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Hydtithe: Difference between revisions

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Created page with "{{Info Artifacts |image = noimg.png |name = Hydtithe, Second Skin |origin = Body Arken? |type = Armor |}} Hydtithe, the Second Skin, was once an urban legend; a parasitic artifact that on finding a wearer would drain them of vitality and be found by the next unfortunate soul. Though it was never studied up close, its victims were drained of their genetic potential and withered under the grasp of a mindless, absorbent thing. Assumed to..."
 
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{{Info Artifacts
{{Info Artifacts
|image         = noimg.png
|image           = Darksymb.png
|name          = Hydtithe, Second Skin
|name          = Hydtithe, Second Skin
|origin          = Body Arken?
|origin          = Body Arken
|type          = Armor
|type          = Armor
|}}
|}}
Hydtithe, the Second Skin, was once an urban legend; a parasitic artifact that on finding a wearer would drain them of vitality and be found by the next unfortunate soul. Though it was never studied up close, its victims were drained of their genetic potential and withered under the grasp of a mindless, absorbent thing. Assumed to be created by the Body Arken, the Hydtithe had some adjustments over the years, eventually becoming more symbiotic on second appearance. Though it no longer kills its wielders, the pursuit of perfection can often be a self-destructive thing, and the Second Skin has more lives to twist into tragedies.
Hydtithe, Second Skin, was allegedly created by the Body Arken as an experiment with Creation Particles, though not intelligent enough to work on its own nor too magically dependent to be considered its preference for life. It first appeared in the Regalian Sewers around 272 AC, where it would drain the vitality of those who wore it, leaving behind drained cadavers and puppeteered corpses in its wake. It eventually was taken by the Azure Order, which seemed to shift its symbiotic nature from being entirely parasitic to something more mutual, or at least commensal. It eventually resurfaced in Amontaar in 312 AC, where it eventually made its way back to Regalia.


==Description==
Hydtithe is classified as an Armor Artifact, meaning it cannot be wielded at the same time as other Armor Artifacts by the same owner. Hydtithe manifests as a coiling mass of flesh, bone, and muscle, colored red, white, and gold. When not tethered to a host, it is but a coiling orb of meat with a single spying eye, usually quite thin and small from malnourishment. It clings to its wearer as a set of armor, either just coating an arm or spreading so far as to coat the entire body.


==Origins==
==Artifact Mechanics==
Hydtithe is a recent creation with a nebulous history. Most scholars account it as a creation that first made itself known around 272 AC, but assume that it existed for at least ten years earlier thanks to whispers of its name before its large reveal. It’s assumed to be an awkward middle child of Body’s experiments with Creation Particles, not intelligent enough to work on its own but too magically dependent to be considered its preference for life. Its first real appearance was in the Regalian Sewers during the middle of the Regalian Pessimism. Drained cadavers and puppeteered corpses would leap into gang wars as storms of flesh-blades and subsequent misery, leading to an explosive reputation as a parasite which shifted from many quickly-expiring hosts. When the Azure Order grew more blatant, Hydtithe disappeared with a nameless wearer, disappearing from the Azure Spire when it fell. It existed as but a rumor for years on end, until surfacing again in the wake of a tragedy in Amontaar, different to the stories surrounding it.
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
Once a parasite, Hydtithe seems to have taken a symbiotic relationship with its new wearers, completely subservient to their goals and ends. It hasn’t the mind or mouth to whisper of self-destruction, nor does it seem to require sustenance from the wearer as it did in the past. Something changed in those dark dirges of the Spire, or perhaps in the blood-soaked death pit it was found in in Amontaar, and it’s unclear if Hydtithe is better off a parasite or a symbiote.
===Permanent Mechanics===
* This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
* This Artifact's wielder's mind is immune to being read or influenced from the outside. That is to say, the usage of Mechanics like Mind Control do not apply (unless the user wants to), and other Mechanics to do with for example emotion reading and influencing do not work.  
===Sparked Mechanics===
* Hydtithe's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
* Hydtithe grants the wielder the Magical Variant of the [[Adapt_Point_Buy#Shapeshift_Pack | Shapeshift Pack]] for free. However, all Shapeshifting must appear like the second skin, a mass of flesh, bone, and muscle colored red, white, and gold. This Shapeshift does not count as a Disguise (as Artifact ownership is public), but the Artifact can lend this Shapeshift to two additional Characters, who are Disguised during its usage. This form of Shapeshifting does not break unless the Artifact wielder reaches 0 HP.
* Hydtithe grants the wielder the Magical variant of the [[Adapt_Point_Buy#Oceanic_Pack | Oceanic Pack]] for free. However, it is not Magical in appearance, but a flesh-like set of lungs that attaches like scuba-gear to the mouth.  
* Hydtithe's wielder can choose any combination of up to 3 Mechanics from Savent [[Asha]] and [[Urlan]], except Savent Mechanic 1. Additionally, the wielder initiates Combat with 2 extra HP, meaning they always start Combat with 12 HP instead of 10 HP.
* This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.


==Collectible Artifact==
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
* When this Artifact is exchanged for a Collectible, Hydtithe slinks off to find a new master to feed on, leaving behind a Fleshskin Cloak.
* The Fleshskin Cloak Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
* While there are several Fleshskin Cloaks, each looks unique, though should be inspired by the appearance of the Artifact.


==Appearance==
Per its namesake, the so-called second skin manifests as a coiling mass of flesh, bone and muscle, colored red, white and gold. When not tethered to a host, it is but a coiling orb of meat with a single spying eye, usually quite thin and small from malnourishment. It clings to its wearer as a set of armor, either in just coating an arm or spreading so far as to coat the entire body. It can forge weapons off the arms or spines off the body, or even a carapace-like protective armor, but it must be told to do so first. It seems to respond to vocal commands, but it has been known to work instinctively after enough time with a wearer.
==Artifact Mechanics==
Hydtithe is a Void Magic Artifact. As Hydtithe is an Artifact, there are several rules associated with Artifact Ownership, see Artifact page. Hydtithe also provides the following specials:
====Permanent Mechanics====
* Hydtithe works best in more extreme conditions.  The wielder gains +2 Attack Stat (breaks cap up to 11) when in the Sewers or Countryside (Gloomrot, Badlands, etc).
====Artifactspark Mechanics====
* Choose 2 Free Packs from the following Categories: Adapt Point Buy, Magic Point Buy, Bruiser Point Buy
* Hydtithe may travel anywhere, and adapt to any place. The wielder gains Fin’ullen Mechanic 3, and Urlan Mechanic 3
* Hydtithe grows with its wearer. When the wielder makes a Basic Attack with range of Emote Range, they gain +2 to the Minimum of their next Attack Dice Roll. When the wielder maeks a Basic Attack with range of Melee Range, they gain +2 to the Minimum of their next Defense Dice roll.
====Legendary Artifactspark Mechanics====
* Choose 1 Free Pack from the following Category: Adapt Point Buy
* Hydtithe longs to transform its wielder into the apex being. The wielder gains all Savent Asha Heritage Mechanics, except Mechanic 1, and all Urlan Heritage Mechanics. Additionally, the wielder’s Max HP is 12.
* The Legendary Artifactspark Armor grants the user +1 Attack Stat (breaks cap up to 11) and +3 Defense Stat (breaks cap up to 9), and sets the minimum for their Defense Dice Rolls to 5. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this teleport mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.
==Trivia==
* Many of the past wearers of Hydtithe had absolutely no idea they were wearing it at all. While it is certainly different now, the first people to ever interact with the artifact did not realize it was on them, and died too soon to find that out.
* The idea that the Body Arken made Hydtithe is a widely accepted assumption, as while it has never explicitly confirmed its involvement, the Artifact’s nature and its preference to only arrive where Body has been imply a connection.
{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists =  
|Artists = MonMarty
|Writers = fantuinn
|Writers = fantuinn, FireFan96, MantaRey
|Processors =  
|Processors =  
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 01:14, 7 October 2024

Hydtithe, Second Skin
Artifacts
NameHydtithe, Second Skin
OriginBody Arken
TypeArmor

Hydtithe, Second Skin, was allegedly created by the Body Arken as an experiment with Creation Particles, though not intelligent enough to work on its own nor too magically dependent to be considered its preference for life. It first appeared in the Regalian Sewers around 272 AC, where it would drain the vitality of those who wore it, leaving behind drained cadavers and puppeteered corpses in its wake. It eventually was taken by the Azure Order, which seemed to shift its symbiotic nature from being entirely parasitic to something more mutual, or at least commensal. It eventually resurfaced in Amontaar in 312 AC, where it eventually made its way back to Regalia.

Description

Hydtithe is classified as an Armor Artifact, meaning it cannot be wielded at the same time as other Armor Artifacts by the same owner. Hydtithe manifests as a coiling mass of flesh, bone, and muscle, colored red, white, and gold. When not tethered to a host, it is but a coiling orb of meat with a single spying eye, usually quite thin and small from malnourishment. It clings to its wearer as a set of armor, either just coating an arm or spreading so far as to coat the entire body.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • This Artifact can steal the Artifactspark from other defeated Artifactholders and can hold more than one Artifactspark inside of it. Other Mechanics may derive functions from the number of Artifactsparks. Any change in the number of Artifactsparks must always be reported in a Ticket. If this Artifact has more than one Artifactspark, being defeated and having an Artifactspark stolen will only result in the loss of one, rather than all.
  • This Artifact's wielder's mind is immune to being read or influenced from the outside. That is to say, the usage of Mechanics like Mind Control do not apply (unless the user wants to), and other Mechanics to do with for example emotion reading and influencing do not work.

Sparked Mechanics

  • Hydtithe's wielder can choose 3 Free Packs from any Proficency Category they can invest in and supplement their Character Application, though these Packs can only be used while the Artifact has an Artifactspark.
  • Hydtithe grants the wielder the Magical Variant of the Shapeshift Pack for free. However, all Shapeshifting must appear like the second skin, a mass of flesh, bone, and muscle colored red, white, and gold. This Shapeshift does not count as a Disguise (as Artifact ownership is public), but the Artifact can lend this Shapeshift to two additional Characters, who are Disguised during its usage. This form of Shapeshifting does not break unless the Artifact wielder reaches 0 HP.
  • Hydtithe grants the wielder the Magical variant of the Oceanic Pack for free. However, it is not Magical in appearance, but a flesh-like set of lungs that attaches like scuba-gear to the mouth.
  • Hydtithe's wielder can choose any combination of up to 3 Mechanics from Savent Asha and Urlan, except Savent Mechanic 1. Additionally, the wielder initiates Combat with 2 extra HP, meaning they always start Combat with 12 HP instead of 10 HP.
  • This Artifact grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes only. Additionally, when attacking, the wielder's Attack Dice Roll Minimum is 4. For every additional Artifactspark in the Artifact, this minimum is raised by +1.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, Hydtithe slinks off to find a new master to feed on, leaving behind a Fleshskin Cloak.
  • The Fleshskin Cloak Collectible inherits the second Permanent Mechanic of the Artifact (not the Artifactspark stealing one).
  • While there are several Fleshskin Cloaks, each looks unique, though should be inspired by the appearance of the Artifact.

Accreditation
Writersfantuinn, FireFan96, MantaRey
ArtistsMonMarty
Last EditorMonMarty on 10/7/2024.

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