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{{Info Artifacts
{{Info Artifacts
|image          = Untitled Artwork.png
|image          = L17,R1,C1,Narselendis,visible,Normal,255.png
|name            = Narselendis
|name            = Narselendis
|origin          = [[Regalia]]
|origin          = [[Regalia]]
|type            = Weapon/Object
|type            = Weapon/Object
|}}
|}}
Not strictly a weapon, but not strictly a non-combat object either, Narselendis is the golden calcified cobra fang of Narsil (about the size of a grown man's forearm), the [[Marken]]-[[Archon]]-pet-guard of Arch Chancellor [[Morgan Kade]]. Narsil was executed immediately after Morgan was overthrown and could no longer protect him. The courtiers at the Palace were in fear and disgust of Narsil, as he was a Marken that never spoke but permanently appeared in a wide-framed cobra form, scales painted gold. After Narsil's death, his fangs were preserved, along with several of his bones that were put on display in the Imperial Palace. When the Guided Unionists declared him a God-Guide, the bones were stored in the palace archive to avoid offending them for having his bones on public display as some curiosity. In the curating of his bones however, it was discovered that one of his fangs had been broken off the display, and taken, perhaps years prior. How Narsil's fang turned into a weapon or object of artifact power is unclear, though scholars speculate it lends credence to the Guided Unionist theories that divinity is also present in other entities outside of Dogmatic Unionist views. Narselendis fell into the hands of obscure nobles, where it would quickly acquire micro-fame for its primary useful property: revealing poison or harmful substances in liquids. Narselendis would skip ownership multiple times before disappearing somewhere in Regalia when the last baron who owned it was killed in a way that Narselendis could not protect him from: an arrow to the neck. The name Narselendis is a compound term that combines the name Narsil, and Elendis meaning "exile" in Old-Anglian.  
Narselendis is the golden calcified cobra fang of Narsil, the [[Marken]]-[[Archon]] pet guard of Arch Chancellor Morgan Kade. After Narsil's death, his fangs were preserved, and one of them turned into a weapon with the ability to reveal poison in liquids. It changed hands multiple times before disappearing in Regalia when its last owner was killed. The name Narselendis combines Narsil and Elendis, meaning "exile" in Old Anglian.


==Description==
Narselendis is a Unionist God Magic Artifact. It is an extracted, calcified cobra fang from Narsil that has been encased in gold.
 
==Artifact Mechanics==
==Artifact Mechanics==
Narselendis is a Unionist God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Narsilendis grants the user the ability to use Marken Transformation without being a Marken, and the ability to speak in normal language while in Marken form. When in Marken form, Narsilendis grants +1 to Attack Stat. (breaks cap up to 11). If the user is already a Marken, they also gain full control of themselves while transformed, and gain +2 Attack Stat instead.
* Narselendis grants the user the ability to use Marken Transformation without being a Marken, the ability to speak in normal language while in Marken form, and their Marken form can be of any type of animal not just the traditional Marken types. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Even if the user is already a Marken, these effects are extended to them (and their appearance can also change). Additionally, Narsil's master was a lover of all things, and Narselendis allows its user to Syncretize with an infinite amount of Religions and be considered faithful to any number of Gods (though the faithful may still choose to reject them).  
====Artifactspark Mechanics====
===Sparked Mechanics===
* Choose 2 Free Packs from the following Categories: Roguery Point Buy, Theurgy Point Buy, Melee Point Buy
* Narselendis' wielder can choose 3 Free Packs from the following Categories: [[Prayer Point Buy]], [[Athletic Point Buy]], or [[Chem Point Buy]].
* Narsilendis is a fang of a venomous Marken, and when inserted into a liquid or substance that is poisoned, envenomed, or otherwise harmful to consume/touch, it will turn black to indicate danger. Additionally, the user is immune to poisons and venoms.  
* Narselendis' user gains [[Urlan]] Mechanics 2, and 5. These Mechanics are only active while Narselendis has an Artifactspark in it.  
* Narsil was prone to great violence in the name of his master, and Narsilendis is no different. When the wielder of Narsilendis contributes (contributing means dealing at least 4HP of damage) to KOing a non-Unionist character in a combat scene, their next Move gains +5 Blocks, and their next Attack applies the Weakened Status Effect, which lasts for 4 Turns.  
* Narselendis grants the user the [[Adapt_Point_Buy#Safeguard_Pack|Safeguard Pack]] for free. This Pack is only active while Narselendis has an Artifactspark in it.  
====Legendary Artifactspark Mechanics====
* Narselendis holds a bite for those who put Narsil to death. Narselendis grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Regalian Knights. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.
* Choose 1 Free Pack from the following Category: Roguery
 
* Those that escaped Narsil were not much better off than those who didn’t. Once per day when contributing to KOing a target, the wielder of Narsilendis can apply a slow-acting venom, lowering either the target’s Attack or Defense Stat by -4. This lasts for 48 Hours, and is removed automatically, but cannot be removed early.  
==Collectible Artifact==
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, Narselendis seeks a new master to scheme for, leaving behind a Markensong Fang.
* The Markensong Fang Collectible inherits the Permanent Mechanic of the Artifact.  
* While there are several Markensong Fangs, each looks unique, though should be inspired by the Artifact.


==Trivia==
* Remember, just because Player Characters OOCly understand what an Artifact can do, the Regalian State and Law Enforcement treats the Marken Transformation exactly the same, as if the Character was infected with Markenism.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers =  
|Writers = fantuinn, MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 04:40, 7 October 2024

Narselendis
Artifacts
NameNarselendis
OriginRegalia
TypeWeapon/Object

Narselendis is the golden calcified cobra fang of Narsil, the Marken-Archon pet guard of Arch Chancellor Morgan Kade. After Narsil's death, his fangs were preserved, and one of them turned into a weapon with the ability to reveal poison in liquids. It changed hands multiple times before disappearing in Regalia when its last owner was killed. The name Narselendis combines Narsil and Elendis, meaning "exile" in Old Anglian.

Description

Narselendis is a Unionist God Magic Artifact. It is an extracted, calcified cobra fang from Narsil that has been encased in gold.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Narselendis grants the user the ability to use Marken Transformation without being a Marken, the ability to speak in normal language while in Marken form, and their Marken form can be of any type of animal not just the traditional Marken types. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules). Even if the user is already a Marken, these effects are extended to them (and their appearance can also change). Additionally, Narsil's master was a lover of all things, and Narselendis allows its user to Syncretize with an infinite amount of Religions and be considered faithful to any number of Gods (though the faithful may still choose to reject them).

Sparked Mechanics

  • Narselendis' wielder can choose 3 Free Packs from the following Categories: Prayer Point Buy, Athletic Point Buy, or Chem Point Buy.
  • Narselendis' user gains Urlan Mechanics 2, and 5. These Mechanics are only active while Narselendis has an Artifactspark in it.
  • Narselendis grants the user the Safeguard Pack for free. This Pack is only active while Narselendis has an Artifactspark in it.
  • Narselendis holds a bite for those who put Narsil to death. Narselendis grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on Regalian Knights. Additionally, even when not attacking Characters of these types, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Narselendis seeks a new master to scheme for, leaving behind a Markensong Fang.
  • The Markensong Fang Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Markensong Fangs, each looks unique, though should be inspired by the Artifact.

Accreditation
Writersfantuinn, MantaRey
ArtistsMonMarty
Last EditorBirdsfoot violet on 10/7/2024.

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