List of Fauna: Difference between revisions

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|title = Magus
|title = Magus


|fauna1    = [[Spring Bok]]
|fauna1    = [[Construct]]
|fauna1desc    = ''Description Pending...''
|fauna1desc    = Unnatural, magical, and unknowably ancient, Constructs are the artificial de facto guardians of ancient sites across [[Aloria]], bound to the limits of the ruins that they have inhabited for many hundreds of years. Most lurk in the sites of lost civilizations, found most commonly in the remains of the [[Seraph]], but not unknown in the ruins of the [[Allorn Empire]] and beyond; their appearances are in turn as varied as their creators, often shaped like no living being, unable to be communicated with, possessing only the knowledge to drive off perceived threats to themselves and their ruins. Some are only tales today, rendered extinct centuries ago, yet many more live on to threaten expeditions across Aloria.


|fauna2    = [[Vannhestia]]
|fauna2    = [[Vannhestia]]
|fauna2desc    = The Vannhestia is a wondrous creature to behold and one viewed as unobtainable by the [[Altalar]] for centuries, until their [[Ailor]] slaves did so in the wake of the collapse of the [[Allorn Empire]]. A creature that initially appears as a strange, pastel horse on land, the Vannhestia can transform into possessing an aquatic tail when entering the water, allowing it to glide over the waves yet also gallop on the land. A creature of beauty for the [[Daendroque]], [[Bragacao]], [[Jendaskea]], [[Etosian]], [[Dressolini]], and [[Azzizzari]] Ailor of [[Aloria]], the Vannhestia has many mysteries likely impossible to crack.
|fauna2desc    = The Vannhestia is a wondrous creature to behold and one viewed as unobtainable by the [[Altalar]] for centuries, until their [[Ailor]] slaves did so in the wake of the collapse of the [[Allorn Empire]]. A creature that initially appears as a strange, pastel horse on land, the Vannhestia can transform into possessing an aquatic tail when entering the water, allowing it to glide over the waves yet also gallop on the land. A creature of beauty for the [[Daendroque]], [[Bragacao]], [[Jendaskea]], [[Etosian]], [[Dressolini]], and [[Azzizzari]] Ailor of [[Aloria]], the Vannhestia has many mysteries likely impossible to crack.


|fauna3   = [[Hehlus Sphinxae]]
|fauna3     = [[Haurmann]]
|fauna3desc    = ''Description Pending...''
|fauna3desc    = If there ever was a creature that deserved to die, it would be the Haurmann. Haurmann have no purpose in life other than to eat and annoy whomever they cross paths with. They resemble small walking eggs with horrific, almost balloon-like features on their faces, eyes that look like they could fall out of their sockets and crooked teeth that make one wonder how they can even consume anything. Haurmann are frequently the butt joke of comedy shows, and some particularly unentertaining bars or cafes have one behind the bar for cheap entertainment.


|fauna4     = [[Haurmann]]
|fauna4   = [[Neefaar]]
|fauna4desc     = If there ever was a creature that deserved to die, it would be the Haurmann. Haurmann have no purpose in life other than to eat and annoy whomever they cross paths with. They resemble small walking eggs with horrific, almost balloon-like features on their faces, eyes that look like they could fall out of their sockets and crooked teeth that make one wonder how they can even consume anything. Haurmann are frequently the butt joke of comedy shows, and some particularly unentertaining bars or cafes have one behind the bar for cheap entertainment.
|fauna4desc = The Neefaar are strange creatures with an unknown origin who were the first of [[Estel’s]] plant-based heralds to arrive into the lands of the [[Allorn Empire]]. But, they were ignored, and soon hated for what later messengers enacted, and some even fell into the arms of the [[Kathar]] who warped them into corrupted reflections of their former selves. Following the [[Wildering]], the birth of the [[Yanar]], the Neefaar attached themselves to this plantlike [[Race]], while also remaining in service to the Kathar. Considered rare among the creatures of the world, the Neefaar are truly living relics, especially those purported to be from the era before the [[Cataclysm]], yet they are not time capsules of information so many likely would wish them to be. Instead, they are stoic, and some would say broken, remnants of a previous age.


|fauna5     = [[Petralyth]]
|fauna5   = [[Nenya]]
|fauna5desc   = ''Description Pending...''
|fauna5desc = Subject of many tales, myths, urban legends, and even religious fanaticism, the Nenya are an extinct species of sentient trees. These great [[Magus]] mysteries were thought to be taller than most [[Regalian]] buildings, and capable of walking—and even talking—with others. The Nenya have played an important role in [[Nelfin]] history; they are thought to have preceded the [[Elven Empire]], and to have been magical emissaries of [[Estel]] herself. Unfortunately, the Nenya haven’t been seen since before the [[Cataclysm]]; during the [[Night of the Fallen Star]], the [[Shendar]] ensured that the few remaining emissaries were driven into hiding, or further eradicated.


|fauna6    = [[Petratron]]
|fauna6    = [[Temple Orphan]]
|fauna6desc = ''Description Pending...''
|fauna6desc = The Temple Orphan is the greatest horror which stalks [[Solangeria]] and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing.


|fauna7    = [[Ytratron]]
|fauna7    = [[Wyvern]]
|fauna7desc = ''Description Pending...''
|fauna7desc = The Wyvern is a mysterious creature endemic to [[Ellador]] that serves as the primary mount of the [[Isldar]] [[Race]]. These winged animals were rendered extinct before the [[Cataclysm]] but were miraculously revived in 150 AC through some unknown means. The creatures have proven dangerous in combat against wild animals and other sentient Races who have tangled with the Isldar. Given the recent conflict in Ellador, some Velheim nations fear the day that great snowstorms will come bearing these creatures hiding inside them for more than just a scouting visit.


|fauna8    = [[Ovalon]]
|fauna8    =[[Bone Horror]]
|fauna8desc = ''Description Pending...''
|fauna8desc = Bone Horrors did not exist beyond the nightmares of the common folk until a year ago. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs in the [[Regalia-Arloran War]], the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living.


|fauna9    = [[Patriclon]]
|fauna9    = [[Zhirakh]]
|fauna9desc = ''Description Pending...''
|fauna9desc = The Zhirakh are a trio of horrifying, [[Human]]-sized bugs whose true origin in [[Asha]] mythology is lost. Thought to be the children of [[Demons]], the creatures are said to seek out and singularly consume entire fields of crops by themselves, brutally defeating those who might try to protect their harvests from the hungering beasts. Stories also tell of their ability to fly across vast distances in search of food, and their utter hatred of the sun, so much so that their consumption is told to always occur in the night.


|fauna10    = [[Temple Orphan]]
|fauna10    = [[Sufiq]]
|fauna10desc =
|fauna10desc = The Sufiq is an ancient, ethereal crane surrounded by the superstitions and traditions of the [[Asha]], often hailed as the soul guide of those moving from one world to the other. Frequently depicted alongside the Sefakhem to guide their hands whilst they are blinded, this creature is steeped in rumor and intrigue passed on from generation to generation by both word of mouth and ancient texts. Whether this bird is truly alive or the result of superstition given physical form is a point of contention for many scholars, as some are so steeped in their secrecy surrounding the Blades of the Passed’s history that they simply cannot come to a proper conclusion.  
 
|fauna11    = [[Nenya]]
|fauna11desc = Subject of many tales, myths, urban legends, and even religious fanaticism, the Nenya are an extinct species of sentient trees. These great [[Magus]] mysteries were thought to be taller than most [[Regalian]] buildings, and capable of walking—and even talking—with others. The Nenya have played an important role in [[Nelfin]] history; they are thought to have preceded the [[Elven Empire]], and to have been magical emissaries of [[Estel]] herself. Unfortunately, the Nenya haven’t been seen since before the [[Cataclysm]]; during the [[Night of the Fallen Star]], the [[Shendar]] ensured that the few remaining emissaries were driven into hiding, or further eradicated.
 
|fauna12    = [[Temple Orphan]]
|fauna12desc = The Temple Orphan is the greatest horror which stalks [[Solangeria]] and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing.
 
|fauna13    = [[Wyvern]]
|fauna13desc = The Wyvern is a mysterious creature endemic to [[Ellador]] that serves as the primary mount of the [[Isldar]] [[Race]]. These winged animals were rendered extinct before the [[Cataclysm]] but were miraculously revived in 150 AC through some unknown means. The creatures have proven dangerous in combat against wild animals and other sentient Races who have tangled with the Isldar. Given the recent conflict in Ellador, some Velheim nations fear the day that great snowstorms will come bearing these creatures hiding inside them for more than just a scouting visit.
 
|fauna14    =[[Bone Horror]]
|fauna14desc = Bone Horrors did not exist beyond the nightmares of the common folk until a year ago. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs in the [[Regalia-Arloran War]], the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living.
 
|fauna15    = [[Zhirakh]]
|fauna15desc = The Zhirakh are a trio of horrifying, [[Human]]-sized bugs whose true origin in [[Asha]] mythology is lost. Thought to be the children of [[Demons]], the creatures are said to seek out and singularly consume entire fields of crops by themselves, brutally defeating those who might try to protect their harvests from the hungering beasts. Stories also tell of their ability to fly across vast distances in search of food, and their utter hatred of the sun, so much so that their consumption is told to always occur in the night.
 
|fauna16    = [[Sufiq]]
|fauna16desc = The Sufiq is an ancient, ethereal crane surrounded by the superstitions and traditions of the [[Asha]], often hailed as the soul guide of those moving from one world to the other. Frequently depicted alongside the Sefakhem to guide their hands whilst they are blinded, this creature is steeped in rumor and intrigue passed on from generation to generation by both word of mouth and ancient texts. Whether this bird is truly alive or the result of superstition given physical form is a point of contention for many scholars, as some are so steeped in their secrecy surrounding the Blades of the Passed’s history that they simply cannot come to a proper conclusion.
 
|fauna16    = [[Neefaar]]
|fauna16desc = The Neefaar are strange creatures with an unknown origin who were the first of [[Estel’s]] plant-based heralds to arrive into the lands of the [[Allorn Empire]]. But, they were ignored, and soon hated for what later messengers enacted, and some even fell into the arms of the [[Kathar]] who warped them into corrupted reflections of their former selves. Following the [[Wildering]], the birth of the [[Yanar]], the Neefaar attached themselves to this plantlike [[Race]], while also remaining in service to the Kathar. Considered rare among the creatures of the world, the Neefaar are truly living relics, especially those purported to be from the era before the [[Cataclysm]], yet they are not time capsules of information so many likely would wish them to be. Instead, they are stoic, and some would say broken, remnants of a previous age.
}}
}}

Revision as of 13:42, 18 July 2021

Aloria is rich in both fauna and flora. This page specifically is dedicated to all recorded, extinct or still living, animals that roam the world of Aloria. All animals are split into their relevant categories. Keep in mind that this list is not final and will be added to when necessary. As a player you may claim one of the animals and try to write a Player Lore Prompt, though remind yourself to consult Lore staff about any relevant descriptions! Anyone is permitted to Roleplay a domesticated feline, canine, or songbird where applicable. For any other wild animal, please consult Lore staff as some animals are too wild and hostile to survive in an urban city like Regalia.

Mammals

Primates

Includes all simians such as monkeys, apes, hominins, lemurs, lorisoids, and tarsiers.


Rodents

Includes animals with two incisor teeth on both the top and bottom of their mouths, such as mice, rats, squirrels, prairie dogs, porcupines, beavers, guinea pigs, hamsters, and capybaras.


Canines

Includes domestic dogs, wolves, foxes, jackals, dingoes.


Felines

Includes domestic cats, tigers, lions, jaguars, and leopards.


Pinnipae

Includes aquatic mammals such as seals, sea Lions, walruses


Equids

Includes four-legged animals such as horses, ponies, donkeys, and zebras.


Bats

Includes bats.


Elephau

Includes elephants, mammoths and other huge land-based mammals.


Marsupials

Includes kangaroos, wallabies, koalas, possums, opossums, wombats, Tasmanian devils, and the recently extinct thylacines


Bovids

Includes bison, African buffalo, water buffalo, antelopes, gazelles, sheep, goats, muskoxen, and domestic cattle


Cervids

Includes Deer and Elk


Mustelids

Includes weasel, badger, otter, marten, ferret, mink, stoat, and wolverine


Ursas

Includes bears


Susids

Includes pigs and boars


Leporid

Includes Rabbits and Hares


Cetacean

Includes aquatic mammals such as whales and dolphins.


Birds

Song Birds

Includes innocent birds that like to sing or other varieties of non-predator bird.


Predatory Birds

Includes birds that hunt other fauna.


Sea Birds

Includes birds that spend a lot of time in or around the sea.


High-Altitude Birds

Includes birds that spend long periods of time up high in, close or above the cloud cover.


Flightless Birds

Includes penguins, ostriches, chickens, peacocks, and ground owls.


Gargant Birds

Includes extinct giant/mythical birds.


Reptiles

Saurians

Includes dinosaur-esque reptiles.


Crocodiles

Includes freshwater tropical or saltwater reptiles.


Snakes

Includes all snakes and serpentine creatures.


Lizards

Includes iguanas, geckos and multiple varieties of small or medium sized reptilian life.


Mammal-like Reptiles

Includes reptiles that possess many mammal-like traits.


Marine Reptiles

Includes turtles and other reptiles that live in the water.


Gargant Reptiles

Includes large and otherwise mythical reptiles.


Amphibians

Anura

Includes all frogs and toads.


Salamanders

Includes salamanders, newts, and other lizard-like amphibians.


Fish

Freshwater Fish

Includes all fish who primarily live in freshwater such as ponds, freshwater lakes, rivers and swamps.


Saltwater Fish

Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes.


Echinoderms

Includes all coral and starfish.


Crustaceans

Includes all crabs and lobsters.


Arthropods

Insects

Includes all invertebrate bugs such as beetles, bees, ants, and more.


Arachnids

Includes all joint-legged invertebrate animals such as spiders and scorpions.


Mollusca

Includes all snails, slugs, squids, and octopi.


Magus

Includes mythical, magical and unique creatures.