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{{Info flora
{{Info flora
|officialname    = Shademarsh Mushroom
|officialname    = Shademarsh Mushroom
|commonname      = Heartpoppers, Gris-Asesino
|image = Shademarsh.png
|classification  = Fungi
|commonname      = Heartjumpers, Multitonal Mind Mushroom
|origins        = [[Daendroc]]
|classification  = [[Fungi]]
|habitat        = Dark, damp locations such as swamps
|origins        = Unknown
|commonuse      = Poison, hallucinogen
|habitat        = Dark, damp locations such as swamps  
|commonuse      = Culinary, Utility
|}}
|}}
The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in swamplands on several continents. Once a harmless fungus, the magical energy that came with the Cataclysm twisted it into a dark poison. When consumed or inhaled, Shademarsh exhausts the heart and mind to a dangerous extent until the poison is purged from the body or cured.
The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in the swamplands on several continents. While it was once a harmless fungus, the magical energy that came with the [[Cataclysm]] is believed to have twisted it into possessing a range of new traits, and thus new uses. Even though it’s still used in cuisine, the mushroom is now also used in negative alchemy concoctions and used as a narcotic.  


==History==
==History==
The Shademarsh was once a common and simple edible mushroom found in Daendroc. Slaves under the [[Elven Empire]] often consumed it as a food source. Following the Cataclysm however, the plant changed. Now possessing malicious characteristics, people who scrounged them in the hope for food were instead poisoned and often died within the hour without assistance. With its new ability, Shademarsh became an easily procured poison for dark intentions. However, after a splurge of purchases in and around the [[Ithanian Gem Boom]], the mushroom was no longer easy to find. Following this, when specimens were found, they were often taken and sold off to other regions of the world. Some of these specimens spread into the wild and so now, hidden in dark and secret corners, continues to grow.  
Shademarsh Mushrooms have a poorly defined history due to going ignored for so long by both the [[Allorn Empire]] and likely the [[Asha]], but the destruction of their history makes this difficult to confirm. As the Allorn Empire swelled during the height of their power, with millions of slaves and the natural landscapes of [[Altaleï]] and [[Westwynd]] increasingly altered by Elven [[Magic]], the Shademarsh Mushroom came into focus as a substance which grew in the swamps, and the dank, dark hovels or cages befitting the slave population. They were edible at this time, and so became a scrounged resource to add to whatever paltry slave meals were given out. However, following the Cataclysm, Shademarsh Mushrooms changed. While they were still edible, they first needed to be cooked, as consuming them raw induced intense stomach pains and could cause a fluttering heart. These negative traits severely impacted the mushroom’s consumption, and many stayed away from it as a result. However, as dark faiths and cults returned to the regions the mushrooms grew in thanks to [[Kathar]] migrations away from their homeland in [[Sileria]], the fungus came back into prominence. The Kathar determined a new method for its consumption: drying it and consuming it with water or other liquids to produce strange visions. Considered an altered state of present conscience rather than anything magical like that produced by [[Avinla Spice]], it resulted in the fungus coming back into the conscience of locals. Today, the substance has been spread to other regions of [[Aloria]], both as a part of cuisines, but also for its ability to serve as a narcotic and as a component of dangerous alchemy concoctions. However, it has been cracked down on as an opiate in this second capacity as the Regalian Empire turns against such substances.


==Appearance==
==Appearance==
Shademarsh Mushrooms are small brown capped mushrooms that stand about five or six inches off of the ground. They rest on a beige stalk that bulges a bit at the bottom. The only feature that gives it away as a poisonous plant is the small, black hair-like fibers that poke out the bottom of the cap, which has a diameter of four inches. The mushrooms themselves grow in clusters of three to ten near the mouths of caves or directly at the roots of swamp trees.
Shademarsh Mushrooms stand at six inches tall with a cap diameter of four inches. Their stalk is beige, while the cap is a rich brown hue. It has a soft, rubbery texture that is easily broken apart and is distinguishable from other fungi by the short black “hairs” that hang around the rim of the cap. These small growths are easily squashed between one’s fingers, and their exact purpose remains unknown. Most believe they are evidence, or a sign, of whatever mutation or alteration took place within the plant during the Cataclysm, but this is not proven.


==Uses and Abilities==
==Uses and Abilities==
The Shademarsh Mushroom has two uses, each tied to it’s ability to overdrive the heart and mind with stimuli. One is as a poison to push someone’s mind and heart over the brink. This can be accomplished through eating the mushroom or inhaling the fungus dry. To cure this, the body needs to either vomit and purge the poison from its system or the afflicted person must drink [[Avetyaben’s Grace]]. Another more recent use has been as a high end drug, as if taken in the smallest doses, its effects are not lethal. Rather, they produced an elevated heart rate and borderline psychedelic warped visions in it’s users. This is a much less known use and is currently most popular in Daenshore.  
Shademarsh Mushrooms have three uses. The first is culinary, where the fungus is sauteed, cooked, or otherwise heated, a process widely believed to burn off the poison endemic to the mushroom in the modern day. The second use is as a poison or part of alchemy creations. When eaten raw, they cause intense indigestion, and even heart palpitations. Some have thus used them to create potent poisons. Another more unusual use is in fringe weight loss cures to purge the stomach. The last use is to act as a narcotic, commonly found in cults or groups that embrace transcend experiences. Fortunately for the consumer of the narcotic, dried Shademarsh Mushrooms placed within a liquid, and then drunk, induces visions that are not frightening or debilitating to the body. Instead, one sees strange fonts of wafting, gleaming colors, combined or singular, that radiate from the ground into the air while sparkles flit about in the air. Subjects are capable of freely walking, and tend to feel slightly numb in their extremities, but otherwise are unaffected. However, the substance is still considered dangerous because the illusion of the bright flashes, mixed with the numb extremities, has seen people fall and hurt themselves, if not get into more severe situations.


==Trivia==
==Trivia==
*Experimentation with the fungus is beginning to ramp up amongst alchemists, most notably by a Golden Hand sect known as the Diamond Spine who makes a profit to fund their magic research by dealing with drugs and illegal potions.  
*The purging alchemy which Shademarsh makes an uncommon appearance in is most usually found in [[Ithania]], but also areas of the [[Regalian Archipelago]] and among the [[Minoor]], where standards of beauty often demand thin waists, and precisely formed bodies.
*Shademarsh Mushrooms were once said to hold water very well, but this myth is entirely false.
*The mushroom is reported to have a very bitter taste when eaten raw.
 
{{Flora}}
{{Flora}}
{{Accreditation
{{Accreditation
|Artists =
|Artists = Betterer
|Writers = The_Shadow_King3
|Writers = HydraLana
|Processors = Jared4242, MrHappyTinkles, Shayin
|Processors = Acosmism, WaterDruppel, MantaRey
}}
}}
 
[[category:Flora]] [[category:Fungi]] [[category:Altaleï Flora]] [[category:Westwynd Flora]]
[[category:Flora]] [[category:Negative Flora]] [[category:Flora Ingredients]] [[category:Daendroc Flora]] [[category:Hyarroc Flora]] [[category:Teled Methen Flora]] [[category:Poisons]] [[category:Ithania Flora]] [[category:New Ceardia Flora]] [[category: fungi]]

Latest revision as of 17:28, 3 January 2024

Shademarsh Mushroom
Shademarsh.png
Flora
Official Name Shademarsh Mushroom
Common Name Heartjumpers, Multitonal Mind Mushroom
Classification Fungi
Common Use Culinary, Utility
Origins Unknown
Habitat Dark, damp locations such as swamps

The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in the swamplands on several continents. While it was once a harmless fungus, the magical energy that came with the Cataclysm is believed to have twisted it into possessing a range of new traits, and thus new uses. Even though it’s still used in cuisine, the mushroom is now also used in negative alchemy concoctions and used as a narcotic.

History

Shademarsh Mushrooms have a poorly defined history due to going ignored for so long by both the Allorn Empire and likely the Asha, but the destruction of their history makes this difficult to confirm. As the Allorn Empire swelled during the height of their power, with millions of slaves and the natural landscapes of Altaleï and Westwynd increasingly altered by Elven Magic, the Shademarsh Mushroom came into focus as a substance which grew in the swamps, and the dank, dark hovels or cages befitting the slave population. They were edible at this time, and so became a scrounged resource to add to whatever paltry slave meals were given out. However, following the Cataclysm, Shademarsh Mushrooms changed. While they were still edible, they first needed to be cooked, as consuming them raw induced intense stomach pains and could cause a fluttering heart. These negative traits severely impacted the mushroom’s consumption, and many stayed away from it as a result. However, as dark faiths and cults returned to the regions the mushrooms grew in thanks to Kathar migrations away from their homeland in Sileria, the fungus came back into prominence. The Kathar determined a new method for its consumption: drying it and consuming it with water or other liquids to produce strange visions. Considered an altered state of present conscience rather than anything magical like that produced by Avinla Spice, it resulted in the fungus coming back into the conscience of locals. Today, the substance has been spread to other regions of Aloria, both as a part of cuisines, but also for its ability to serve as a narcotic and as a component of dangerous alchemy concoctions. However, it has been cracked down on as an opiate in this second capacity as the Regalian Empire turns against such substances.

Appearance

Shademarsh Mushrooms stand at six inches tall with a cap diameter of four inches. Their stalk is beige, while the cap is a rich brown hue. It has a soft, rubbery texture that is easily broken apart and is distinguishable from other fungi by the short black “hairs” that hang around the rim of the cap. These small growths are easily squashed between one’s fingers, and their exact purpose remains unknown. Most believe they are evidence, or a sign, of whatever mutation or alteration took place within the plant during the Cataclysm, but this is not proven.

Uses and Abilities

Shademarsh Mushrooms have three uses. The first is culinary, where the fungus is sauteed, cooked, or otherwise heated, a process widely believed to burn off the poison endemic to the mushroom in the modern day. The second use is as a poison or part of alchemy creations. When eaten raw, they cause intense indigestion, and even heart palpitations. Some have thus used them to create potent poisons. Another more unusual use is in fringe weight loss cures to purge the stomach. The last use is to act as a narcotic, commonly found in cults or groups that embrace transcend experiences. Fortunately for the consumer of the narcotic, dried Shademarsh Mushrooms placed within a liquid, and then drunk, induces visions that are not frightening or debilitating to the body. Instead, one sees strange fonts of wafting, gleaming colors, combined or singular, that radiate from the ground into the air while sparkles flit about in the air. Subjects are capable of freely walking, and tend to feel slightly numb in their extremities, but otherwise are unaffected. However, the substance is still considered dangerous because the illusion of the bright flashes, mixed with the numb extremities, has seen people fall and hurt themselves, if not get into more severe situations.

Trivia

  • The purging alchemy which Shademarsh makes an uncommon appearance in is most usually found in Ithania, but also areas of the Regalian Archipelago and among the Minoor, where standards of beauty often demand thin waists, and precisely formed bodies.
  • The mushroom is reported to have a very bitter taste when eaten raw.

Accreditation
Writers HydraLana
Artists Betterer
Processors Acosmism, WaterDruppel, MantaRey
Last Editor HydraLana on 01/3/2024.

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