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|officialname    = Shademarsh Mushroom
|officialname    = Shademarsh Mushroom
|image = Shademarsh.png
|image = Shademarsh.png
|commonname      = Heartpoppers, Gris-Asesino
|commonname      = Heartjumpers, Multitonal Mind Mushroom
|classification  = [[Fungi]]
|classification  = [[Fungi]]
|origins        = [[Daendroc]]
|origins        = Unknown
|habitat        = Dark, damp locations such as swamps
|habitat        = Dark, damp locations such as swamps  
|commonuse      = Poison, hallucinogen
|commonuse      = Culinary, Utility
|}}
|}}
The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in swamplands on several continents. Once a harmless fungus, the magical energy that came with the [[Cataclysm]] twisted it into a dark poison. When the mushroom is consumed, it causes heart palpitations and feelings of dread; these effects can reach dangerously high levels unless the poison is cured or purged from the body.
The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in the swamplands on several continents. While it was once a harmless fungus, the magical energy that came with the [[Cataclysm]] is believed to have twisted it into possessing a range of new traits, and thus new uses. Even though it’s still used in cuisine, the mushroom is now also used in negative alchemy concoctions and used as a narcotic.  


==History==
==History==
For hundreds of years, Shademarsh was simply a mushroom found in Daendroc and commonly consumed by slaves under the [[Elven Empire]]. Following the Cataclysm, however, the fungus was mutated and started producing poison. Former slaves would unsuspectingly continue consuming the mushrooms and find themselves suddenly overcome with severe panic, paranoid hallucinations, and a rapidly beating heart. The mushroom became universally avoided as practically every single person who consumed it died. Even more strange, among those who survived the mushroom's effects, many ended up dying not long afterward. Along with its harmful effects, it was later discovered that the mushroom also gained an addictive trait that tempted its victims into eating it again. With these new abilities, Shademarsh Mushroom became an easily procured poison for dark intentions. People who used the mushroom also carried the its spores with them, allowing it to spread to other parts of the world where it can be found in uncommon patches within swamps and thick forests. It has become common knowledge to avoid these mushrooms, but it still kills the occasional foolish traveler who eats it.
Shademarsh Mushrooms have a poorly defined history due to going ignored for so long by both the [[Allorn Empire]] and likely the [[Asha]], but the destruction of their history makes this difficult to confirm. As the Allorn Empire swelled during the height of their power, with millions of slaves and the natural landscapes of [[Altaleï]] and [[Westwynd]] increasingly altered by Elven [[Magic]], the Shademarsh Mushroom came into focus as a substance which grew in the swamps, and the dank, dark hovels or cages befitting the slave population. They were edible at this time, and so became a scrounged resource to add to whatever paltry slave meals were given out. However, following the Cataclysm, Shademarsh Mushrooms changed. While they were still edible, they first needed to be cooked, as consuming them raw induced intense stomach pains and could cause a fluttering heart. These negative traits severely impacted the mushroom’s consumption, and many stayed away from it as a result. However, as dark faiths and cults returned to the regions the mushrooms grew in thanks to [[Kathar]] migrations away from their homeland in [[Sileria]], the fungus came back into prominence. The Kathar determined a new method for its consumption: drying it and consuming it with water or other liquids to produce strange visions. Considered an altered state of present conscience rather than anything magical like that produced by [[Avinla Spice]], it resulted in the fungus coming back into the conscience of locals. Today, the substance has been spread to other regions of [[Aloria]], both as a part of cuisines, but also for its ability to serve as a narcotic and as a component of dangerous alchemy concoctions. However, it has been cracked down on as an opiate in this second capacity as the Regalian Empire turns against such substances.


==Appearance==
==Appearance==
The Shademarsh Mushroom is an unremarkable looking fungus standing around six inches tall with a beige stalk and a large brown cap measuring up to four inches across. It has a soft, rubbery texture and is easily broken apart. It is distinguishable by the short, black hairs that hang around the rim of the cap. Like most fungi, Shademarsh also grows in cool, shaded areas such as the mouth of caves or the bases of thick swamp trees.
Shademarsh Mushrooms stand at six inches tall with a cap diameter of four inches. Their stalk is beige, while the cap is a rich brown hue. It has a soft, rubbery texture that is easily broken apart and is distinguishable from other fungi by the short black “hairs” that hang around the rim of the cap. These small growths are easily squashed between one’s fingers, and their exact purpose remains unknown. Most believe they are evidence, or a sign, of whatever mutation or alteration took place within the plant during the Cataclysm, but this is not proven.


==Uses and Abilities==
==Uses and Abilities==
The primary use of Shademarsh Mushroom is as a torturous poison. To take effect, the mushroom must be consumed. Moments later, the victim will experience sweating along with feelings of paranoia and anxiety, as if they are constantly in danger or about to be harmed. These feelings increase in intensity for several minutes, during which the victim's heart will start pounding faster. After five minutes, breathing becomes labored, muscles will spasm causing movement to be strained, and headaches are induced as vision starts blurring and sounds become throbbingly loud. At this stage, the victim often loses consciousness and will shortly die without treatment.
Shademarsh Mushrooms have three uses. The first is culinary, where the fungus is sauteed, cooked, or otherwise heated, a process widely believed to burn off the poison endemic to the mushroom in the modern day. The second use is as a poison or part of alchemy creations. When eaten raw, they cause intense indigestion, and even heart palpitations. Some have thus used them to create potent poisons. Another more unusual use is in fringe weight loss cures to purge the stomach. The last use is to act as a narcotic, commonly found in cults or groups that embrace transcend experiences. Fortunately for the consumer of the narcotic, dried Shademarsh Mushrooms placed within a liquid, and then drunk, induces visions that are not frightening or debilitating to the body. Instead, one sees strange fonts of wafting, gleaming colors, combined or singular, that radiate from the ground into the air while sparkles flit about in the air. Subjects are capable of freely walking, and tend to feel slightly numb in their extremities, but otherwise are unaffected. However, the substance is still considered dangerous because the illusion of the bright flashes, mixed with the numb extremities, has seen people fall and hurt themselves, if not get into more severe situations.
 
Vomiting the poison is a fast treatment that can alleviate the symptoms if done immediately after eating the mushroom. The victim will still suffer the effects for the same amount of time but to a lesser non-fatal extent. Beyond that, it is rare for victims to survive without treatment, but in all such cases, they always end up in a coma until they are cured by purging the poison from their body. One method to do so is to have the victim drink a powerful healing potion, though this is more difficult to accomplish with comatose victims. The poison will not dissipate on its own and any comatose victims will remain so until cured or dead.
 
Victims who manage to survive the poisonous effects of the mushroom will notice a strange feeling of relaxed elation and a craving for more of the Shademarsh Mushrooms. This is the mushroom's secondary addictive property which lingers on for a couple of days after consumption and which makes it a truly dangerous mushroom. It has also caused the fungus to be used as a narcotic where small pieces of the mushroom are diluted in liquid and then consumed.


==Trivia==
==Trivia==
*It is common for victims of the mushroom to believe their heartbeat is growing increasingly louder until it starts causing earthquakes.
*The purging alchemy which Shademarsh makes an uncommon appearance in is most usually found in [[Ithania]], but also areas of the [[Regalian Archipelago]] and among the [[Minoor]], where standards of beauty often demand thin waists, and precisely formed bodies.
*The mushroom is reported to have a very bitter taste.
*The mushroom is reported to have a very bitter taste when eaten raw.
{{Flora}}
{{Flora}}
{{Accreditation
{{Accreditation
|Artists = Betterer
|Artists = Betterer
|Writers = Enkiduu
|Writers = HydraLana
|Processors = HydraLana, Erzly
|Processors = Acosmism, WaterDruppel, MantaRey
}}
}}
[[category:Flora]] [[category:Fungi]]
[[category:Flora]] [[category:Fungi]] [[category:Altaleï Flora]] [[category:Westwynd Flora]]

Latest revision as of 17:28, 3 January 2024

Shademarsh Mushroom
Shademarsh.png
Flora
Official Name Shademarsh Mushroom
Common Name Heartjumpers, Multitonal Mind Mushroom
Classification Fungi
Common Use Culinary, Utility
Origins Unknown
Habitat Dark, damp locations such as swamps

The Shademarsh Mushroom is an unassuming brown-capped mushroom that can be found growing in the swamplands on several continents. While it was once a harmless fungus, the magical energy that came with the Cataclysm is believed to have twisted it into possessing a range of new traits, and thus new uses. Even though it’s still used in cuisine, the mushroom is now also used in negative alchemy concoctions and used as a narcotic.

History

Shademarsh Mushrooms have a poorly defined history due to going ignored for so long by both the Allorn Empire and likely the Asha, but the destruction of their history makes this difficult to confirm. As the Allorn Empire swelled during the height of their power, with millions of slaves and the natural landscapes of Altaleï and Westwynd increasingly altered by Elven Magic, the Shademarsh Mushroom came into focus as a substance which grew in the swamps, and the dank, dark hovels or cages befitting the slave population. They were edible at this time, and so became a scrounged resource to add to whatever paltry slave meals were given out. However, following the Cataclysm, Shademarsh Mushrooms changed. While they were still edible, they first needed to be cooked, as consuming them raw induced intense stomach pains and could cause a fluttering heart. These negative traits severely impacted the mushroom’s consumption, and many stayed away from it as a result. However, as dark faiths and cults returned to the regions the mushrooms grew in thanks to Kathar migrations away from their homeland in Sileria, the fungus came back into prominence. The Kathar determined a new method for its consumption: drying it and consuming it with water or other liquids to produce strange visions. Considered an altered state of present conscience rather than anything magical like that produced by Avinla Spice, it resulted in the fungus coming back into the conscience of locals. Today, the substance has been spread to other regions of Aloria, both as a part of cuisines, but also for its ability to serve as a narcotic and as a component of dangerous alchemy concoctions. However, it has been cracked down on as an opiate in this second capacity as the Regalian Empire turns against such substances.

Appearance

Shademarsh Mushrooms stand at six inches tall with a cap diameter of four inches. Their stalk is beige, while the cap is a rich brown hue. It has a soft, rubbery texture that is easily broken apart and is distinguishable from other fungi by the short black “hairs” that hang around the rim of the cap. These small growths are easily squashed between one’s fingers, and their exact purpose remains unknown. Most believe they are evidence, or a sign, of whatever mutation or alteration took place within the plant during the Cataclysm, but this is not proven.

Uses and Abilities

Shademarsh Mushrooms have three uses. The first is culinary, where the fungus is sauteed, cooked, or otherwise heated, a process widely believed to burn off the poison endemic to the mushroom in the modern day. The second use is as a poison or part of alchemy creations. When eaten raw, they cause intense indigestion, and even heart palpitations. Some have thus used them to create potent poisons. Another more unusual use is in fringe weight loss cures to purge the stomach. The last use is to act as a narcotic, commonly found in cults or groups that embrace transcend experiences. Fortunately for the consumer of the narcotic, dried Shademarsh Mushrooms placed within a liquid, and then drunk, induces visions that are not frightening or debilitating to the body. Instead, one sees strange fonts of wafting, gleaming colors, combined or singular, that radiate from the ground into the air while sparkles flit about in the air. Subjects are capable of freely walking, and tend to feel slightly numb in their extremities, but otherwise are unaffected. However, the substance is still considered dangerous because the illusion of the bright flashes, mixed with the numb extremities, has seen people fall and hurt themselves, if not get into more severe situations.

Trivia

  • The purging alchemy which Shademarsh makes an uncommon appearance in is most usually found in Ithania, but also areas of the Regalian Archipelago and among the Minoor, where standards of beauty often demand thin waists, and precisely formed bodies.
  • The mushroom is reported to have a very bitter taste when eaten raw.

Accreditation
Writers HydraLana
Artists Betterer
Processors Acosmism, WaterDruppel, MantaRey
Last Editor HydraLana on 01/3/2024.

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