Buy, Adapt Point Buy, or Command Point Buy.
*  
===Sparked Combat Mechanics===
===Sparked Combat Mechanics===
* Even in its reduced state, Meratar is the safety of the Empress who bore it. If its wielder reaches 4HP, they gain 1 Block Token immediately. This can only happen once per combat scene.
*  
* Carrying Meratar is a choice that makes a clear social statement about one's allegiances. If the wielder '''identifies with the Allorn cause,''' it grants +4 Attack Stat (breaks cap up to 11) against anyone who speaks out against it. If the wielder '''does not identify with the Allorn cause,''' it grants +2 Defense Stat (breaks cap up to 9) when fighting alongside Estelley worshipers.
*  
==Collectible Artifact==
==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

Revision as of 20:52, 21 September 2024

Meratar, Empress' Shroud
Artifacts
NameMeratar, Empress' Shroud
OriginAllorn Empire
TypeArmor

Innumerable have been the Allorn Empresses, peerless Mages with the strength to move mountains and bend the Gods to their will. Empress Vinnalea, a powerful Archmage, faced the unraveling of the Empire's bedrock religion and the rise of Void and Dragon worshipers at court. She started and ended the Dregodar War, forced to outlaw Dragon Worship by the Void Worship faction, which led to military conflict and the defeat of her traitor cousin. Buried in a small crypt near Amontaar, most of her artifacts were stolen, but her enchanted cloak remains in her grave. The Middle Elven word "meratar" describes an emotion she embodied, longing for something unknown but familiar, tying her legacy to the history of the Allorn Empresses.

Description

Meratar is a pale gray cloak adorned with intricate white and silver stitches, featuring circles split into patterns of twisting vines, symbolizing the union of Order and Nature in the Estelley faith. It is fastened over the right shoulder with a silvered pin of a swan illuminated by an electrum. Despite its age, the enchanted cloak retains its luster and consistency, effortlessly restoring itself to perfection after being splashed with water or torn.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Meratar but can only be used by MARTY/ALEX FILL THIS IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Meratar.



Accreditation
WritersOkadoka, MantaRey
Processorsbirdsfoot_violet
Last EditorMantaRey on 09/21/2024.

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