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|fauna13desc = Bone Horrors did not exist beyond the nightmares of the common folk until 304 AC. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living. | |fauna13desc = Bone Horrors did not exist beyond the nightmares of the common folk until 304 AC. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living. | ||
|fauna14 = [[ | |fauna14 = [[Deathling]] | ||
|fauna14desc = The | |fauna14desc = The Deathlings were a strange form of Undead largely resurrected in 304 AC in the [[City of Regalia]]. A distant shell or echo of their past selves, with a darker personality, their emergence wreaked havoc on the capital city as their substantial numbers saw them take control, and proclaim the ascension of their Dark Queen. However, just as quickly as they emerged, they were defeated, as during a large-scale revolt against the Deathlings’ control, the Dark Queen was slain, causing all Deathlings to disintegrate and never rise again. Today, their impact is broadly considered minimal, but their strange nature and possible origins are an area of concern for some scholars. | ||
|fauna15 = [[ | |fauna15 = [[Temple Orphan]] | ||
|fauna15desc = | |fauna15desc = The Temple Orphan is the greatest horror which stalks Solangeria and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing. | ||
|fauna16 | |fauna16 = [[Morvali]] | ||
|fauna16desc | |fauna16desc = Morvali are a very rare form of life after death, being the remnants of emotions and memories once belonging to whole people that now resort to staying alive by feeding off the memories of others, craving the love and affection they never had or were robbed of. Morvali comes to be when a person dies directly as a result of or related to circumstances around a scorned love affair or marriage. Morvali are denied the peace of death as the conflict between their emotions and memories causes their memories to be trapped by their agony and passionate emotions, condemned to drift. They leave their body behind but still manifest physically, hungering for the memories of love returned and passionate moments in others, seeking them out with subterfuge and feeding off them to sate their hunger and sustain their existence. | ||
|fauna17 = [[ | |fauna17 = [[Haurmann]] | ||
|fauna17desc = | |fauna17desc = If there ever was a creature that deserved to die, it would be the Haurmann. Haurmann have no purpose in life other than to eat and annoy whomever they cross paths with. They resemble small walking eggs with horrific, almost balloon-like features on their faces, eyes that look like they could fall out of their sockets and crooked teeth that make one wonder how they can even consume anything. Haurmann are frequently the butt joke of comedy shows, and some particularly unentertaining bars or cafes have one behind the bar for cheap entertainment. | ||
| | |fauna18 = [[Matter Form]] | ||
| | |fauna18desc = Matter Forms are the term best used to describe the creatures that inhabit the land of the [[Bralona]], the island of [[Justinia]], located in the [[Farsouth]] of [[Aloria]]. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona Race. Additionally, each Bralona subrace, the [[Bronn]] and [[Bralla]], often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society. | ||
|fauna19 = [[Manathar]] | |||
|fauna19desc = The Manathar were an [[Affliction]] in [[Aloria]] which emerged from the desire of a group of [[Kathar]] to further their evolution as a [[Race]]. The Pride Arken fulfilled their desire, but within just three years, took away the Affliction from the world. The three Legions, or strains of the Affliction, created rather demonic-looking individuals from any Race of [[Nelfin]] background, including [[Half-Elves]], and capable of absorbing groups like [[Arkenborn]] into their ranks through the transformation. Ultimately, the footprint the Manathar left on Aloria is uncertain, as while some individuals used their power to aid in various expeditions and conflicts across Aloria, many more faded from memory, or left little lasting impact beyond their appearance. | |||
}} | }} | ||
{{Fauna}} | {{Fauna}} |
Revision as of 14:40, 9 December 2023
Aloria is rich in both fauna and flora. This page specifically is dedicated to the broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into three types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the General Animals, the basic and often common forms of life which can be divided into many subgroupings based on the regions they inhabit. The last are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Keep in mind that this list is not final and will be added to when necessary.
- For a list of the lore's written Fauna pages, click HERE.
- For a list of the majority of Fauna able to be ridden as Mounts as part of Mounted Point Buy/kept as aesthetic methods of travel, click HERE.
Lesser Races
Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.
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Mammals
Primates
Includes all simians such as monkeys, apes, hominins, lemurs, lorisoids, and tarsiers.
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Rodents
Includes animals with two incisor teeth on both the top and bottom of their mouths, such as mice, rats, squirrels, prairie dogs, porcupines, beavers, guinea pigs, hamsters, and capybaras.
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Canines
Includes domestic dogs, wolves, foxes, jackals, dingoes.
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Felines
Includes domestic cats, tigers, lions, jaguars, and leopards.
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Equids
Includes four-legged animals such as horses, ponies, donkeys, and zebras.
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Bats
Includes bats.
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Elephau
Includes elephants, mammoths and other huge land-based mammals.
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Marsupials
Includes kangaroos, wallabies, koalas, possums, opossums, wombats, Tasmanian devils, and the recently extinct thylacine.
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Bovids
Includes bison, buffalo, antelopes, gazelles, sheep, goats, muskoxen, and domestic cattle
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Cervids
Includes Deer and Elk
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Mustelids
Includes weasel, badger, otter, marten, ferret, mink, stoat, and wolverine
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Ursas
Includes bears.
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Susids
Includes pigs and boars
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Leporid
Includes Rabbits and Hares
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Aquatic Mammals
Includes aquatic mammals such as whales, dolphins, seals, sea lions, walruses.
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Birds
Song Birds
Includes innocent birds that like to sing or other varieties of non-predator bird.
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Predatory Birds
Includes birds that hunt other fauna.
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Sea Birds
Includes birds that spend a lot of time in or around the sea.
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High-Altitude Birds
Includes birds that spend long periods of time up high in, close or above the cloud cover.
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Flightless Birds
Includes ostriches and peacocks
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Gargant Birds
Includes giant, unnatural and exotic birds.
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Reptiles
Saurians
Includes dinosaur-esque reptiles.
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Crocodiles
Includes freshwater tropical or saltwater reptiles.
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Snakes
Includes all snakes and serpentine creatures.
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Lizards
Includes iguanas, geckos and multiple varieties of small or medium sized reptilian life.
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Mammal-like Reptiles
Includes reptiles that possess many mammal-like traits.
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Marine Reptiles
Includes turtles and other reptiles that live in the water.
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Gargant Reptiles
Includes large reptiles.
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Amphibians
Anura
Includes all frogs and toads.
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Salamanders
Includes salamanders, newts, and other lizard-like amphibians.
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Fish
Freshwater Fish
Includes all fish who primarily live in freshwater such as ponds, freshwater lakes, rivers and swamps.
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Passive Saltwater Fish
Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on plantlife and do not actively eat their own kind.
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Predatory Saltwater Fish
Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on other fish.
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Echinoderms
Includes all coral and starfish.
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Crustaceans
Includes all crabs and lobsters.
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Arthropods
Insects
Includes all invertebrate bugs such as beetles, bees, ants, and more.
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Arachnids
Includes all joint-legged invertebrate animals such as spiders and scorpions.
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Mollusca
Includes all snails, slugs, squids, and octopi.
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Magus
Includes mythical, magical and unique creatures.
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