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| Ellon-Wing | Ellon-Wings are unique creatures of the air which have mysterious origins. Some claim them to be creatures similar to the Aethershark or Aetherwhale, sea creatures somehow elevated into the air. However, unlike those creatures, the Ellon-Wing appears charged with Magic, and has been regarded as a marvel by many Mages for its seeming natural use of such skills. Their numbers are thin following the Cataclysm, but have started to emerge more and more as many magical events across Aloria awaken lost secrets and mysteries of the past. |
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| Aetherwhale | Aetherwhales capture the imagination of many an Alorian today. These beautiful creatures of the sky with a majestically massive form are widely believed to have been driven to extinction through centuries of hunting, deaths, and finally irreversible world-altering events. The scholarly community is confident in this assessment but as long as tall tales from Ellador insist on their continued survival, then the hope of the Aetherwhale’s return remains alive. |
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| Aethershark | The Aethershark is a predator that was once only a scourge upon the great Aetherwhales of old, but now poses a far more general threat in the modern era despite their low numbers. While these creatures were thought to have died out around the birth of the Isldar due to a sharp shift in their ecosystem, they survived thanks to the intercession of the Void which took a number of them into its ranks when the Fifth Void Invasion took place. Whilst the Aethersharks have been thought to be more legend than anything else, their recent appearance in the past century and a half, especially throught recent conflict in Ellador, has led to the occasional sightings of packs of purple streaked creatures surrounding Airships and Wyverns alike, often leading to a vicious end. |
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| Elfaar | Elfaar are horse-sized constructs of plant matter with a deep tie to the Yanar, only allowing that Race to ride and tame them. Their origins are mysterious, but are suspected to be a dilution of far older, and wilder creatures that once roamed the Allorn Empire, and later resurged in its final hour. With a high diversity in appearance and a mysterious process of creation or birth, the Elfaar are sometimes confused for creations of Mages, ridden by Mages, but this is incorrect. |
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| Wyvern | The Wyvern is a mysterious creature once thought endemic to Ellador alone, but has been shown to be present in both Jadeheart and Westafar. These winged animals, ridden by the Isldar, Sihai and Maquixtl, have proven dangerous in combat against wild animals and other sentient peoples who have tangled with the Isldar, while the Sihai once made use of them for support in defense of the Jade Wall. Their uses beyond an elite mount among the Maquixtl is unknown. Given the recent conflict in Ellador, some Velheim nations fear the day that great snowstorms will come bearing these creatures hiding inside them for more than just a scouting visit, while others worry of a time when the might of the distant Maquixtl turns toward Aloria. |
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| Qarresh | The Qarresh is one of the strangest “creatures” in Aloria with many insisting that they are an advanced machine, or calling them one of the greatest products of Magic known to exist. For the Slizzar themselves, their sole keepers, they are simply companions, one of the few pieces of home a Slizzar may possess when out and about in the wider world. As the black cube is capable of disguising itself as other Mounts, it can even aid the Slizzar who owns it by blending in, though it cannot replicate the full extent of their chosen disguises' abilities. |
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| Construct | Unnatural, magical, and unknowably ancient, Constructs are the artificial de facto guardians of ancient sites across Aloria, bound to the limits of the ruins that they have inhabited for many hundreds of years. Most lurk in the sites of lost civilizations, found most commonly in the remains of the Seraph, but not unknown in the ruins of the Allorn Empire and beyond; their appearances are in turn as varied as their creators, often shaped like no living being, unable to be communicated with, possessing only the knowledge to drive off perceived threats to themselves and their ruins. Some are only tales today, rendered extinct centuries ago, yet many more live on to threaten expeditions across Aloria. |
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| Va'sil Tree | Va'sil Trees were mysterious beings, who looked like trees and served as heralds of nature in the era of the Allorn Empire. While they often held a place of significance in the Estelley faith, their exact role faded with time as the Teledden turned away from respecting nature, and as Manaseia was increasingly ignored. Despite this loss of face, the Va'sil roared back to action in the final years of the Allorn Empire, attacking cities which had forgotten of their presence, or calling on the faithful to heed their warnings. Ultimately, they fell due to the Night of the Weeping Stars, but their impact has been felt for the past three centuries, given the mystery they have invoked. While these emissaries were considered extinct, events in 310 AC have revealed the presence of an infant Va'sil protected by the Regalian Empire, though it will likely take decades for this young seed to grow up to be anything close to its ancestors. |
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| Neefaar | The Neefaar are strange creatures with an unknown origin who were among the first plant-based heralds to arrive into the lands of the Allorn Empire during the final years of that nation. But, they were ignored, and soon hated for what later messengers enacted, and some even fell into the arms of the Kathar who warped them into corrupted reflections of their former selves. Following the Wildering, the Neefaar attached themselves to the Yanar Race, while some also remained in servitude to the Kathar. Considered rare among the creatures of the world, the Neefaar are truly living relics, especially those purported to be from the era before the Cataclysm, yet they are not time capsules of information so many likely would wish them to be. Instead, they are stoic, and some would say broken, remnants of a previous age. |
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| Vannhestia | The Vannhestia is a wondrous creature to behold and one viewed as an unobtainable mount of the sea itself. Fin'ullen and others of the Allorn Empire fruitlessly pursued them for centuries to no avail, though myths persist to this day of a rare few who have ridden on the backs of these strange steeds. A creature that initially appears as a strange, pastel horse on land, the Vannhestia can transform into possessing an aquatic tail when entering the water, allowing it to glide over the waves yet also gallop on the land. A creature of beauty to many groups, the Vannhestia has many mysteries likely impossible to crack. |
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| Bone Horror | Bone Horrors did not exist beyond the nightmares of the common folk until 304 AC. While Undead do exist on Aloria, they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the Bone Horror Crisis began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the Undead, these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, Qadir mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living. |
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| Deathling | The Deathlings were a strange form of Undead largely resurrected in 304 AC in the City of Regalia. A distant shell or echo of their past selves, with a darker personality, their emergence wreaked havoc on the capital city as their substantial numbers saw them take control, and proclaim the ascension of their Dark Queen. However, just as quickly as they emerged, they were defeated, as during a large-scale revolt against the Deathlings’ control, the Dark Queen was slain, causing all Deathlings to disintegrate and never rise again. Today, their impact is broadly considered minimal, but their strange nature and possible origins are an area of concern for some scholars. |
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| Temple Orphan | The Temple Orphan is the greatest horror which stalks Solangeria and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing. |
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| Morvali | Morvali are a very rare form of life after death, being the remnants of emotions and memories once belonging to whole people that now resort to staying alive by feeding off the memories of others, craving the love and affection they never had or were robbed of. Morvali comes to be when a person dies directly as a result of or related to circumstances around a scorned love affair or marriage. Morvali are denied the peace of death as the conflict between their emotions and memories causes their memories to be trapped by their agony and passionate emotions, condemned to drift. They leave their body behind but still manifest physically, hungering for the memories of love returned and passionate moments in others, seeking them out with subterfuge and feeding off them to sate their hunger and sustain their existence. |
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| Haurmann | If there ever was a creature that deserved to die, it would be the Haurmann. Haurmann have no purpose in life other than to eat and annoy whomever they cross paths with. They resemble small walking eggs with horrific, almost balloon-like features on their faces, eyes that look like they could fall out of their sockets and crooked teeth that make one wonder how they can even consume anything. Haurmann are frequently the butt joke of comedy shows, and some particularly unentertaining bars or cafes have one behind the bar for cheap entertainment. |
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| Matter Form | Matter Forms are the term best used to describe the creatures that inhabit the land of the Bralona, the island of Justinia, located in the Farsouth of Aloria. Rather than traditional animals of flesh and bone, which were known to the Bralona since early times as they can be found in the waters and air around their homeland, Matter Forms are creatures of metal and slime adopting a range of appearances. While divergent in material, and those “domesticated” are only loyal to their respective same-material master, Matter Forms often mimic existing animals in Aloria. As a result, they can be understood and adopt familiar forms, though still have exotic appearances, while being as immortal as the Bralona Race. Additionally, each Bralona subrace, the Bronn and Bralla, often extend the Form’s name by an appropriate double N or double L though this is dying away given the new, non-subrace division of their society. |
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| Manathar | The Manathar were an Affliction in Aloria which emerged from the desire of a group of Kathar to further their evolution as a Race. The Pride Arken fulfilled their desire, but within just three years, took away the Affliction from the world. The three Legions, or strains of the Affliction, created rather demonic-looking individuals from any group of Elven background, including Half-Elves, and capable of absorbing groups like Arkenborn into their ranks through the transformation. Ultimately, the footprint the Manathar left on Aloria is uncertain, as while some individuals used their power to aid in various expeditions and conflicts across Aloria, many more faded from memory, or left little lasting impact beyond their appearance. |
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