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{{Info Artifacts
{{Info Artifacts
|image          = noimg.png
|image          = L18,R1,C1,Ruton,visible,Normal,255.png
|name            = Ruton, Necklace of the Gravedeep
|name            = Ruton, Necklace of the Gravedeep
|origin          = [[Fornoss]]
|origin          = [[Fornoss]]
|type            = Jewelry
|type            = Jewelry
|}}
|}}
Ruton, Necklace of the Gravedeep, is a necklace of [[Dwarven]] origins created by Dáuw, the Dwarven God of the [[Fornoss]] pantheon to combat the Enemies of the Deep. Ruton is a piece of a larger collection of jewelry, such as the Rings of Attan, the Belt of Fanubor, and the Crown of Dammsark, however Ruton is the only piece of this set of five that has ever been seen in the mortal world. Ruton in particular has passed through the hands of many Dwarves, mostly in [[Ellador]], though occasionally also elsewhere. It has seen battle with the [[Vampire]]s in the north, the [[Dakkar]] in [[Ellador|Gana Isha]], [[Ailor]] riots in the south, and monsters that lie deep in the bowels of the [[City of Regalia]], where it would eventually land. Even for Dwarves who do not worship Fornoss, Ruton holds a special relation.  
Ruton, Necklace of the Gravedeep, is a [[Dwarven]] artifact created by Dáuw, the Dwarven God of the [[Fornoss]] pantheon. It was forged to combat the Enemies of the Deep and is part of a larger collection of jewelry. Ruton has a rich history, having seen battles with [[Vampire]]s, [[Dakkar]], [[Ailor]] riots, and monsters in the [[City of Regalia]]. It was supposedly forged in the deepest Dwarven forge and has passed through the hands of many Dwarves. The necklace was discarded by the Dakkar and eventually made its way back to the Deepdelver legions. Despite its origins, Ruton holds a special place even for Dwarves who do not worship Fornoss.  


==Origins==
==Description==
Supposedly, Ruton was forged by Dáuw along with the other items in the set to help a mortal Dwarf who Dáuw held in the highest esteem in the fight against the Dakkar. As time eventually comes for everyone however, Dáuw's friend was slain by the Dakkar, and many of the [[Artifacts]] were lost, save for Ruton which was discarded by the Dakkar in one of the errant tunnels. Ruton was eventually picked up by a Dwarven expedition and made its way back to the Deepdelver legions, where it has since passed on to multiple owners. Ruton was supposedly forged in the deepest Dwarven forge still in the hands of the Dwarves, however isolated and hidden from other Dwarves so that only Dáuw could reach it, where he forges his passions for his people, the many artifacts he has bestowed on them.  
Ruton is classified as an Accessory Artifact, meaning it cannot be wielded at the same time with other Accessory Artifacts by the same owner. Ruton appears as a regular iron chain but is surprisingly light to the wearer. When underground, it glows with a faint green hue, revealing ancient Dwarven runes on three cast iron tablets. These runes contain spells of protection and benedictions of Dáuw to encourage strength and fortitude. However, Ruton is terrified of fire and will start aggressively chiming and vibrating if held near it.


==Appearance==
==Artifact Mechanics==
Ruton appears like a regular [[Iron]] chain, quite heavy and large in design, though surprisingly light to the wearer. The chain hangs loosely from their neck to about halfway their torso, from where three Dwarven runic tablets are extended, also made of cast-iron. Ruton looks fairly mundane, however if its wearer would venture underground, Ruton starts glowing with a faint green hue, also revealing ancient Dwarven runes on the tablets, spells of protection and benedictions of Dáuw to encourage strength and fortitude in its wearer. Strangely enough, Ruton is terrified of fire, if held near it, Ruton will start aggressively chiming and vibrating.  
Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the [[Resources#Artifacts|Resources]] Page. For Rules on Artifact ownership, see the [[Artifacts]] Page.
===Permanent Mechanics===
* Ruton's wielder can manifest rare earth metals and materials from the deep crust at will, summoning them from the deep with the will of the forefather. These materials can then be used in Metallurgy, and generally speaking, have monetary value, but there are limits to how much they can summon before the soil beneath them becomes exhausted. Additionally, Ruton's wielder becomes a deep-delver, gaining night-vision while underground or in the dark, and can survive for extended periods without food or water, and breathe low-oxygen air without problems.
===Sparked Mechanics===
* Ruton's wielder can choose 3 Free Packs from the following Categories: [[Shielding Point Buy]], [[Melee Point Buy]], or [[Adapt Point Buy]].
* Ruton's wielder gains [[Godborn#Fornoss_Aedán_Godborn|Aedan Godborn]] Mechanic 2 and 3, though these Mechanics are only active while Ruton has an Artifactspark in it.
* Ruton's wielder gains [[Godborn#Fornoss_Halfvel_Godborn|Halfvel Godborn]] Mechanic 2 and 3, though these Mechanics are only active while Ruton has an Artifactspark in it.
* Ruton is a great force equalizer, used historically by Dwarves to fight their much larger enemies. Ruton grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Heritages: Urlan, Dakkar, and Eronidas. Additionally, even when not attacking Characters of these Heritages, the wielder's Attack Dice Roll Minimum is set to 3.


==Artifact Mechanics==
==Collectible Artifact==
Ruton is a Fornoss God Magic Artifact. There are rules associated with Artifact Ownership, see the [[Artifact]] Page. Artifacts also provide Mechanics.  
Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:
====Permanent Mechanics====
* When this Artifact is exchanged for a Collectible, the Artifact finds a new master for the cause, leaving behind a Metalcast Chain.
*Ruton brings law. While within Fornoss Temples, Fairbanks, Imperial Isle or New Town (areas more beholden to Regalian Law), the user gains +2 to Main Defense Stat (breaks cap up to 9).
* The Metalcast Chain Collectible inherits the Permanent Mechanic of the Artifact.  
====Artifactspark Mechanics====
* While there are several Metalcast Chains, each looks unique, though should be inspired by the Artifact.
* Choose 2 Free Packs from the following Categories: Adapt Point Buy, Shaman Point Buy, Athletics Point Buy
* Ruton bridges the gap between Fornoss worshippers. The wielder of Ruton gains all Dwarf Heritage Mechanics (not including Free Packs), and any mention of “dwarf” instead reads as the wielder’s heritage. If the wielder is already a Dwarf, they gain all Ailor Heritage mechanics (not including Free Packs).
* In Staff DM’d Events, the wielder can invoke Dauw’s order to gain a boon, such as an instantly built fortification in a fight or a supernatural awareness for a puzzle (Inquire with staff DM for use).
====Legendary Artifactspark Mechanics====
*Choose 1 Free Pack from the following Category: Athletics Point Buy
* Ruton leaves the user nearly as impenetrable as Dauw himself. The wielder counts as constantly armored, and starts every combat scene with an extra block token from armor. Additionally, the wielder’s Block Tokens cannot be removed by Abilities, only by Basic Attacks. The wielder can optionally also appear with stony-skin.
* The Legendary Artifactspark Jewelry grants the user +2 Attack Stat (breaks cap up to 11) and +2 Defense Stat (breaks cap up to 9), and sets the minimum for their Attack and Defense Dice Rolls to 2. When the user is KO’d, they can choose to instantly teleport them, and the Artifact, safely to their home. This can only be done once (and must be reported to Lore Staff). Subsequent uses of this tepeort mechanic must sacrifice the Artifact’s Spark in order to teleport the user and the Artifact. The Artifact is considered de-sparked, and the Artifactspark is granted to whoever KO’d the user.


{{Artifacts}}
{{Artifacts}}
{{Accreditation
{{Accreditation
|Artists = MonMarty
|Artists = MonMarty
|Writers = MonMarty
|Writers = MonMarty, MantaRey
|Processors = HydraLana
|Processors = HydraLana
}}
}}
[[category:Artifacts]]
[[category:Artifacts]]

Latest revision as of 00:32, 7 October 2024

Ruton, Necklace of the Gravedeep
Artifacts
NameRuton, Necklace of the Gravedeep
OriginFornoss
TypeJewelry

Ruton, Necklace of the Gravedeep, is a Dwarven artifact created by Dáuw, the Dwarven God of the Fornoss pantheon. It was forged to combat the Enemies of the Deep and is part of a larger collection of jewelry. Ruton has a rich history, having seen battles with Vampires, Dakkar, Ailor riots, and monsters in the City of Regalia. It was supposedly forged in the deepest Dwarven forge and has passed through the hands of many Dwarves. The necklace was discarded by the Dakkar and eventually made its way back to the Deepdelver legions. Despite its origins, Ruton holds a special place even for Dwarves who do not worship Fornoss.

Description

Ruton is classified as an Accessory Artifact, meaning it cannot be wielded at the same time with other Accessory Artifacts by the same owner. Ruton appears as a regular iron chain but is surprisingly light to the wearer. When underground, it glows with a faint green hue, revealing ancient Dwarven runes on three cast iron tablets. These runes contain spells of protection and benedictions of Dáuw to encourage strength and fortitude. However, Ruton is terrified of fire and will start aggressively chiming and vibrating if held near it.

Artifact Mechanics

Artifact Mechanics are split between Permanent Mechanics, Sparked Mechanics and Sparked Combat Mechanics. Permanent Mechanics are always available to the wielder of the Artifact. Sparked Mechanics and Sparked Combat Mechanics are only available if the Artifact has an Artifactspark. Sparked Combat Mechanics are noted separately, because this makes them easier to find, but they are no different from Sparked Mechanics in general. For more information on Artifactsparks, read the Resources Page. For Rules on Artifact ownership, see the Artifacts Page.

Permanent Mechanics

  • Ruton's wielder can manifest rare earth metals and materials from the deep crust at will, summoning them from the deep with the will of the forefather. These materials can then be used in Metallurgy, and generally speaking, have monetary value, but there are limits to how much they can summon before the soil beneath them becomes exhausted. Additionally, Ruton's wielder becomes a deep-delver, gaining night-vision while underground or in the dark, and can survive for extended periods without food or water, and breathe low-oxygen air without problems.

Sparked Mechanics

  • Ruton's wielder can choose 3 Free Packs from the following Categories: Shielding Point Buy, Melee Point Buy, or Adapt Point Buy.
  • Ruton's wielder gains Aedan Godborn Mechanic 2 and 3, though these Mechanics are only active while Ruton has an Artifactspark in it.
  • Ruton's wielder gains Halfvel Godborn Mechanic 2 and 3, though these Mechanics are only active while Ruton has an Artifactspark in it.
  • Ruton is a great force equalizer, used historically by Dwarves to fight their much larger enemies. Ruton grants the wielder +2 Attack Stat (breaking Cap up to 11) while using Attack Emotes on those of the following Heritages: Urlan, Dakkar, and Eronidas. Additionally, even when not attacking Characters of these Heritages, the wielder's Attack Dice Roll Minimum is set to 3.

Collectible Artifact

Artifacts are very cool, and make a Character super powerful. That being said, due to circumstances of Roleplay, a Character may end up holding onto an Artifact for months on end. This is generally not a problem, but we believe that Artifacts because of their uniqueness, should never be held onto in perpetuity by one Player. After a few months, it is time for the next player to be able to enjoy the artifact, and for this reason, Collectibles exist. After 120 days of non-consecutive Artifact ownership, an Artifact is automatically confiscated, and the Player who lost it is given a Collectible. Collectibles are thematically and aesthetically similar to the Artifact, meaning the loss of an Artifact does not visually detract from a Character's established design. However, they cannot hold Artifactsparks and only inherit the Permanent Mechanics from the Artifact they were generated from (including the rules limiting their use). On the other hand, Collectibles can never be stolen from their owner, a Collectible is owned forever, and there is no upper limit to the amount of Collectibles a Character can have, or wield/use at the same time. Collectibles cannot be traded in, though some Events may ask for their sacrifice, destroying the Collectible. To summarize this Artifact's Collectible properties:

  • When this Artifact is exchanged for a Collectible, the Artifact finds a new master for the cause, leaving behind a Metalcast Chain.
  • The Metalcast Chain Collectible inherits the Permanent Mechanic of the Artifact.
  • While there are several Metalcast Chains, each looks unique, though should be inspired by the Artifact.

Accreditation
WritersMonMarty, MantaRey
ArtistsMonMarty
ProcessorsHydraLana
Last EditorMonMarty on 10/7/2024.

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