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  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    13 KB (2,122 words) - 00:07, 20 December 2023
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    8 KB (1,208 words) - 01:04, 26 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    13 KB (2,115 words) - 21:35, 23 June 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    11 KB (1,718 words) - 01:10, 26 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    10 KB (1,557 words) - 02:18, 22 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    9 KB (1,400 words) - 20:18, 7 July 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    12 KB (1,829 words) - 02:35, 14 June 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    10 KB (1,528 words) - 20:52, 9 June 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    9 KB (1,335 words) - 00:24, 27 May 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    14 KB (2,037 words) - 02:34, 14 June 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    14 KB (2,366 words) - 22:03, 8 September 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    8 KB (1,393 words) - 19:25, 7 March 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    13 KB (1,955 words) - 00:12, 1 July 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    16 KB (2,381 words) - 07:18, 17 July 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    11 KB (1,678 words) - 01:06, 26 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    11 KB (1,623 words) - 01:11, 26 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    10 KB (1,454 words) - 00:21, 27 May 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    12 KB (1,885 words) - 06:31, 17 July 2024
  • ...Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but ...in a deep freeze. Anyone who fights inside these winter areas has -2 HP on Combat start, except the wielder of Gudhjarta and any other Fornoss believer. Only ...
    6 KB (994 words) - 21:34, 20 September 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    20 KB (3,230 words) - 15:45, 15 September 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    9 KB (1,303 words) - 00:28, 27 May 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    12 KB (1,856 words) - 00:07, 1 July 2024
  • | header1 = The Ability and Proficiency System ...ensive means for superior firepower. Deadeye Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is present ...
    12 KB (1,867 words) - 02:32, 19 July 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    25 KB (3,921 words) - 22:28, 20 August 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    11 KB (1,587 words) - 01:05, 26 August 2024
  • | header1 = The Ability and Proficiency System ...nged fighter, using bows or firearms. Ranger Point Buy is a Locked Ability Category, meaning that the Abilities can only be used while the Character is present ...
    11 KB (1,664 words) - 22:02, 26 June 2024
  • |category = <DPL> category=Guilds ...
    6 KB (978 words) - 13:27, 1 August 2024
  • ...Arken, making him the undisputable superpower among them with the greatest proficiency in Magic. His historical feats of Magic are legendary. ...on Guidance. Additionally, they can make Persuasion Dice derive from Magic Proficiency. ...
    29 KB (4,451 words) - 15:37, 8 September 2024
  • ...ew Canvasufrujtyfg9999.png|268px|thumb|right|When Orion get excited, or in combat, their body can sometimes emit waves of aurora-like light.]] ...roleplay opportunities Characters have outside of Combat, while Packs are Combat Power. Free [[Magic]] Packs can always be defined as any Alignment. Since O ...
    17 KB (2,911 words) - 21:30, 26 August 2024
  • ...Halfmarken, then into Fullmarken, but never "go back" any phase until the combat is concluded. Only one Transformation can be active at any time: ...e way an Affinity functions in Roleplay through subtle, and usually out-of-combat ways. In essence, Mechanics just add aesthetic flair that invest in the "we ...
    19 KB (3,076 words) - 21:19, 14 September 2024
  • ...oficiency Points into Faith, instead of 7. If an Ability would derive Main Combat or Main Defense Stat from Faith, it still counts as 7, however. [[category:Organizations]] [[category:Guilds]] ...
    10 KB (1,572 words) - 04:13, 30 April 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...can choose one free Pack from the [[Medical_Point_Buy|Medical Point Buy]] Category, or choose one Pack from [[Magic Point Buy]]. ...
    20 KB (3,223 words) - 15:42, 8 September 2024
  • ...some variance per chapter, normal men and women who throw themselves into combat against superhuman threats every day. They represent the reactionary forces * Lothar cannot be Afflicted, have Affinities, or have any Proficiency invested in Magic or other Magic-like Point Buys, except for God Magic from ...
    20 KB (3,224 words) - 22:52, 20 September 2024
  • |category = <DPL> category=Expanded Unionism Lore ...
    22 KB (3,750 words) - 19:58, 7 September 2024
  • ...arine, commanding a fierce reputation on the oceans, rivaled only by their combat ferocity and passionate personalities. While the exact origin of the Fin’ul ...undane-leaning, preferring weapons over [[Magic]] and close-quarters melee combat. The Fin’ullen are passionate and expressive, to the point where they are o ...
    27 KB (4,489 words) - 01:12, 16 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...while not in Combat, allow (Elytra) flight (including the use of Rockets). Combat or Ability usage immediately disables flight. ...
    22 KB (3,705 words) - 22:05, 8 September 2024
  • ...danely powered robots and machines that approximate being alive. The final category is synthetical, which can either involve the magical creation of a lifeform * '''Puppeteer Mechanic I:''' While in or out of Combat, a Puppeteer Spirit can target an Ally's (not self) Radiant Magic Ability, ...
    46 KB (7,584 words) - 00:22, 14 July 2024
  • |proficiency = Various ...Airship, one that could be used to deny airspace to other Airships, or to combat flying creatures such as the [[Wyvern]]s the Isldar ride. It bears four can ...
    11 KB (1,833 words) - 20:10, 7 September 2024
  • ...server. Teachings in the areas of Arcane and Faith from the [[Proficiency|Proficiency System]] are common, while certain academies may add in other skill sets. P ...le called Key Blades, the modern Keywatcher Cult is well taught in magical combat, but with a heavy emphasis on the defense of others. They also learn the ta ...
    32 KB (5,243 words) - 19:42, 10 July 2024
  • ...discarded weapons and tools in no time, and even repairing technology mid-combat. Their ingenuity especially shines in moments where odds for them look blea ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...
    25 KB (4,113 words) - 21:05, 28 April 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...l, but also physically praising. Depictions often include Kathar in brutal combat, but also putting the physical superior and perfection onto display for the ...
    32 KB (5,357 words) - 20:03, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o * Maraya can (out of combat) remotely hijack Tech (including Automata) to follow their commands and ins ...
    26 KB (4,345 words) - 16:03, 15 September 2024
  • ...ween these two distinct Forms (Art and War) so long as they are outside of Combat, and do not currently have any Abilities on active Cooldown. ...use the glow from their eyes as a (laser) weapon. This does not change any Combat Mechanics or Styles, it is purely for the aesthetic flair of Emotes. Additi ...
    59 KB (9,322 words) - 15:46, 15 September 2024
  • ...roleplay opportunities Characters have outside of Combat, while Packs are Combat Power. Free [[Magic]] Packs can always be defined as any Alignment. Mixed H * Ailor can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose Alignment between G ...
    25 KB (4,096 words) - 19:40, 14 September 2024
  • | header1 = The Ability and Proficiency System ...oader explanation of the Abilities and Rules used on this page, read the [[Proficiency]] Page. To see an indexed list of all Abilities, read the [[Ability List]] ...
    164 KB (27,446 words) - 20:02, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...ained indefinitely, temporarily, or only for the duration of for example a combat scene, however the player would like it. ...
    31 KB (5,049 words) - 20:01, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...and retain them for as long or short as they like. None of the Genes grant Combat Functions, though some may grant some aesthetic flairs where expressed. ...
    36 KB (5,759 words) - 21:04, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o * Asha can choose 1 Pack from any Category for free. If any magic is chosen, the player may choose an Alignment betwee ...
    46 KB (7,839 words) - 19:27, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o * Bralona can, outside of combat, squeeze through walls, gates, and doors, allowing access to otherwise lock ...
    33 KB (5,411 words) - 15:50, 15 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...(carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions. ...
    38 KB (6,083 words) - 21:03, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o * Suvial gain +1 Main Combat Stat when attacking a Character with Theurgy Point Buy Abilities, which can ...
    31 KB (5,059 words) - 21:44, 10 March 2024
  • ...|While all Sihndar have some combat capability, many of them engage in non-combat related tasks like securing herbs and healing plants for the homeland as he ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...
    51 KB (8,348 words) - 20:00, 14 September 2024
  • ...nutes during which the victim is paralyzed, though this cannot be done mid-combat, and if the Vampire is attacked, the feeding breaks. Feeding may also be ti ...all of their Proficiencies are set to 0, and they cannot use Abilities in Combat. ...
    41 KB (6,733 words) - 19:52, 13 July 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...The Ksat Caste tend to be lean and athletic, built for rapid deployment in combat and fierce fighting. Among the Ksat are soldiers, gladiators and ring fight ...
    43 KB (6,994 words) - 20:19, 7 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...e sound at the back of their throat, which they frequently produce when in combat, or when they are about to attack someone, or as a way of warning others th ...
    41 KB (6,900 words) - 20:01, 14 September 2024
  • ...fely cross and avoid the Akula hotspots. Combating, or sending supplies to combat the Akula is a major societal topic, even for Sihai in Regalia who routinel ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...
    48 KB (8,015 words) - 20:16, 7 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o ...(carry multiple people, throw boulders etc.). They also gain +5 in out of Combat dice roll Strength competitions. ...
    55 KB (9,265 words) - 03:07, 5 June 2024
  • ...roleplay opportunities Characters have outside of Combat, while Packs are Combat Power. Free [[Magic]] Packs can always be defined as any Alignment. Mixed H ...ngaskian Masaya, where the greatest academies are located, and any type of combat style is taught by private and public instructors and schools. ...
    42 KB (6,912 words) - 20:28, 14 September 2024
  • ...roleplay opportunities Characters have outside of Combat, while Packs are Combat Power. Free [[Magic]] Packs can always be defined as any Alignment. Mixed H ...gain +1 Defense Stat (breaking Cap up to 9) so long as they are Mounted in Combat. This bonus however only applies outside of the city's built-up residential ...
    43 KB (6,944 words) - 19:46, 14 September 2024
  • ...rmally. (ex. if a character is a certain Affinity that locks them out of a category, they cannot take that specific free pack and must choose the alternative o [[Category:People of Aloria]] [[category:races]] [[category:Magus Races]] ...
    42 KB (6,827 words) - 20:43, 14 September 2024
  • ...ows all Evolists to breathe underwater, but does not grant them underwater Combat Roleplay Mechanics or Abilities. ...if expire, they fall into a glacial coma, a Curse requiring 3 Mages with 7 Proficiency in Magic to break to awaken. Secondly, she grants Evolists the means to pro ...
    45 KB (7,457 words) - 23:38, 16 September 2024