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{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = L09,R1,C1,Prakhara,visible,Normal,255.png
|name            = Prakhara, Snakebite Pole-Glaive
|name            = Prakhara, Snakebite Pole-Glaive
|origin          = Slizzar
|origin          = Slizzar
|type            = Weapon
|type            = Weapon
|}}
|}}
Prakhara, Snakebite Pole-Glaive, is an impressive and towering weapon of [[Slizzar]] design created for the ceremonial guards who stood the eternal watch outside the sanctified pyramid of Nox. There are many weapons like it, each with their own names, it just so happens that Prakhara is one of the few to escape the clutches of the Slizzar and travel around the world between the collections of different owners. Prakhara was seized from the fallen at the disastrous Siege of Fessa Huallo, having somehow traveled into the hands of Mananya-Manya's loyal soldiers, and from them into the loot chest of a fleeing Regalian Duke. With a Slizzar knife soon planted into his back, the weapon nonetheless continued to circulate between curio markets and the courts of the wealthy and interested.
Prakhara, Snakebite Pole-Glaive, is an impressive weapon of [[Slizzar]] design created for the ceremonial guards outside the sanctified pyramid of Nox. Prakhara escaped the Slizzar and traveled around the world with different owners. It was seized from the fallen at the Siege of Fessa Huallo, passed through various hands, and ended up in the loot chest of a Regalian Duke. Despite facing adversity, the weapon continued to circulate between curio markets and the courts of the wealthy. The Slizzar do not recall when Prakhara and its cohort of weapons were created, but they were carried by the guards of Nox's pyramid for as long as anyone could remember. It could be one of the oldest items still around in the world.


==Origins==
==Description==
Even the Slizzar do not precisely recall when Prakhara and its cohort of weapons were created, or how. The only thing they understand is that these sorts of glaives were carried by the guards of Nox's pyramid for as long as anyone could remember the existence of the pyramid or the city. If that lack of information is to be taken to its natural conclusion, it could full well be one of the oldest items still around in the world.  
Prakhara's glaive is a uniquely designed weapon with straight lines of purple Dragon Magic flowing into the blade. The haft is perfectly cylindrical and slate-polished gray Leystone, featuring elegant designs of twisting, curling Dragons. Despite its alien appearance, the Maraya consider it in keeping with proper medieval Meraic depictions. The weapon constantly emits a faint, purple-lilac color, even in darkness, and mysteriously scales with the wielder, maintaining full polearm size at all times.


==Appearance==
==Artifact Mechanics==
Prakhara has a smooth, perfectly cylindrical haft of slate-polished gray Leystone. Rather than the usual chaotic purple cracks, straight lines of purple Dragon-Magic laid into the weapon run directly upwards and flow into the blade. Prakhara's glaive design is both alien and elegant at the same time: flanged in several places with designs of twisting, curling Dragons in a style that even the modern Slizzar interpret as a little bit off but the Maraya seem to consider in keeping with proper medieval Meraic depictions (despite the complete absence of the Slizzar from the Meraic Era, meaning these must implicitly be Third Civilization designs the Maraya inherited), and constantly lit up a faint, purple lilac color that shines in even the dark. It is a relatively large weapon that seems to mysteriously scale with the wielder, being full polearm size at all times.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
* The wielder of Prakhara is capable of entering world locations that are otherwise inaccessible to them either due to societal limitations, or geographical magical phenomena, such as Sarakand, Lathan, or Guldar. However, because these places exist off-map, one can never actually visit them, and they must merely be written about in personal lore stories so that the player has stories to tell to others.
===Sparked Mechanics===
* The wielder of Prakhara gains Slizzar Mechanic 3, and is able to use Shifting as it is described on the Slizzar Heritage page. This however can never count as a Disguise, because they must still wield the Artifact, and thus become recognized.
* Prakhara's wielder is immune to Curses being placed on them, and should the Artifact be Sparked when they have any Curses, they are removed. Additionally, they are immune to direct and indirect effects from Duke Summonings. Should a Duke summoning cause an effect on them (for example, a nearby explosion, or mind control), the effect is instead nullified. This also applies if they are themselves making a bargain with a Duke, the Duke is unable to impose any additional demands due to careless verbiage or wording on the wielder's part.
===Sparked Combat Mechanics===
* Prakhara's wielder can choose 3 Free Packs from the following Categories: Adapt Point Buy, Roguery Point Buy, or Melee Point Buy.
* The wielder of Prakhara is a Temple-defending killing machine. While they participate in any Combat around or inside a Temple building, they gain +3 Attack Stat (breaking Cap up to 11) while using Attack Emotes. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 5.


==Artifact Mechanics==
==Collectible Artifact==
Prakhara is a Draconist God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:
====Permanent Mechanics====
* Marty Will Fill This In
* The Snakebite Pole-Glaive shields its wielder from some deception. The wielder can focus on a statement from an Event/DM Character, and determine if it is misleading or untruthful. This does not work on every statement said, and has diminishing returns if used too frequently.
* The UNIQUE NAME  Collectible inherits the Permanent Mechanic of Prakhara but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Prakhara.
====Artifactspark Mechanics====
* Choose 2 Free Packs from the following Categories: Cutthroat Point Buy, Adapt Point Buy, Roguery Point Buy
* Prakhara is a prized possession to most Slizzar. The wielder is immune to mind control of any type, particularly Mindcontrol Pack and all of its Mechanics to do with Thralling and Persuasion Dices, if used to convince them. They are also immune to Persuasion Dices when used by Players. Additionally, when using Persuasion Dices themselves, if they fail once, they can re-try their Dice for a higher result. If the wielder is a Slizzar, they can roll twice for failed results, and gain a +2 to the final result of their Persuasion Dice.
* Prakhara can cut through almost any material, including doors, grates, and gates, but not solid walls. When the wielder hits an enemy with a Block Token, they can break one of those Block Tokens automatically, and still deal -2HP damage. This only works once per enemy per scene.
====Legendary Artifactspark Mechanics====
* Choose 1 Free Pack from the following Category: Adapt Point Buy
* Prakhara is a glaive like no other. The welder's Melee Range is considered 3-4 Blocks, not 1-2 Blocks. Additionally, the wielder gains +3 to the minimum of their Attack Dice Rolls.
* The Legendary Artifactspark Weapon grants the user +3 Attack Stat (breaks cap up to 11) and +1 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists =  
|Writers = OkaDoka, ellereller
|Writers = OkaDoka, ellereller, MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 05:09, 28 September 2024

Prakhara, Snakebite Pole-Glaive
Artifacts
NamePrakhara, Snakebite Pole-Glaive
OriginSlizzar
TypeWeapon

Prakhara, Snakebite Pole-Glaive, is an impressive weapon of Slizzar design created for the ceremonial guards outside the sanctified pyramid of Nox. Prakhara escaped the Slizzar and traveled around the world with different owners. It was seized from the fallen at the Siege of Fessa Huallo, passed through various hands, and ended up in the loot chest of a Regalian Duke. Despite facing adversity, the weapon continued to circulate between curio markets and the courts of the wealthy. The Slizzar do not recall when Prakhara and its cohort of weapons were created, but they were carried by the guards of Nox's pyramid for as long as anyone could remember. It could be one of the oldest items still around in the world.

Description

Prakhara's glaive is a uniquely designed weapon with straight lines of purple Dragon Magic flowing into the blade. The haft is perfectly cylindrical and slate-polished gray Leystone, featuring elegant designs of twisting, curling Dragons. Despite its alien appearance, the Maraya consider it in keeping with proper medieval Meraic depictions. The weapon constantly emits a faint, purple-lilac color, even in darkness, and mysteriously scales with the wielder, maintaining full polearm size at all times.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • The wielder of Prakhara is capable of entering world locations that are otherwise inaccessible to them either due to societal limitations, or geographical magical phenomena, such as Sarakand, Lathan, or Guldar. However, because these places exist off-map, one can never actually visit them, and they must merely be written about in personal lore stories so that the player has stories to tell to others.

Sparked Mechanics

  • The wielder of Prakhara gains Slizzar Mechanic 3, and is able to use Shifting as it is described on the Slizzar Heritage page. This however can never count as a Disguise, because they must still wield the Artifact, and thus become recognized.
  • Prakhara's wielder is immune to Curses being placed on them, and should the Artifact be Sparked when they have any Curses, they are removed. Additionally, they are immune to direct and indirect effects from Duke Summonings. Should a Duke summoning cause an effect on them (for example, a nearby explosion, or mind control), the effect is instead nullified. This also applies if they are themselves making a bargain with a Duke, the Duke is unable to impose any additional demands due to careless verbiage or wording on the wielder's part.

Sparked Combat Mechanics

  • Prakhara's wielder can choose 3 Free Packs from the following Categories: Adapt Point Buy, Roguery Point Buy, or Melee Point Buy.
  • The wielder of Prakhara is a Temple-defending killing machine. While they participate in any Combat around or inside a Temple building, they gain +3 Attack Stat (breaking Cap up to 11) while using Attack Emotes. Additionally, even when not attacking Characters of these faiths, the wielder's Attack Dice Roll Minimum is set to 5.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Prakhara but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Prakhara.

Accreditation
WritersOkaDoka, ellereller, MantaRey
Last EditorBirdsfoot violet on 09/28/2024.

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