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Prakhara

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Revision as of 20:50, 21 September 2024 by MantaRey (talk | contribs)
Prakhara, Snakebite Pole-Glaive
Artifacts
NamePrakhara, Snakebite Pole-Glaive
OriginSlizzar
TypeWeapon

Prakhara, Snakebite Pole-Glaive, is an impressive weapon of Slizzar design created for the ceremonial guards outside the sanctified pyramid of Nox. Prakhara escaped the Slizzar and traveled around the world with different owners. It was seized from the fallen at the Siege of Fessa Huallo, passed through various hands, and ended up in the loot chest of a Regalian Duke. Despite facing adversity, the weapon continued to circulate between curio markets and the courts of the wealthy. The Slizzar do not recall when Prakhara and its cohort of weapons were created, but they were carried by the guards of Nox's pyramid for as long as anyone could remember. It could be one of the oldest items still around in the world.

Description

Prakhara's glaive is a uniquely designed weapon with straight lines of purple Dragon Magic flowing into the blade. The haft is perfectly cylindrical and slate-polished gray Leystone, featuring elegant designs of twisting, curling Dragons. Despite its alien appearance, the Maraya consider it in keeping with proper medieval Meraic depictions. The weapon constantly emits a faint, purple-lilac color, even in darkness, and mysteriously scales with the wielder, maintaining full polearm size at all times.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics, and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

Sparked Mechanics

Sparked Combat Mechanics

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles may be traded away by their owner if they are unable to use the Permanent Mechanic due to the use limitation. To summarize this Artifact's Collectible properties:

  • Marty Will Fill This In
  • The UNIQUE NAME Collectible inherits the Permanent Mechanic of Prakhara but can only be used by MARTY/ALEX FILL IN. While there are several UNIQUE NAME, each looks unique, though should be inspired by the appearance of Prakhara.

Accreditation
WritersOkaDoka, ellereller, MantaRey
Last EditorMantaRey on 09/21/2024.

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