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{{Info Artifacts
{{Info Artifacts
|image         = noimg.png
|image           = Darkccrown.png
|name          = Kinvahc, Envy’s Glory
|name          = Kinvahc, Envy's Glory
|origin          = [[Rokhaval]], Akrat
|origin          = [[Rokhaval]], Akrat
|type          = Jewelry
|type          = Accessory
|}}
|}}
Many Alorians desire to leave their name behind, sounded as syllables that all tongues can speak. Followers of the [[Evolist]] Gods may know this craving best, for they embrace such a feeling as one of the reasons for living. Valorant humility is the cowardly way out; starving one’s potential is futile. Kinvahc cements a legacy of triumph in the shape of a circlet, forged in commemoration of a Kathar battlemage who excelled as a model example of the warriors that a magic academy in Rokhaval, Akrat, could produce. The circlet, and its owner, were blessed by Triton for their virtue, and the consolidation of knowledge and power amongst the Evolists there.
Kinvahc, Envy's Glory, was created by the Evolist God Triton for Vanloc Nalziirn, a Kathar veteran of the Dread War. A formidable battlemage, Vanloc propelled through the ranks before being granted a council seat at the Akrat Magic Academy in Rokhaval. There he exposed many of the academy's long-time secrets, usurping the other inept councilors and replacing them with his followers. Akrat soon became ruthlessly efficient, earning the blessings of Triton in the form of Kinvahc. Eventually, Vanloc was challenged and slain by one of his followers, with Kinvahc passing to the victor until a Dread Envoy to Amontaar sold it to an Evolist tourist to the city, who brought it to Regalia soon after.


==Origins==
==Description==
Kinvahc was commissioned by Vanloc Nalziirn, a prodigy of Akrat. Serving in the Dread War, Vanloc’s ruthless usage of magic propelled him up the ranks. While the Kathar were ultimately routed, Vanloc’s contribution was not omitted, and as a reward for his efforts, he was granted a seat on the academy's Council. While there,  he uncovered and exposed many of the Academy's long-kept secrets, usurping the inept ruling council and replacing with his followers. This act propelled Akrat into one of the most ruthlessly efficient institutions the Empire had to offer. A ritual begging the favor of Triton, earned Vanloc his blessing, and the Artifact was created and empowered, in exchange for Vanloc's service. Infused with Triton’s blessing, Kinvahc was now imbued with divine purpose. However, this did not last forever. Eventually, one of Vanloc's followers challenged him for control over the academy, and slew him in ritual combat. The Artifact passed on to him, until another challenged them for it. This pattern repeated itself, with the Circlet changing hands, and locations frequently. Kinvahc was eventually secured by an Envoy Archon stationed in Amontaar. This Archon (perhaps foolishly) sold the artifact to a traveling Evolist, who eventually sailed east to Corontium. While adorned, it is said to whisper bizarre thoughts into the ear of its owner. Chaos nips at the heels of whoever possesses the circlet. Holding Kinvahc seems to teach a lesson of benign modesty: it is not only one who can drag veracity out from the darkness.
Kinvahc is classified as an Accessory Artifact, meaning it cannot be wielded at the same time as other Accessory Artifacts by the same owner. Kinvahc is a simple circlet that has been created with dark steel inscribed with Void-Script. The rough translation is read as a unique word, ‘mind sipper’. However, an additional script can be read, which changes with each host that it makes contact with. The circlet is always cold, even when worn. The metal bends in shape to fit the head of its wearer, no matter their size.
 
==Appearance==
Kinvahc is a simple circlet that has been created with dark steel, inscribed with Void-Script The rough translation is read as a unique word, ‘mindsipper’. However, additional script can be read, which changes upon each host that it makes contact with. While in possession of a rogue Darkscale, reptilian talons were added onto the circlet, which created a ring of blood-stained talons that curve upwards. The circlet is always cold, even when worn. The metal bends in shape to fit the head of its wearer, no matter their size.


==Artifact Mechanics==
==Artifact Mechanics==
Kinvahc is a Void Magic Artifact. As Kinvahc is an Artifact, there are several rules associated with Artifact Ownership, see Artifact page. Kinvahc also provides the following specials:
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
====Permanent Mechanics====
===Permanent Mechanics===
* Kinvahc is a dark creation meant to enable one’s greatest desires. When worn, the wielder adds +3 to the final result of any Persuasion Roll.
* This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
====Artifactspark Mechanics====
* This Artifact's wielder inherits the Faith Mechanic from the [[Evolism]] God Triton, allowing them to transform into a Dragonkin of the unofficial Tyrthar Dragonfall. This Triton-inspired Dragonkin design must have pitch-black scales and red eyes. This transformation can have any variety of appearances within the bounds listed, but does not grant Dragonkin mechanics. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules).
* Choose 2 Free Packs from the following Categories: Magic Point Boy, Roguery Point Buy, Theurgy Point Buy
===Sparked Mechanics===
* Kinvahc shields its wielder from any external negative influence. The character is immune to Curses applied by Characters with less than (or equal) 5 Magic Stat, except for those dealt by Mechanics or Artifacts. Additionally, if the user ever is Cursed, they will know who exactly Cursed them.
*Kinvahc's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
* While wearing the circlet that has been blessed by Triton, the user is strengthened by Sinistral Magic. If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen twice per Combat Scene.
* This Artifact's wielder counts as a Corrupted Archon, receiving [[Archon]] Mechanics 1, 5, and 6.
====Legendary Artifactspark Mechanics====
* This Artifact's wielder passively drains the power of Archon away around them. This means that while any Archon is within Emote Range of the Artifact Wielder, they are unable to use any Archon Mechanics that are not directly related to Proficiencies, Packs, or Combat. This effect must specifically be activated and feels like the Archon in question are severed from the Leylines and feel physically weakened (but this has no Combat effects).  
* Choose 1 Free Pack from the following Category: Magic Point Buy
* If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen up to twice per Combat Scene.
* The might of Triton is enough to bend the knee of even the most resistant. When making a Persuasion Dice roll, the wielder’s Persuasion Dice always roll at the highest result, and they gain +6 to their Maximum Persuasion Dice Roll. Additionally, the user can read a target’s greatest current desire from their mind/emotions, without the target knowing they did so. (Consult DMs for Event Character use).
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.
* The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this tepeort mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
 


==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, Triton recognizes the strength of the previous owner by giving them a Scalegod Crown.
* The Scalegod Crown Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
* While there are several Scalegod Crowns, each looks unique, though should be inspired by the appearance of the Artifact.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = N/A
|Artists = MonMarty
|Writers = ellereller
|Writers = ellereller, FireFan96
|Processors = birdsfoot_violet
|Processors = birdsfoot_violet
}}
}}
[[category:Artifacts]]

Latest revision as of 01:01, 7 October 2024

Kinvahc, Envy's Glory
Artifacts
NameKinvahc, Envy's Glory
OriginRokhaval, Akrat
TypeAccessory

Kinvahc, Envy's Glory, was created by the Evolist God Triton for Vanloc Nalziirn, a Kathar veteran of the Dread War. A formidable battlemage, Vanloc propelled through the ranks before being granted a council seat at the Akrat Magic Academy in Rokhaval. There he exposed many of the academy's long-time secrets, usurping the other inept councilors and replacing them with his followers. Akrat soon became ruthlessly efficient, earning the blessings of Triton in the form of Kinvahc. Eventually, Vanloc was challenged and slain by one of his followers, with Kinvahc passing to the victor until a Dread Envoy to Amontaar sold it to an Evolist tourist to the city, who brought it to Regalia soon after.

Description

Kinvahc is classified as an Accessory Artifact, meaning it cannot be wielded at the same time as other Accessory Artifacts by the same owner. Kinvahc is a simple circlet that has been created with dark steel inscribed with Void-Script. The rough translation is read as a unique word, ‘mind sipper’. However, an additional script can be read, which changes with each host that it makes contact with. The circlet is always cold, even when worn. The metal bends in shape to fit the head of its wearer, no matter their size.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
  • This Artifact's wielder inherits the Faith Mechanic from the Evolism God Triton, allowing them to transform into a Dragonkin of the unofficial Tyrthar Dragonfall. This Triton-inspired Dragonkin design must have pitch-black scales and red eyes. This transformation can have any variety of appearances within the bounds listed, but does not grant Dragonkin mechanics. This change counts as a Transformation but does not count as a Disguise (which is pointless anyway due to Artifact ownership rules).

Sparked Mechanics

  • Kinvahc's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
  • This Artifact's wielder counts as a Corrupted Archon, receiving Archon Mechanics 1, 5, and 6.
  • This Artifact's wielder passively drains the power of Archon away around them. This means that while any Archon is within Emote Range of the Artifact Wielder, they are unable to use any Archon Mechanics that are not directly related to Proficiencies, Packs, or Combat. This effect must specifically be activated and feels like the Archon in question are severed from the Leylines and feel physically weakened (but this has no Combat effects).
  • If someone other than the user uses a Sinistral Magic Point Buy Ability in Emote Range, the user can choose to gain +2HP. This can only happen up to twice per Combat Scene.
  • This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Triton recognizes the strength of the previous owner by giving them a Scalegod Crown.
  • The Scalegod Crown Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
  • While there are several Scalegod Crowns, each looks unique, though should be inspired by the appearance of the Artifact.

Accreditation
Writersellereller, FireFan96
ArtistsMonMarty
Processorsbirdsfoot_violet
Last EditorMonMarty on 10/7/2024.

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