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Andlar

From MassiveCraft Wiki
Revision as of 21:45, 22 June 2022 by Firefan96 (talk | contribs)
Andlár, Gatekeeper of Bev and Alu
Artifacts
NameAndlár, Gatekeeper of Bev and Alu
OriginOld Gods
TierBasic Tier I

Andlár, Gatekeeper of Bev and Alu, is a greatsword or claymore made of Zenith Silver, an extremely rare metal thought long lost to the world, with ancient Velheim meaning and religious uses for the Old Gods faith. Andlár is believed among the Old Gods worshipers to be the blessed gatekeeper, or key depending on your translation, of the mirror between Alu and Bev, a tool to arbitrate life and death, but more specifically enforce death onto the Undead. Andlár has passed in the hands of a great many Vaarda throughout the centuries, giving many of them legacy and legendary feats in the names of their Gods, eventually landing in the Regalian Archipelago, where an expedition to deep Helbolwen in Irvainvik uncovered it, and it was brought to Regalia proper. The weapon still remains one of the most important artifacts among the Old Gods worshipers, and even though its actual legacy and reputation has waned in the Regalian Archipelago itself, the weapon remains famous outside of the Archipelago, and demands a great deal of worship among those who especially show favor to the Union of Water.

Origins

Andlár’s creation is mostly a mystery, and it is commonly believed among the Old Gods worshipers that it was created by the Gods themselves, and given to the Velheim people to do their work, or more specifically the work of Bev and Alu. Yet, the blessings of the other Gods are also believed to be present, as the weapon was forged in Zenith Silver, a metal unique to the Union of Earth, in the fires of Mount Storgud within the raging magma of the Union of Fire, and blessed by the swiftness and skill of the Union of Air, so that no wielder would falter. It was passed from great Vaarda champion to champion, until the Skagger Wars where it was lost for a longer period of time. Eventually, the weapon passed into the hands of those residing in Regalia, after an expedition unearthed it.

Appearance

Andlár appears fairly simple, but its details are intricate. The weapon itself appears like a greatsword, with a twisted handle that forms into a tree-like shape with engraved grooves, and four branches on the end to represent the four Unions. The blade itself is made of Zenith Silver, a metal that appears Silver at first glance, but has a light blue glow at all times. Additionally, the weapon seems to give off faint sparkles and floating lights, which give off an effect like a gentle snow-fall from the blade itself as it is wielded or moved around. Andlár gives off a glow even when sheathed or covered in cloth, and its presence is made known to especially the Undead who can feel its existence.

Artifact Abilities and Specials

Abilities

Andlár is a Tier I Artifact, meaning it is one of the lower power Artifacts in the world.

Ability Name Ability Type Ability Range Ability Description Modifiers
Bev's Deceit Instant Power 3 Blocks Grants the user Bev's Deceit

N/A
Alu's Winds Constant Passive Self

Grants the user Alu's Winds

N/A

Specials

  • Artifact Twice-given: This Artifact is a Twice-given Artifact, meaning a second user must be registered as co-owner. This co-owner will wield the Artifact when they are online and the main wielder is offline. The Artifact can be stolen from the second owner. It is not possible to change co-owner after choosing.
  • Artifact Mindwall: The Artifact protects the wielder's mind from foreign influences. While carrying or wielding the Artifact, the user is immune to Control Powers or any other Ability or Mechanic that affects the mind of the user, changed it, or subjects them to any form of foreign control or puppeteering.
  • Artifact Durability: Artifacts are immune to Physical or Magical damage, meaning the item can never be destroyed, degraded, aged, de-aged, corroded, corrupted, or damaged and blunted. Greater entities such as deities however can damage Artifacts. Additionally, the user is also immune to any Abilities or Mechanics that would disarm them.
  • Artifact Housebound: Artifacts have special rules applied to them when a Noble Family has possession of the Artifact. Their Noble Estate becomes a valid Raid-target pursuant the same rules applying to the Fae Sepulchre, and a Raid can be initiated against their estate with the intention of stealing the Artifact. Servants owning Artifacts counts as family ownership.
  • Andlár's Reputation: Andlár is one of the most venerated Weapons among Old Gods worshipers. Anyone who is the wielder of Andlár unlocks more favorable responses and potential responses that would not normally be available from Old Gods people across the World, except those who worship the Flesh and Metal Gods of Old Gods.
  • Andlár's Trueheart: Andlár empowers the wielder, but only true Old Gods worshipers. While the Weapon and its normal Abilities can still be used by non-believers, only those who worship the Old Gods, either Velheim or Cellik variants, will receive +2 Strength that can break the 7 Proficiency Point Limit, but does not grant additional Point Buy.
  • Andlár's Deceit: This Special can only be used when on consenting (verbal consent is not needed, understanding of consequences and mentally agreeing can be enough) or restrained Targets. When used, the weapon executed the Target in a very believable fashion, including but not limited to beheading and blood splatters, an illusion that cannot be seen through even by those who are immune to Illusions. The subject will appear dead and their consciousness enters a state of non-existence. The sword hilt can then be rotated any time (even days or weeks later) which will force the consciousness back into the body, and undo the highly convincing fake-death. If the body is destroyed after execution, the Target will still die.
  • Andlár's Keygate: Andlár is one of the so-called Handrin Keys, meaning it can open any of Handrin's Gates or Julvira's Gateways around the world in progressions, notably found in Velheim states or locations where the Velheim once settled in the long distant past.

Accreditation
WritersMonMarty
ArtistsMonMarty
ProcessorsFireFan96
Last EditorFirefan96 on 06/22/2022.

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