List of Fauna: Difference between revisions

From MassiveCraft Wiki
Jump to navigation Jump to search
mNo edit summary
mNo edit summary
Line 324: Line 324:
|fauna1desc    = The Northern Moose is a massive mammal that openly roams the landscape of [[Jorrhildr]]. Standing taller than the average Ailor, the Northern Moose is truly a majestic sight to behold, given its popularity among the locals. Due to the animal’s resistant nature, it has come to be widely accepted as the symbol of Jorrhildr and its denizens, acting as a testament to their much-bolstered hardiness.
|fauna1desc    = The Northern Moose is a massive mammal that openly roams the landscape of [[Jorrhildr]]. Standing taller than the average Ailor, the Northern Moose is truly a majestic sight to behold, given its popularity among the locals. Due to the animal’s resistant nature, it has come to be widely accepted as the symbol of Jorrhildr and its denizens, acting as a testament to their much-bolstered hardiness.


|fauna2    = [[Imperial Stag Deer]]
|fauna2    = [[Qilin]]
|fauna2desc     = The Imperial Stag Deer is one of the few creatures in [[Aloria]] privileged to be one of the few animals hunted exclusively by the [[Imperial Family]] of the [[Regalian Empire]] and have long been cordoned off in Imperial Hunting Grounds. They suffered under [[Justinian I]] as [[Morgann Kade]] hunted them extensively to fuel his own personal opulence; they have been recovering ever since and exist in the popular consciousness through a variety of fantastical works of art, both visual and oral, which describe these kings and queens of the forest.
|fauna2desc   = Of all the animals in [[The Far East]], the Qilin is one of the rarest and most beautiful creatures native to these lands. The Qilin was used as the base for the [[Qilin Stance]], one of the more visually spectacular transformations and power-sets of the [[Sihai]] [[Race]]. It is also the Lunar Spirit to the proud and boisterous Heiyan Sihai, from the [[Heiyan]] Kingdom at the heart of the continent of [[Zhong]]. The animal was once ridden in the distant past, but an ancient conflict between the [[Sheng Empire]] and the last of the nation who supposedly tamed the Qilin put an end to this practice. Today, it exists sparingly in the wilds or is kept in a broad enclosure for the enjoyment of wealthy folk.


|fauna3     = [[Qilin]]
|fauna3    = Deer
|fauna3desc    = Of all the animals in [[The Far East]], the Qilin is one of the rarest and most beautiful creatures native to these lands. The Qilin was used as the base for the [[Qilin Stance]], one of the more visually spectacular transformations and power-sets of the [[Sihai]] [[Race]]. It is also the Lunar Spirit to the proud and boisterous Heiyan Sihai, from the [[Heiyan]] Kingdom at the heart of the continent of [[Zhong]]. The animal was once ridden in the distant past, but an ancient conflict between the [[Sheng Empire]] and the last of the nation who supposedly tamed the Qilin put an end to this practice. Today, it exists sparingly in the wilds or is kept in a broad enclosure for the enjoyment of wealthy folk.
|fauna3desc = *Deer are Small to Large animals native to many parts of Aloria, and are often distinguished by their slender forms, antlers on the males, and rapid, fleeing forms able to elude hunters both beast and not.
 
|fauna4   = Deer
|fauna4desc = *Deer are Small to Large animals native to many parts of Aloria, and are often distinguished by their slender forms, antlers on the males, and rapid, fleeing forms able to elude hunters both beast and not.
*Deer have diversified across Aloria into a range of forms and climates, the more notable of their number being the Woods Deer of many temperate regions, the Imperial Deer of Corontium, with a greater size and exclusive Imperial hunting privileges, the Zhong Deer with its strange “fangs” from Jadeheart, and the Suvial Deer of northern Sileria.
*Deer have diversified across Aloria into a range of forms and climates, the more notable of their number being the Woods Deer of many temperate regions, the Imperial Deer of Corontium, with a greater size and exclusive Imperial hunting privileges, the Zhong Deer with its strange “fangs” from Jadeheart, and the Suvial Deer of northern Sileria.
*Deer cannot be domesticated, but are instead preyed on in the wild by animals like Wolves, and hunters of various Races and Cultures, with their skin, meat and bones having importance to various parties, for sale or survival.
*Deer cannot be domesticated, but are instead preyed on in the wild by animals like Wolves, and hunters of various Races and Cultures, with their skin, meat and bones having importance to various parties, for sale or survival.
*Deer have a healthy population, though the Bone Horror Crisis saw some regions quickly cleansed of this animal.
*Deer have a healthy population, though the Bone Horror Crisis saw some regions quickly cleansed of this animal.


|fauna5   = Reindeer
|fauna4   = Reindeer
|fauna5desc = *Reindeer are Large-sized cervids native to the colder climates of Aloria, where much like the Deer, their horns, skins and meat are valued, however they move in great herds and often have deep religious conotations.
|fauna4desc = *Reindeer are Large-sized cervids native to the colder climates of Aloria, where much like the Deer, their horns, skins and meat are valued, however they move in great herds and often have deep religious conotations.
*Reindeer have a dark, thick coat of hair that shields their bodies. Their antlers do not just appear on both sexes, but are also rounded and lack the pointing of Deer horns.
*Reindeer have a dark, thick coat of hair that shields their bodies. Their antlers do not just appear on both sexes, but are also rounded and lack the pointing of Deer horns.
*Reindeer are unable to be domesticated, but certain herds can be made semi-feral by nomadic Velheim Ailor who follow and interact with them frequently. It is said in the past that these connections have even allowed for Reindeer riders, but this is not seen today.
*Reindeer are unable to be domesticated, but certain herds can be made semi-feral by nomadic Velheim Ailor who follow and interact with them frequently. It is said in the past that these connections have even allowed for Reindeer riders, but this is not seen today.
*Reindeer have a waning population. While it was once populace, chaos in many northern lands have seen many herds killed off, and those left smaller than they have been perhaps since the Cataclysm.
*Reindeer have a waning population. While it was once populace, chaos in many northern lands have seen many herds killed off, and those left smaller than they have been perhaps since the Cataclysm.


|fauna6   = Bakhshuna Jamal
|fauna5   = Bakhshuna Jamal
|fauna6desc = *The Bakhshuna Jamal is a Large, strange dweller of the desert, and one of the few native animals of Farahdeen to survive the Great Storm that ravaged the continent.
|fauna5desc = *The Bakhshuna Jamal is a Large, strange dweller of the desert, and one of the few native animals of Farahdeen to survive the Great Storm that ravaged the continent.
*Bakhshuna Jamals have many adaptations to the deserts they thrive in, with a third eyelid, a single, large fat deposit forming a hump on their back, and special feet for walking on the sand.
*Bakhshuna Jamals have many adaptations to the deserts they thrive in, with a third eyelid, a single, large fat deposit forming a hump on their back, and special feet for walking on the sand.
*Bakhshuna Jamals are domesticated, by both the Qadir and Songaskia. While both do not use them much, the Qadir favoring their machines and the Songaskia, a myriad of other methods, the Jamal is a local cultural symbol, and is thus important to both parties. The animal also exists in greater, wild populations.
*Bakhshuna Jamals are domesticated, by both the Qadir and Songaskia. While both do not use them much, the Qadir favoring their machines and the Songaskia, a myriad of other methods, the Jamal is a local cultural symbol, and is thus important to both parties. The animal also exists in greater, wild populations.
*Bakhshuna Jamals are generally uncommon, with the open wilds of Farahdeen being where their small groups roam, and even smaller groups kept around the various settlements of the continent.  
*Bakhshuna Jamals are generally uncommon, with the open wilds of Farahdeen being where their small groups roam, and even smaller groups kept around the various settlements of the continent.  


|fauna7   = Drowdan Stag
|fauna6   = Drowdan Stag
|fauna7desc = *A Large cervid of unknown origins, the Drowdan Stag rushes through the corrupted wilds of Drowda.
|fauna6desc = *A Large cervid of unknown origins, the Drowdan Stag rushes through the corrupted wilds of Drowda.
*Drowdan Stags are unique for their large, backward facing, moose-like antlers, deep blue or purple coats of hair, and for the bioluminescence of their bodies matched by similarly stark electric blue or purple eyes.
*Drowdan Stags are unique for their large, backward facing, moose-like antlers, deep blue or purple coats of hair, and for the bioluminescence of their bodies matched by similarly stark electric blue or purple eyes.
*Drowdan Stags largely exist in the wild, their population moving in a ceaseless migration corridor across a number of the distinct regions of Drowda, seeking to avoid the worst of the demonic landscape. However, some were fully domesticated by the Sihndar over two centuries ago, and serve as honored mounts of messengers and warriors on high-profile missions.
*Drowdan Stags largely exist in the wild, their population moving in a ceaseless migration corridor across a number of the distinct regions of Drowda, seeking to avoid the worst of the demonic landscape. However, some were fully domesticated by the Sihndar over two centuries ago, and serve as honored mounts of messengers and warriors on high-profile missions.

Revision as of 23:31, 19 August 2023

Aloria is rich in both fauna and flora. This page specifically is dedicated to the broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into three types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the General Animals, the basic and often common forms of life which can be divided into many subgroupings based on the regions they inhabit. The last are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Keep in mind that this list is not final and will be added to when necessary.

  • For a list of all Fauna pages, click HERE.
  • For a list of the majority of Fauna able to be ridden as Mounts as part of Cavalry Point Buy/kept as aesthetic methods of travel, click HERE.

Lesser Races

Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.


Mammals

Primates

Includes all simians such as monkeys, apes, hominins, lemurs, lorisoids, and tarsiers.


Rodents

Includes animals with two incisor teeth on both the top and bottom of their mouths, such as mice, rats, squirrels, prairie dogs, porcupines, beavers, guinea pigs, hamsters, and capybaras.


Canines

Includes domestic dogs, wolves, foxes, jackals, dingoes.


Felines

Includes domestic cats, tigers, lions, jaguars, and leopards.


Equids

Includes four-legged animals such as horses, ponies, donkeys, and zebras.


Bats

Includes bats.


Elephau

Includes elephants, mammoths and other huge land-based mammals.


Marsupials

Includes kangaroos, wallabies, koalas, possums, opossums, wombats, Tasmanian devils, and the recently extinct thylacine.


Bovids

Includes bison, buffalo, antelopes, gazelles, sheep, goats, muskoxen, and domestic cattle


Cervids

Includes Deer and Elk


Mustelids

Includes weasel, badger, otter, marten, ferret, mink, stoat, and wolverine


Ursas

Includes bears.


Susids

Includes pigs and boars


Leporid

Includes Rabbits and Hares


Aquatic Mammals

Includes aquatic mammals such as whales, dolphins, seals, sea lions, walruses.


Birds

Song Birds

Includes innocent birds that like to sing or other varieties of non-predator bird.


Predatory Birds

Includes birds that hunt other fauna.


Sea Birds

Includes birds that spend a lot of time in or around the sea.


High-Altitude Birds

Includes birds that spend long periods of time up high in, close or above the cloud cover.


Flightless Birds

Includes ostriches and peacocks


Gargant Birds

Includes giant, unnatural and exotic birds.


Reptiles

Saurians

Includes dinosaur-esque reptiles.


Crocodiles

Includes freshwater tropical or saltwater reptiles.


Snakes

Includes all snakes and serpentine creatures.


Lizards

Includes iguanas, geckos and multiple varieties of small or medium sized reptilian life.


Mammal-like Reptiles

Includes reptiles that possess many mammal-like traits.


Marine Reptiles

Includes turtles and other reptiles that live in the water.


Gargant Reptiles

Includes large reptiles.


Amphibians

Anura

Includes all frogs and toads.


Salamanders

Includes salamanders, newts, and other lizard-like amphibians.


Fish

Freshwater Fish

Includes all fish who primarily live in freshwater such as ponds, freshwater lakes, rivers and swamps.


Passive Saltwater Fish

Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on plantlife and do not actively eat their own kind.


Predatory Saltwater Fish

Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on other fish.


Echinoderms

Includes all coral and starfish.


Crustaceans

Includes all crabs and lobsters.


Arthropods

Insects

Includes all invertebrate bugs such as beetles, bees, ants, and more.


Arachnids

Includes all joint-legged invertebrate animals such as spiders and scorpions.


Mollusca

Includes all snails, slugs, squids, and octopi.


Magus

Includes mythical, magical and unique creatures.