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|image = .png
|officialname = Bloodthorn Vine
|officialname = Bloodthorn Vine
|classification = Vine
|origins = [[
|classification = Vine
Hot, humid environments.
|origins = []
Unique to the thick [[ Guldar]] and western [[ Daendroc]] jungles, the bloodthorn vine is dark green with a leathery appearance and texture, covered in sharp, bright red thorns. Despite its appearance and properties, this vine is tame compared to the many dangers of the Guldar wilds. The thorns seep a venom that causes immediate numbness and paralysis with a large enough dose. Many die from heart and lung paralysis, not even realizing they had been scratched by the vines.
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bloodthorn vine originated within the humid, tangled jungle masses of the desolate continent Guldar. When Guldar’s ecosystem collapsed, plant life became toxic and unyielding of fruit—instead bearing malignant poisons and dangerous spores.
The bloodthorn vine began as a form of creeper vine, utilising hooked thorns to aid it as it climbed and twisted in serpentine fashion around broad trunks, and grew upwards in an effort to reach the light necessary for its required photosynthesis. After the events of the Guldar volcanic explosion, the vine became corrupted and warped by the pollution in the sky, developing into a poisonous and deadly plant that struck fear into even the bravest [[Orc|Orcish]] heart.
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The vine tendrils grew thicker and longer in length, and became dark-green in color with a rough, leathery coating to keep it safe from external harm. The thorns became acutely pointed and hooked so that even a mere brush against one would graze the skin, while both the thorns and vine itself produce a naturally incapacitating poison, colored to an ominous sanguine shade of red.
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bloodthorn vine goes by such a name due to the deep red hue of its thorns. Despite it being known simply as the “Bloodthorn” in a plethora of tongues, the Orcs reserve their own variations upon the vine’s name. The venomous spawn of the Guldar catastrophe goes by the names “Mubus Baum” (Strangle Plant) or “Pushtogug Gaddar” (Subduing Thorn) in some Orcish languages, both referring to the vine’s harrowing ability to paralyse and constrict the lungs of whomever may regretfully be afflicted by its toxins.
A malicious, paralytic venom.
::*I - After the thorns puncture or graze the skin/hide of whoever is rendered unlucky enough to come into contact with this plant, the debilitating venom secreted is easily absorbed into the victim’s bloodstream and the toxins within are carried along towards the central nervous system. The poison itself is revered by alchemists and assassins alike for its macabre effects, as once the Bloodthorn venom’s toxins enter the central nervous system several stages occur—It begins with progressive numbness of the body over the course of an day or two, causing distasteful itching and tingling sensations all over the victim.
::*II - Ensuing this is systematic paralysis of the body’s muscles, rendering the victim unable to move. Depending on where one was scratched or grazed by the thorn, the effects of paralysis may vary. For instance, a limb will offer far lesser time for the bloodthorn venom to operate than the torso or head, given their proximity to the heart, lungs and central nervous system
::*III - This rapidly progresses to paralysis of the lungs and heart, causing the victim to commonly suffer from suffocation and heart failure. Depending on the size of the dosage, the time taken for the aforementioned paralysis of the heart and lungs to take place differs. The greater the dose, the faster and more tantalising are the effects.
*The bloodthorn vine’s abhorrent poison was only truly recorded in roughly the year 220 AC within the vast jungles of eastern Daendroc. Despite the Orcs’ efforts to deforest the coastline jungles in hope that the threat from Guldar would not spread, seeds of the vine had been carried abroad unknowingly by the Orcs. These easily took root within the similarly humid jungles of Daendroc and were untouched throughout the entirety of the Orcish war with the [[Elves]].
::Around the year 220 AC, after years upon years of harrowing reports from the jungles entailing morbid happenings to all manner of races who venture there, an investigation was undertaken in order to discover why and what was causing such unwarranted deaths. Soon after, the bloodthorn vine was deemed to be the cause when one of the expeditionists noticed a missing [[Unquale]] comrade, and searched for him over the course of twenty-four hours through thick walls of undergrowth only to discover him entangled and deceased in a tremulous knot of the vine.
*The bloodthorn vine’s venom is of a particularly potent blend, and affects all races upon Aloria aside from the [[ Mekett]] . The Meketts’ exclusion from the perilous effects of the toxins seems to be attributed to their general lack of hearts and lungs, given that the poison targets such organs. [[Vampires]] are also affected by the poison. Interestingly, for the [[Bloodflower Bloodline|Bloodflower]] [[Yanar]], the poison within the vine serves as a useful tool for feeding; as they may ingest or utilise the venom to incapacitate their prey while taking their fill.
*The current known cures for the bloodthorn vine venom are quite limited, given that victims of the poison are quite rare. However if affected by a small dose of bloodthorn venom, healing may be applied by a [[Light Magic|Light Mage]] of Caster level or above in no less than a day or two. For people affected by much greater doses (ergo far more dangerous), it seems that the [[Chrysalis Magic|Stasis Chrysalis]] of an advanced Circci chrysalis mage suffices to keep the victim in a temporary state of suspension, hence slowing the poison’s course through the body until a Light Mage may cleanse them within a mere 3-4 days. However, the cure must be applied quickly and swiftly due to the bloodthorn venom’s virulent effects.
|name = Bloodthorn Vine
|appearance = [[File:BloodThornVine.png]]
|habitat = Thrives in humid, damp jungle conditions—specifically those of Guldar and Daendroc. It can be grown in similar conditions elsewhere, but it will easily wither and die.
|Artists = Lithiel_Everlast
flora]][[category: Herbs, Vines , Reeds, and Roots]] [[category: Poisons]] [[category:Guldar]]
[[category:]] [[category:Vines]] [[category:]]
Zssligra Vssno, Bleeder Vine|
The Bloodthorn Vine found on Hadaria has served as a minor defense against the unwary to the island chain’s dangers. However, after a Slizzar alchemist unlocked its hallucinogenic properties, it became an essential plant to the Slizzar people and their worship of the Deep Sea Serpents. The plant suffered terribly during and in the aftermath of the Chrysant War but it has begun to find its way back into the ecosystem of the tropical region.
The Bloodthorn Vine has been known to the Slizzar since their first years in Hadar. It was originally viewed as an annoyance and an invasive plant whose flowers could put people to sleep. It wasn’t until later when the first Elves arrived from Teled Methen that the Slizzar became aware of the benefits found in the plant whose thorns could much more easily pierce the flesh of the Elves. While resistance was limited, the Slizzar spread the plant across Hadaria and into Daen, all to serve as an irritant and possible danger for those Elves foolish enough to fall into them. This lasted for years, but when the Elven Empire left Hadaria, the Slizzar destroyed all Bloodthorn Vines in Daen as they had been deemed dangerous. Back on Hadaria, the Slizzar continued to let them grow, and when the Allar arrived three centuries later, they immediately sought uses for the plant. However, it was ultimately a Slizzar named Famassa Losso who had learned alchemy for years and extracted the plant’s natural hallucinogenic properties for his own private use in the drug later called Ssastfa.
He became convinced it was a gift to him alone but his Allar mentor revealed the creation to her colleagues, and other Slizzar immediately became aware of it. Bitter, he was forced to disclose his god-blessed drug and the creation became key to Nessrassian worship. It was now grown professionally and cultivated in gardens around major Nessrassian temples and Slizzar settlements. By 250 AC, the plant was almost as well known as the Chrysant Flower, but both would suffer in the coming years. The Chrysant War and its aftermath saw the centers of Slizzar worship destroyed, their homes ruined and the Allar who many Slizzar depended on to create the drug had now turned against them. Bloodthorn Vines across Hadaria were destroyed, and for the past years, the plant has slowly been regrowing. Most Allar once again ignore the plant for it cannot hurt them and with the diaspora of Slizzar across Aloria, it has grown highly profitable to help these scattered remnants obtain their drug of worship. As of now, the plant exists only in Hadaria and often in remote locations but some Slizzar dream of the day those crimson hooks and bright flowers fill the jungles once again.
Bloodthorn Vines are similar to other varieties of vine in that they are roots from a central vine usually at the base of the thing they are climbing up (ruins, trees, etc). The plant’s body is made up of thick, deep green tendrils covered in bright red hooking thorns poking out and down towards the ground (if on a vertical surface). These tendrils are often one to two inches thick in diameter at their thickest points but taper off the higher you get on the plant. Also found along the plant’s tendrils are brilliant red and red-pink flowers with almost one hundred petals set around a white and pollen-heavy center. They are always two inches in diameter and practically sprinkle pollen when touched. They periodically bloom year-round at least once every three months based on when that section of the vine matured to allow it to produce such a flower.
Uses and Abilities
The whole vine courses with a light defensive hallucinogen that tips the thorns protruding from its body. In addition, the flowers that sometimes grow freely dispense and are filled with substantial levels of this substance laced within the pollen. The flower is, therefore, the most used part of the vine as part of the drug Ssastfa, used in the traditional Slizzar worship of their gods. As for the plant’s juices and the thorns, the hallucinogen appears as clear and is tasteless once distilled down and can be used in and on a variety of objects and people. All non-Naylar Races are susceptible to its pricking and its hallucinogenic properties. However, a sheerly massive amount would have to be used by a poisoner to have any profound effects on the subject beyond vague dizziness and mild, watery visions as is caused by the prick from a living Bloodthorn Vine thorn.
- Naylar scales cannot be pierced by the thorns of the vine, hence why the Slizzar and Allar are immune to their effects. Young Maz-Allar do, however, have the ability to feel its effects when one touches their developing feathers (an area that does not hold the protective scales).
- Ssasrakand, the holiest place for the Slizzar, had several gardens almost exclusively made up of Bloodthorn Vines, however, they were destroyed along with the rest of the temple after the war.
- Slizzar tendrils do not react to the Bloodthorn Vine thorns effects, even if directly pricked. If anything, strangely, some Slizzar experience a spine tingle.
- Insects are the only animals immune to the plant’s properties, making the various large species of Hadaria key in the plant’s efforts to spread across the entire region via pollination.
HydraLana on 10/24/2021.|
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