List of Fauna: Difference between revisions

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|fauna13    =[[Bone Horror]]
|fauna13    =[[Bone Horror]]
|fauna13desc = Bone Horrors did not exist beyond the nightmares of the common folk until a year ago. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living.
|fauna13desc = Bone Horrors did not exist beyond the nightmares of the common folk until 304 AC. While Undead do exist on [[Aloria]], they are rarely as fast or as murderous as stories make them out to be. However, following the Battle of Adelaar Cliffs, the [[Bone Horror Crisis]] began. A worldwide event, it saw all rotting flesh and bones on several continents coalesce into creatures known as Bone Horrors. Filled with a mindless hatred for the living and even the [[Undead]], these creatures did considerable damage to multiple nations and their people. An unknown magical event rendered them killable while simultaneously, [[Qadir]] mechanists crafted new weapons to defeat the monsters, turning the tide against them. Today, Bone Horrors still survive in pockets throughout the world, always on the move toward the living.  


|fauna14    = [[Temple Orphan]]
|fauna14    = [[Temple Orphan]]
|fauna14desc = The Temple Orphan is the greatest horror which stalks [[Solangeria]] and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing.
|fauna14desc = The Temple Orphan is the greatest horror which stalks Solangeria and is responsible for the vast majority of deaths among explorers who dare to venture into its deep jungles. Temple Orphans are relatively rare, but seek to draw intruders to them with their mimicry, especially those who enter Solangeria’s mysterious ruins. Various mythical tales as to their origin exist among various peoples who have made contact with them and survived. Temple Orphans carry their name because, while passive, they emit a whine which sounds eerily similar to a crying baby. As soon as their prey comes close enough, the sound stops, their head turns, and death follows shortly. It should be noted the Temple Orphans do not actually hunt their prey for sustenance; these creatures have never been witnessed to consume any of their victims or indeed any food at all. It simply kills for the sake of killing.


|fauna15    = [[Morvali]]
|fauna15    = [[Morvali]]

Revision as of 21:44, 2 September 2023

Aloria is rich in both fauna and flora. This page specifically is dedicated to the broad range of animal life which grows and thrives across the many continents. All animals are split into relevant categories, and are further divided into three types. The first is full Wiki pages with greater information supplied due to their significance to Proficiencies, Cultures or Races. The second are the General Animals, the basic and often common forms of life which can be divided into many subgroupings based on the regions they inhabit. The last are the Specific Animals, unique, one-off fauna with unique traits and a place in the lore, yet almost no interaction from the playerbase or practical involvement in Progressions, instead useful as a purely background feature. Keep in mind that this list is not final and will be added to when necessary.

  • For a list of all Fauna pages, click HERE.
  • For a list of the majority of Fauna able to be ridden as Mounts as part of Cavalry Point Buy/kept as aesthetic methods of travel, click HERE.

Lesser Races

Includes all “animals” with a high degree of intelligence, the capacity for rudimentary speech, yet lacking advanced technology or understanding.


Mammals

Primates

Includes all simians such as monkeys, apes, hominins, lemurs, lorisoids, and tarsiers.


Rodents

Includes animals with two incisor teeth on both the top and bottom of their mouths, such as mice, rats, squirrels, prairie dogs, porcupines, beavers, guinea pigs, hamsters, and capybaras.


Canines

Includes domestic dogs, wolves, foxes, jackals, dingoes.


Felines

Includes domestic cats, tigers, lions, jaguars, and leopards.


Equids

Includes four-legged animals such as horses, ponies, donkeys, and zebras.


Bats

Includes bats.


Elephau

Includes elephants, mammoths and other huge land-based mammals.


Marsupials

Includes kangaroos, wallabies, koalas, possums, opossums, wombats, Tasmanian devils, and the recently extinct thylacine.


Bovids

Includes bison, buffalo, antelopes, gazelles, sheep, goats, muskoxen, and domestic cattle


Cervids

Includes Deer and Elk


Mustelids

Includes weasel, badger, otter, marten, ferret, mink, stoat, and wolverine


Ursas

Includes bears.


Susids

Includes pigs and boars


Leporid

Includes Rabbits and Hares


Aquatic Mammals

Includes aquatic mammals such as whales, dolphins, seals, sea lions, walruses.


Birds

Song Birds

Includes innocent birds that like to sing or other varieties of non-predator bird.


Predatory Birds

Includes birds that hunt other fauna.


Sea Birds

Includes birds that spend a lot of time in or around the sea.


High-Altitude Birds

Includes birds that spend long periods of time up high in, close or above the cloud cover.


Flightless Birds

Includes ostriches and peacocks


Gargant Birds

Includes giant, unnatural and exotic birds.


Reptiles

Saurians

Includes dinosaur-esque reptiles.


Crocodiles

Includes freshwater tropical or saltwater reptiles.


Snakes

Includes all snakes and serpentine creatures.


Lizards

Includes iguanas, geckos and multiple varieties of small or medium sized reptilian life.


Mammal-like Reptiles

Includes reptiles that possess many mammal-like traits.


Marine Reptiles

Includes turtles and other reptiles that live in the water.


Gargant Reptiles

Includes large reptiles.


Amphibians

Anura

Includes all frogs and toads.


Salamanders

Includes salamanders, newts, and other lizard-like amphibians.


Fish

Freshwater Fish

Includes all fish who primarily live in freshwater such as ponds, freshwater lakes, rivers and swamps.


Passive Saltwater Fish

Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on plantlife and do not actively eat their own kind.


Predatory Saltwater Fish

Includes all fish who primarily live in saltwater such as oceans, seas and saltwater lakes who feed on other fish.


Echinoderms

Includes all coral and starfish.


Crustaceans

Includes all crabs and lobsters.


Arthropods

Insects

Includes all invertebrate bugs such as beetles, bees, ants, and more.


Arachnids

Includes all joint-legged invertebrate animals such as spiders and scorpions.


Mollusca

Includes all snails, slugs, squids, and octopi.


Magus

Includes mythical, magical and unique creatures.